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Latest Comments by Purple Library Guy
Collabora put up their patches for Linux Kernel work to help Windows games on Linux
20 Nov 2020 at 6:49 pm UTC Likes: 7

I have a cunning strategy for dealing with this situation:
Wait.

Probably the biggest 2D RTS around, Rusted Warfare has a major new release
20 Nov 2020 at 4:33 pm UTC

Quoting: razing32
Quoting: Purple Library GuyIt's playing Mars from Holst's Planets as the background music. I like it already. I always wonder why that doesn't happen more, being as how it's the best SF warlike music ever written and it's out of copyright.
Can a specific version still not be copyrighted ? Like the song itself is out of copyright but a certain musician/orchestra playing it is still copyrighted ?
Oh, yeah. But you gotta figure that's still going to cost less to license. And getting someone to synth it up for you would presumably cost less than getting them to write original music for you.

KDE teams up with PinePhone for the PinePhone - KDE Community edition
19 Nov 2020 at 9:32 pm UTC Likes: 2

As someone who doesn't currently own a cell phone, I almost feel like buying one of these things and then never getting a phone plan, just to have something to fiddle with like everyone else. Download apps, games or what at home via wifi but continue not having a monthly bill.
Almost.

A year later Stadia has messaging, user profiles and possibly new countries coming
18 Nov 2020 at 8:08 am UTC

Quoting: Shmerl
Quoting: Purple Library GuyFar as I can tell, nearly as many games are published Linux native as OS/X native, and they have at least five times our desktop market share.
macOS is controlled by Apple, so it fits the mental model of "there is a platform owner" for these publishers.
I almost said that myself. So MacOS fits that mental model, and has five times our market share, and yet we have nearly as many games. The "platform owner" psychology cannot then be all that dominant in publishers' decisions what platforms to port to.
Either that, or from game publishers' viewpoints Linux effectively does have a "platform owner" -- Valve. Not that they in any way own Linux, but if you're a game publisher and you're having a problem with Linux as a gaming platform, who do you go to? Once upon a time, nobody. But nowadays, you can go to Valve, and they're more likely to get it fixed than Apple is to fix a gaming related problem with MacOS. So maybe publishers have just sort of placed Valve in that "platform owner" niche in their minds . . .

A year later Stadia has messaging, user profiles and possibly new countries coming
18 Nov 2020 at 12:30 am UTC Likes: 1

Quoting: Shmerl
Quoting: Liam DaweAnd expect it to remain that way until the Linux desktop share is much higher.
I don't think that's going to help. Let's say Linux usage will grow ten fold. It will still not be something (some) publishers care about, because it's not about market size alone as was discussed a few times already. Stadia's market size is smaller than desktop Linux one at present.

Publishers want to get extra incentives (extra money basically) to release for something that's not the vast majority. That's the main barrier I think. And do you expect Linux to replace Windows to become the vast majority? Only then such publishers would agree to release for Linux without those incentives. I don't think that's going to happen.

So let's say Linux will reach 30% usage. We will still be ignored by publishers which can only grok platform owner model.

I see two ways to deal with it.

1. Someone will step up as such steward of Linux gaming (Valve tried in the past, but currently isn't putting their weight behind that).

2. Just use Wine to handle all games released by publishers who ignore Linux (Valve seems to put a lot of weight behind this option now).
I think you are too pessimistic. Well, not that I see an obvious path to that tenfold increase, but consider: Far as I can tell, nearly as many games are published Linux native as OS/X native, and they have at least five times our desktop market share. So I don't think we can complain too much about how we're treated; many game developers really want to release for Linux.
Tenfold would be about 10%; I think given the state of the Linux ecosystem these days, if we were at 10% we'd be getting a LOT of games, with probably even a fair number of AAA, and key anti-cheat players would probably be making a serious effort to at least get anti-cheat to work on Proton.
Quite likely none of it would have that much to do with Stadia, except that some of the developers releasing games on Linux would have gained experience in how to do it from doing Stadia releases.

Probably the biggest 2D RTS around, Rusted Warfare has a major new release
17 Nov 2020 at 5:27 pm UTC Likes: 1

It's playing Mars from Holst's Planets as the background music. I like it already. I always wonder why that doesn't happen more, being as how it's the best SF warlike music ever written and it's out of copyright.

A year later Stadia has messaging, user profiles and possibly new countries coming
17 Nov 2020 at 5:06 pm UTC Likes: 1

Quoting: GuestThose videos show that there is a long term plan for Stadia. Kinda kills the "hur hur Google will just kill it soon" crap
Everyone has a plan until they get punched in the face (by market conditions).

Linux hardware vendor and Pop!_OS distribution maker System76 has a big sale on
17 Nov 2020 at 4:58 pm UTC

Quoting: chrI want to support them, but I also want an AMD GPU. :/
From the regularity of roughly this comment every single time there's an article about System76, I gotta figure at this point they have to be leaving a bunch of money on the table by not doing some models with AMD.

Valve dev clarifies what some of their upcoming and recent Linux work is actually for
16 Nov 2020 at 3:46 pm UTC

Quoting: LinuxwarperWhen Windows 10 was a mess, and alot of people fought against switching to it, there was a bigger opportunity for people to be persuaded to use Linux than now. These days alot have switched to Windows 10, and Microsoft has made alot of improvements that have made the OS attractive to gamers. Even Microsoft understood time was important when they decided to support developers in making their games run on Windows 7 with DirectX 12. I argue they did to prevent the developers considering Vulkan. One of those games was World of Warcraft.

I am very grateful for work Codeweavers and Valve have put in, but I wish we got more information on anti cheat. What's holding support back? What does "far off" mean? A year, two, or more? Windows 7 percentage on Steam is at 4.5%, and it's shrinking. The sooner Proton is more complete (anti cheat and mature DX12 support), the better likelihood of persuading these users to switch to Linux.

Also the sooner we get more users, the more desirable Vulkan as API will be. Consequently this will pave way for better native support.
Yeah, I think the Windows 10 opportunity has sailed. But there will always be more for as long as they're trying to make money. At some point they will either have a next version or they'll do another trial balloon at trying to make it a subscription.