Latest Comments by Purple Library Guy
What have you been gaming on Linux recently? Come have a chat
9 Nov 2020 at 3:23 am UTC Likes: 1
9 Nov 2020 at 3:23 am UTC Likes: 1
Had fun with West of Loathing for a bit, went back to Master of Orion (Not 1, 2 or 3, a recent-ish iteration that's mostly just a UI facelift on 2) but quit when it got crashy.
Most recently started messing with Surviving Mars. Interesting; not hard, but a bit frustrating in places. I made a key mistake my first game: Half my initial colonists were middle-aged, and so I ended up with 4 people retired before the initial phase was over--using up resources but not doing anything. Suddenly stuff I thought I had people producing I had to import from Earth because of these retirees. Next time, no old people on the rocket!
I find myself wishing for better people-management features. Also wishing that the bits of scavenge-able metal lying around on the surface were a bit more noticeable.
Most recently started messing with Surviving Mars. Interesting; not hard, but a bit frustrating in places. I made a key mistake my first game: Half my initial colonists were middle-aged, and so I ended up with 4 people retired before the initial phase was over--using up resources but not doing anything. Suddenly stuff I thought I had people producing I had to import from Earth because of these retirees. Next time, no old people on the rocket!
I find myself wishing for better people-management features. Also wishing that the bits of scavenge-able metal lying around on the surface were a bit more noticeable.
Direct3D 12 to Vulkan layer vkd3d-proton has a 2.0 release
7 Nov 2020 at 2:17 am UTC Likes: 2
7 Nov 2020 at 2:17 am UTC Likes: 2
Quoting: YoRHa-2BI keep reading this trickle of things that make me glad I made sure to go AMD on my newish computer.Quoting: ShmerlHow is performance of vkd3d-proton in comparison with native Windows?Depends, but generally much worse than it should be and the main issue is GPU-bound performance. It's kind of fine on AMD, but D3D11 is still usually the better pick when a game supports both APIs.
On Nvidia though? Complete dogshit. Horizon Zero Dawn runs significantly slower on a 1080 Ti than it does on my RX 480 with the default "original" settings at 1080p, when that card should be more than twice as fast instead. Don't ask why, no idea, if we had any idea then we'd fix it. Not to mention that their drivers have been routinely broken with pretty much everything we've implemented in the last couple of months.
Unity Technologies committed to supporting the Linux Editor for the Unity game engine
5 Nov 2020 at 6:24 pm UTC Likes: 1
5 Nov 2020 at 6:24 pm UTC Likes: 1
Quoting: CreakUnity is still light years away, in terms of features, compared to Godot.It does seem like it's moving forward fast. I notice the way people talk about Godot has shifted significantly in the last few years. So not a faint hope, I would say.
Don't get me wrong, I do like Godot and I am using it, but it is not ready yet for AA or AAA games, while Unity is. Hopefully, Godot will improve in the future and have better feature parity with Unity.
Atari VCS seeing supply shortages, not expecting full production until early 2021
5 Nov 2020 at 8:51 am UTC Likes: 1
Thinking of, I designed a GURPS cyberpunk character once with a laser rifle built into his leg, and serious karate skill. So he'd do a kick, and Zap! Plus he could have both hands showing on top of the table and still shoot them under it. I never got a chance to personally have fun with that one 'cause I wrote it for other people to play. But that's OK, because it was for a tournament at a con, and Steve Jackson ended up helping us run it and went for sushi with us afterwards.
5 Nov 2020 at 8:51 am UTC Likes: 1
Quoting: slaapliedjeBwahahahaah!!! Cruel, but you did warn him. He's also going to have a hard time whenever he's going somewhere with security--any scan for weapons, metal detector or what will spot his arm and they'll probably think there's a weapon built into it.Quoting: Purple Library GuyYeah, you'd need to do a lot more work than just the arm, which is typically what is shown as having super strength. It seems that GURPS 4th edition fixed that, as a cybernetic arm by itself doesn't really give more than a +1 or 2 ST to lift, if I remember correctly. Where I believe in 3rd edition you could increase it up to 20.Quoting: slaapliedjePresumably a robot arm, to be effectively stronger, would have to include some shoulder, and reinforcement even further into the main body. I'm imagining strands of artificial sinew alongside the normal kind, anchoring onto your Shadowrun-style "bone lacing". And even there--a lot of the force of a powerful punch comes from your core anyway.Quoting: TheRiddickcybernetic implants are quite expensive for the functional ones. You can bootleg 3d print your own, but its far from amazing like in CP2077 where people are punching through walls.Yeah, we're getting there for sure. My point was they aren't all over the place and still too expensive.
I think I saw a girl get a arm implant from a company, it was $70k, and that is low tech stuff today.
Granted depending on the cyberpunk stuff you're reading / playing, the cybernetics are either cheap and plentiful, or the reason people with them are poor. In my own campaign setting that I wrote up, most people have them due to war, and missing limbs needed to be replaced, and they're not handy for punching through walls. Physics wise it doesn't make sense. You could have a robot grasp on things and that part could be strong, but if you punched through a wall, wouldn't it mess up your shoulder?
On the other hand, you'd gain some effective strength just from being able to punch rigid things as hard as you can without your hand breaking. But it's rather a drastic intervention just to get the effect of brass knuckles.
One of my players wanted a full cyborg to start out with, but I told him the tech wasn't really quite there unless billions was spent on it. Then he got all excited when I shot one of his arms with a sniper rifle. It didn't quite destroy the arm, and he could have healed from it, but he jumped on the chance and had his arm replaced with a cybernetic one. Only to learn it didn't really give him a benefit, except that if he ever gets hit with an EMP, it'll be come ruined :P
Thinking of, I designed a GURPS cyberpunk character once with a laser rifle built into his leg, and serious karate skill. So he'd do a kick, and Zap! Plus he could have both hands showing on top of the table and still shoot them under it. I never got a chance to personally have fun with that one 'cause I wrote it for other people to play. But that's OK, because it was for a tournament at a con, and Steve Jackson ended up helping us run it and went for sushi with us afterwards.
Atari VCS seeing supply shortages, not expecting full production until early 2021
4 Nov 2020 at 6:25 pm UTC
On the other hand, you'd gain some effective strength just from being able to punch rigid things as hard as you can without your hand breaking. But it's rather a drastic intervention just to get the effect of brass knuckles.
4 Nov 2020 at 6:25 pm UTC
Quoting: slaapliedjePresumably a robot arm, to be effectively stronger, would have to include some shoulder, and reinforcement even further into the main body. I'm imagining strands of artificial sinew alongside the normal kind, anchoring onto your Shadowrun-style "bone lacing". And even there--a lot of the force of a powerful punch comes from your core anyway.Quoting: TheRiddickcybernetic implants are quite expensive for the functional ones. You can bootleg 3d print your own, but its far from amazing like in CP2077 where people are punching through walls.Yeah, we're getting there for sure. My point was they aren't all over the place and still too expensive.
I think I saw a girl get a arm implant from a company, it was $70k, and that is low tech stuff today.
Granted depending on the cyberpunk stuff you're reading / playing, the cybernetics are either cheap and plentiful, or the reason people with them are poor. In my own campaign setting that I wrote up, most people have them due to war, and missing limbs needed to be replaced, and they're not handy for punching through walls. Physics wise it doesn't make sense. You could have a robot grasp on things and that part could be strong, but if you punched through a wall, wouldn't it mess up your shoulder?
On the other hand, you'd gain some effective strength just from being able to punch rigid things as hard as you can without your hand breaking. But it's rather a drastic intervention just to get the effect of brass knuckles.
Gabe Newell of Valve is launching Gnome Chompski into space (yes really)
3 Nov 2020 at 12:47 am UTC Likes: 1
3 Nov 2020 at 12:47 am UTC Likes: 1
Quoting: jarhead_hOne hopes that they will first remove the children *before* their hospital gets launched into space.Me, I'd hope they'd add pressurization and a life support system so the kids get to go to space. I mean would that be cool or what? Kids never get to go to space, but they're the ones who would really appreciate it.
Intel announced Iris Xe MAX Graphics as their first Xe-based discrete GPU
2 Nov 2020 at 8:07 pm UTC
2 Nov 2020 at 8:07 pm UTC
Quoting: CatKillerAh, I see. Uh . . . next question: What's big.LITTLE?Quoting: Purple Library GuySo all that Deep Link murfle . . . can anybody tell me if that stuff actually means something or if it's just marketing-speak?As I understand it, it's big.LITTLE for Intel GPUs (except that they can both be active at the same time if the application calls for it).
Steal the sun in Extreme Meatpunks Forever: Bound By Ash out now
2 Nov 2020 at 5:37 pm UTC
2 Nov 2020 at 5:37 pm UTC
"Bound by Ash" sounds like the name of an SM Pokemon doujin.
Intel announced Iris Xe MAX Graphics as their first Xe-based discrete GPU
2 Nov 2020 at 5:34 pm UTC
2 Nov 2020 at 5:34 pm UTC
So all that Deep Link murfle . . . can anybody tell me if that stuff actually means something or if it's just marketing-speak?
Stellaris: Necroids Species Pack is out now
2 Nov 2020 at 5:28 pm UTC Likes: 1
2 Nov 2020 at 5:28 pm UTC Likes: 1
Quoting: PikoloGiven which, I wonder if you could at least do the Driven Assimilator thing but use the necroid flavour bits, like a portrait and advisor voice. It wouldn't be the same as having infested undead armies though.Quoting: NeoTheFoxI really liked this extension so far!Flavour wise, I agree. Mechanics wise, Driven Assimilators are the necroid hive mind
Always wanted a Necron-esque additon to the universe, but what really upsets me is that the Necroids can't be a hivemind - that's really unfortunate, since playing as a parasite would be really cool.
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