Latest Comments by Purple Library Guy
Wine 4.6 is officially out with the start of a Vulkan backend for WineD3D
15 Apr 2019 at 5:02 am UTC
15 Apr 2019 at 5:02 am UTC
Quoting: ShmerlI think his point was that it's not in winelib; rather it's implemented in dlls, which DXVK then substitutes its own for.Quoting: etonbearsNow, why did I go into that detail? The reason is that this is the mechanism by which DXVK is implemented. Wine does not actually contain a working implementation of D3D10 or D3D11 in winelib.Not exactly. A lot of D3D11 / D3D10 is already implemented over OpenGL. But that's suboptimal, and implementation is not as complete as DXVK.
Wine 4.6 is officially out with the start of a Vulkan backend for WineD3D
14 Apr 2019 at 5:31 am UTC Likes: 1
14 Apr 2019 at 5:31 am UTC Likes: 1
Quoting: etonbearsThe detail is welcome. Thanks, that was very helpful.Quoting: Purple Library GuyIt is complicated, but I'll tell you what I believe is true, though this requires some detail ( sorry! ).Beginnings of a Vulkan backend for WineD3D.I'm confused about just what this represents and how it interacts with or complements or duplicates DXVK and certain sister projects to DXVK.
Wine 4.6 is officially out with the start of a Vulkan backend for WineD3D
13 Apr 2019 at 5:16 pm UTC
13 Apr 2019 at 5:16 pm UTC
Quoting: garpuSome old Windows dlls might be hard to find now.Quoting: mrdeathjrOh, I bet it's for the change in libwine.dll. That would make sense--you just cross-compile them now. Although why would one use WINE dlls on Windows? Wouldn't you use windows dlls on windows?Quoting: garpuWhat's MinGW used for now when building it?Yeah new dependency, mingw for PE files shows configure file at build
^_^
Wine 4.6 is officially out with the start of a Vulkan backend for WineD3D
12 Apr 2019 at 11:44 pm UTC Likes: 2
12 Apr 2019 at 11:44 pm UTC Likes: 2
Beginnings of a Vulkan backend for WineD3D.I'm confused about just what this represents and how it interacts with or complements or duplicates DXVK and certain sister projects to DXVK.
Retake your homeland from greedy goblins in the RTS 'The Dwarves of Glistenveld', coming to Linux
12 Apr 2019 at 5:23 pm UTC Likes: 1
12 Apr 2019 at 5:23 pm UTC Likes: 1
There're a lot of games specifically about dwarves, aren't there? I wonder what it says about where our culture has been going that everyone seems to have gone off elves.
Empires of the Undergrowth to add in leafcutter ants and more in the next update
10 Apr 2019 at 9:55 pm UTC Likes: 2
10 Apr 2019 at 9:55 pm UTC Likes: 2
Wonder if the AI is as smart as actual ants?
Surviving Mars: Green Planet to introduce terraforming, releasing in Q2 this year
10 Apr 2019 at 4:09 pm UTC
I think for humans, the bigger problem that isn't mentioned much is Mars doesn't have much of a magnetic field. So you could have an atmosphere, with oxygen, and a greenhouse effect warming the place up, and plants, and you still wouldn't be able to go out in it except every once in a while, except at night I guess. The solar wind would slowly kill you; treat it like the Earth outdoors and you'd just rack up too many rads. Probably makes normal Earth animal life impossible too--again, except maybe nocturnals like bats who hide in caves during the day.
10 Apr 2019 at 4:09 pm UTC
Quoting: poisondI'll say again: I'm pretty dashed sure the "Mars can't hold on to an atmosphere" thing is true, but largely irrelevant at a human time scale. It's not like you put an atmosphere around a small asteroid or something. It would take ages to lose it.Quoting: TheRiddickThe whole idea of terraforming mars is a bit of a pipe dream. The amount of energy and resources needed makes it impractical and impossible for humans to achieve, but whatever..I wouldn't say impossible.
We merely have to find an energy source and develop a technology that lets us smash a few celestial bodies into Mars to increase its mass by a few times so it can hold an atmosphere that's of any use to us.
While not throwing Mars out of orbit.
Also while hopefully turning it into molten rock so it can get a magnetic field going so the solar winds don't annihilate said atmosphere.
Then we'd only need to let it cool down for a few million years so we have something solid to walk on without scorching us - unless we also have a large enough fridge by then.
And we should maybe keep our current accommodation habitable for long enough to achieve that feat.
Thankfully we have games to live our pipe dreams :)
I think for humans, the bigger problem that isn't mentioned much is Mars doesn't have much of a magnetic field. So you could have an atmosphere, with oxygen, and a greenhouse effect warming the place up, and plants, and you still wouldn't be able to go out in it except every once in a while, except at night I guess. The solar wind would slowly kill you; treat it like the Earth outdoors and you'd just rack up too many rads. Probably makes normal Earth animal life impossible too--again, except maybe nocturnals like bats who hide in caves during the day.
Surviving Mars: Green Planet to introduce terraforming, releasing in Q2 this year
10 Apr 2019 at 2:52 am UTC
You have a point about what might be destroyed.
10 Apr 2019 at 2:52 am UTC
Quoting: MayeulCNot long in astronomical terms. Which is to say, it might go away in just a few hundred thousand years or something.Quoting: Purple Library GuyI wonder how long the atmosphere would last before you would have to do such a thing again.Quoting: TheRiddickThe whole idea of terraforming mars is a bit of a pipe dream. The amount of energy and resources needed makes it impractical and impossible for humans to achieve, but whatever..Yeah, well, if you want to have fun thinking about terraforming it's pretty much the only game in town. It's not like anyone's gonna terraform Jupiter, or even Venus.
I do wonder about fiddling with the orbit of something big and made of volatiles to smash it into Mars (which appears to be one of the game options). That would give you some water and atmosphere to start from. You could use its own substance for reaction mass so it wouldn't be so huge a project . . .
Impractical, sure, but impractical things have been done before. Impossible? I wouldn't think so.
You have a point about what might be destroyed.
Surviving Mars: Green Planet to introduce terraforming, releasing in Q2 this year
9 Apr 2019 at 8:34 pm UTC
I do wonder about fiddling with the orbit of something big and made of volatiles to smash it into Mars (which appears to be one of the game options). That would give you some water and atmosphere to start from. You could use its own substance for reaction mass so it wouldn't be so huge a project . . .
Impractical, sure, but impractical things have been done before. Impossible? I wouldn't think so.
9 Apr 2019 at 8:34 pm UTC
Quoting: TheRiddickThe whole idea of terraforming mars is a bit of a pipe dream. The amount of energy and resources needed makes it impractical and impossible for humans to achieve, but whatever..Yeah, well, if you want to have fun thinking about terraforming it's pretty much the only game in town. It's not like anyone's gonna terraform Jupiter, or even Venus.
I do wonder about fiddling with the orbit of something big and made of volatiles to smash it into Mars (which appears to be one of the game options). That would give you some water and atmosphere to start from. You could use its own substance for reaction mass so it wouldn't be so huge a project . . .
Impractical, sure, but impractical things have been done before. Impossible? I wouldn't think so.
Game launcher Lutris has another release out, adding a little spit and polish
9 Apr 2019 at 6:06 pm UTC Likes: 1
I mean, I use like one KDE app. I expect when I click "install" in the software manager it pulls in like all of KDE, but who cares? My hard drive is partitioned, and nearly all of it is for /home because the actual system hardly takes up any room by comparison, and adding KDE stuff really makes hardly any difference and it's not like I have to manage the dependencies. So who cares?
9 Apr 2019 at 6:06 pm UTC Likes: 1
Quoting: WorMzyEDIT: I see it's a GTK3 application, which is disappointing. :(Why is that disappointing?
I mean, I use like one KDE app. I expect when I click "install" in the software manager it pulls in like all of KDE, but who cares? My hard drive is partitioned, and nearly all of it is for /home because the actual system hardly takes up any room by comparison, and adding KDE stuff really makes hardly any difference and it's not like I have to manage the dependencies. So who cares?
- AMD say the Steam Machine is "on track" for an early 2026 release
- GOG did an AMA and here's some highlights - like how they'll continue using generative AI
- Epic Games Store saw a 57% increase in purchases for third-party PC games in 2025
- Civilization VII major update "Test of Time" will stop the forced civ swapping
- Discord is about to require age verification for everyone
- > See more over 30 days here
How to setup OpenMW for modern Morrowind on Linux / SteamOS and Steam Deck
How to install Hollow Knight: Silksong mods on Linux, SteamOS and Steam Deck