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Latest Comments by Purple Library Guy
Valve making steps to address 'off-topic review bombs' on Steam
16 Mar 2019 at 4:05 am UTC Likes: 16

The approach seems like a pretty fair compromise. The reviews don't disappear, nothing's being censored. And, if you're the kind of person who thinks review bombing is often justified/relevant, you can turn the feature off.

Valve announces new networking APIs for developers and Steam Link Anywhere
15 Mar 2019 at 9:07 am UTC Likes: 3

Quoting: Boldos
Quoting: bingus
Quoting: sub
Quoting: Whitewolfe80
EPIC store does not support Linux.
The other day on Twitter someone asked them about Proton on the Epic store, they said they couldn't because of the tech they used. But then went on to say they were hiring Linux people... I guess that doesn't necessarily mean they will be working on a client but its something.
Here it goes:
https://www.forbes.com/sites/jasonevangelho/2019/03/14/epic-games-store-linux/#44d9bcd95b3b [External Link]
Pretty vague. Seems less like "they're hiring Linux people" than like "They're open in theory to the concept of hiring Linux people".

Godot 3.1 is out, a massive upgrade for this impressive open source game engine
13 Mar 2019 at 7:26 pm UTC

Awesome! Really seems to be upgrading at high speed.
Definitely looking forward to Vulkan support.
Anyone have any idea just how competitive Godot is at this point with other engines?

Seems like there's no hope for BattlEye support within Steam Play
13 Mar 2019 at 4:55 pm UTC Likes: 4

Quoting: Gobo
Quoting: Shmerl
Quoting: liamdawe
Quoting: rea987That's odd, BattlEye previously supported Arma III which was an eON port. It looks like VP's ports are compatible with BattlEye than Proton.
This is because VP used the native BattlEye.
Can't the same be done with Wine? I.e. create some library which interfaces with native one through Windows shim? Their answer doesn't make sense. If it works natively on Linux, it should be able to work in Wine as well in theory, as long as they implement what's needed.
Well, I guess the main point about BattleEye and other cheat protections is spotting and prohibiting the tinkering with the software. And running the software through a layer that does not want to be called emulation but essentially is doing exactly that is a whole lot of hackery that sets off a lot of alarms in BattleEye to flag your PC as an unsafe and compromised environment.
I think Shmerl meant the other way around. I was wondering the same thing. There's a Linux native version of BattlEye, right? Sooo, what if Proton included that, and then the Windows version of the game could talk to the native Linux BattlEye which in turn talked to the Linux you're running, with nothing unusual between it and the OS, and probably not much unusual between it and the game.

Building and management sim 'School Owner' coming to Linux in May
13 Mar 2019 at 4:41 pm UTC Likes: 1

Sounds boring. Wasn't going to school bad enough, now we gotta simulate it?

Ryan Gordon is re-working "sdl12-compat", a tool to provide SDL2 to software using SDL1.2
12 Mar 2019 at 10:49 pm UTC

I wonder also if there's anything out there to do similar compatibility tricks with old Linux sound stuff, you know like OSS and Alsa and whatever.

Quest Hunter, a story-driven action-RPG recently left Early Access - some thoughts
12 Mar 2019 at 4:46 pm UTC Likes: 1

Cliches are funny things. Consider, everyone knows the "King offers daughter's hand in marriage" thing is a cliche. But how often has anyone actually done it (in fiction) since the days of the Grimm brothers? I've actually seen a few--but never played straight. So weirdly, it's a cliche and yet it's almost the opposite of overdone.

And really, it's not a bad idea. Consider, you've got a problem so bad it's wrecking your kingdom. The treasury is probably bare. You could offer a duchy or something, but it would have to be somebody's duchy. They would probably object, and the other nobles might back them up just on the principle that the king arbitrarily turfing dukes is bad for the duke business. Then you've got two kingdom-wrecking problems.
But offering your daughter's hand in marriage is free. All you lose is future considerations in the international alliance department. But first, you won't be doing any alliances if your kingdom-wrecking problem, like, wrecks the kingdom. And second, you end up with a great hero in your corner, which might be worth the alliance you lose. Your daughter might be miffed that nobody asked her, but nobody would have asked her if she wanted to marry whatever grubby noble would be politically expedient, either; her chances of a good marriage are probably better this way.

The short atmospheric adventure game 'Void Mine' is out now, some thoughts
12 Mar 2019 at 3:50 pm UTC Likes: 2

Remember that space game where you make the clones of yourself that move in tandem with you and the story of why the station is all dead is really quite creepy? Can't remember what it's called though . . . checks library . . . The Swapper, that was it.
This sort of reminded me of that, except I have this feeling The Swapper is better.

Valve's card game Artifact has lost almost all players and designer Richard Garfield has left
11 Mar 2019 at 4:50 pm UTC Likes: 1

Quoting: DerpFoxIts not very surprising the game is failing and soon will be dying.

If it wasn't for this website I would never have heard of it, if I ask around me even TCG player haven't heard of it. The communication around it have been abysmal. Completely inexistent outside of the Dota 2 community, but I'm not surprised Valve have getting worst and worst with their communication.
This is not the first time I've noticed that Valve seem to be rather bad at marketing (the first time I noticed being Steam Machines). They seem to think the Steam platform will just do it all for them, and evidently it isn't so. If they're going to start new things and make them a success, they are going to need to spend the money and hire the people (or hire the marketing company) that it takes to get the word out. And you know, I hate to say this because fundamentally I hate marketing and advertising and wish they didn't exist, but this is the world we live in.

In the case of this game, there are various other reasons it failed, which have been pointed out. But I don't think the marketing was really there, either, and I think that's (unfortunately) a big deal.