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Latest Comments by Avehicle7887
Some early first impressions of Google Stadia played on Linux
22 November 2019 at 8:05 pm UTC

QuoteThinking specifically about Linux gamers for a moment there's multiple people who could enjoy this. There's likely going to be plenty of AAA games on Stadia, that will never be ported to the Linux desktop and also never work in Steam Play Proton. This includes those with extra layers of DRM, especially true right now for multiplayer titles with various different forms of anti-cheat. Stadia certainly could end up plugging a big gap for Linux gamers there.

This is the part I don't like. Devs are happily porting their engines to Vulkan (and most likely their games already have a native Linux version in order to run on Stadia), but are not willing to release them as normal offline versions.

To put it into perspective imagine Cyberpunk 2077 running under Vulkan and released on GOG for Windows DRM-Free, but not on Linux, not a very pretty sight.

Not blaming Stadia or Google here, just an observation.

Path of Exile continues down the Vulkan path, with a possible port to Linux mentioned
20 November 2019 at 10:41 pm UTC Likes: 3

While Stadia requires a Vulkan renderer, I don't think large publishers are going to release for Linux that easily, and part of that reason is the bloody launchers (Origin, Rockstar Launcher, uPlay...etc). Without a native version of their client they'd have no way of distributing the game in the same way as Windows.

Realistically I don't see them putting all those resources into that even if a Linux version can be done easily. They'd rather have you jump through Wine hoops than supporting it officially, gives them a good excuse to avoid extra support costs.

There may however be a shred of hope for DRM Free games or Steam ones without a 3rd party client required.

DXVK 1.4.5 released bringing further performance improvements for D3D11 and D3D10 to Vulkan
20 November 2019 at 6:02 pm UTC Likes: 5

Quoting: Audi
Quoting: YoRHa-2BAs far as I understand, the main reason why Jedi is a pain in the arse is - surprise - Origin.

It is available through Steam.

Even if bought on Steam, it still requires Origin to run the game and it states so on the game page.

Unfortunately this is what modern gaming came to, jumping through hoops of launchers to launch the actual game and in case of Linux, it's the very same launchers that prevent a game from running, not the game itself.

Path of Exile continues down the Vulkan path, with a possible port to Linux mentioned
19 November 2019 at 7:39 pm UTC Likes: 1

These devs pretty much nailed it with their cross platform and Vulkan talk. Spending development resources on DX12 is a waste since only Windows and XBox can make use of it. Ironically Vulkan also works on Win7+8 whereas DX12 does not.

As for the game itself, I'm more excited for this than Diablo 4. I played the first PoE a lot back in the day, was never a pro but it was fun, I still play it occasionally.

Stadia looks to be very limited at launch and not just the amount of games
16 November 2019 at 3:39 pm UTC Likes: 1

Quoting: Liam Dawe
Quoting: Avehicle7887Did Google run out of money or something, to be honest that list looks awful and Pixel only phones is severely limited, I would have expected it to work at least on a desktop at release.

People buying this = paying to beta test it.
It does work on a desktop.

I'll take that part back, I misread the part where you said an Android or iOS device is required even for PC, thanks

Stadia looks to be very limited at launch and not just the amount of games
16 November 2019 at 1:36 pm UTC Likes: 2

Did Google run out of money or something, to be honest that list looks awful and Pixel only phones is severely limited, I would have expected it to work at least on a desktop at release.

People buying this = paying to beta test it.

Don't blaze it too hard for the release of Wine 4.20
16 November 2019 at 1:26 pm UTC Likes: 1

Another alternate route to stay on bleeding edge would be to compile from source. The learning curve goes up a bit here but the end result allows for better flexibility. While compiling is related to programming, you're not required to be one to compile software (I can't even write a Helloworld program in C), so don't let it discourage you.

We Happy Few for Linux and Mac being refunded, to get an "unofficial" beta
12 November 2019 at 10:17 pm UTC

Quoting: kokoko3k
Quoting: EhvisI suspect the "quality" is about something more than just performance. Because UE4 running slower on Mac and Linux is not exactly a surprise.
Since i don't use Windows, can you post some evidence of that?

Regarding the performance part (and possibly a good example):

Supraland has a native version which uses Vulkan on Linux, the performance is half of what I get compared to Wine+DXVK. I'm afraid this game would probably follow suite if the fix has to be done on Epic's side not the Dev's.

Epic Games acquires Quixel with its enormous library of 3D and 2D assets
12 November 2019 at 9:19 pm UTC Likes: 6

Vulkan's code in UE4 for Linux is so terribly implemented that converting DX11 Windows games to DXVK currently performs faster. Instead of throwing money at timed exclusives they could take the time to fix these issues.

Google reveal Stadia will only have 12 games available at launch, more later in the year
11 November 2019 at 9:04 pm UTC Likes: 1

When it comes to Stadia I'm more interested in how it works, we know it uses Linux and Vulkan, my question is the same as back when it was announced - are the games actually being ported to Linux for it to happen? I think there's a reason why RDR2 exposes both DX12 and Vulkan.

TBH I can see the devs porting those games to Linux without releasing the desktop version for a few reasons: Denuvo not present on Linux, their clients: Origin, UPlay...etc are Windows only, and then there's support costs for an additional platform, with Stadia they can get away with all of that.