Patreon Logo Support us on Patreon to keep GamingOnLinux alive. This ensures all of our main content remains free for everyone. Just good, fresh content! Alternatively, you can donate through PayPal Logo PayPal. You can also buy games using our partner links for GOG and Humble Store.
Latest Comments by Liam Dawe
The itch app has a new major version, still as slick as ever
21 Nov 2016 at 10:51 pm UTC Likes: 1

Quoting: LukeNukemI seriously dislike that it uses a ton of JS for it. Seriously! Use it for WebApps, not for desktop apps!

Oh yeah, Gnome and many apps use JS for extensions/plugins... That's a little different in that they run purely as scripts through an interpreter, and interface with native code. Whereas an app built solely with JS... yeah-na. Please don't.
Apart from a little higher RAM use, it functions perfectly. You wouldn't even know unless you went looking.

It feels like the argument of what's truly native and what's a wrapper, in the end as long as it works and works well (which it does, it's fab) then who cares?

The Linux & SteamOS port of Killing Floor 2 has been put on hold, it needs a developer
21 Nov 2016 at 7:26 pm UTC Likes: 3

I just hope someone steps up and Tripwire are willing to communicate with someone to get it done.

Total War: WARHAMMER Linux specifications announced for the release tomorrow, Mesa supported for AMD
21 Nov 2016 at 1:56 pm UTC Likes: 4

Quoting: JahimselfI'm on nvidia, but I applaud Feral for their first release supporting MESA open source driver! It is another great step for linux gaming opened by our beloved cheetah :)
Actually it's not the first time they have supported mesa, see here.

Medieval Total War, Tomb Raider, Life Is Strange and Dawn of War II all officially support Mesa.

Edit: Added in Dawn of War II, as Edwin's post is a little out of date now.

A quick video on SC Controller's new gestures feature, the standalone UI and driver for the Steam Controller
19 Nov 2016 at 9:11 pm UTC

Quoting: salamanderrakeWill this/can this fix the ATS/ETS2 issue of not recognizing the steam controller as a gamepad?
Probably! Fixes it in other games for me.

The Vulkan API spec has been updated again, now at its 34th revision since release
19 Nov 2016 at 5:03 pm UTC Likes: 1

Quoting: Purple Library Guy
Quoting: Guest
Quoting: cRaZy-bisCuiT
Quoting: pete910Just need some games now! {looks toward feral/aspry)
Please not only Windows ports - I'd like to see some well optimized native-cross-platform developed and optimized games as well. Of course a well optimized vulkan port will run better than OpenGL 4 - still it will take them a lot of time to get used to Vulkan. The first ports won't offer us such a great performance gain as many people expect - at least it's very unlikely.
Have to agree that something natively developed from the start is what we should be pushing for. Almost all the people who have so far touted the performance gains from Vulkan have had engines designed with DX11 in mind and tried previously to kludge OpenGL into it.
The only game I can think of that might be more representative of moving to Vulkan is Doom, which of course isn't available for GNU/Linux, but does come from a codebase more friendly towards OpenGL. Even then, they had access to special extensions made just for them, so it's not really something that can be considered a true comparison.

By this point, developers really should be using libraries that do away with 99.99% of platform specifics, and be cross-platform developing from the start. It makes sense even as a basic sanity check. Not that I think sanity prevails as much as it should, of course.
It's been mentioned hereabouts before, but the prospects would be better if Apple had gone with Vulkan instead of turning their noses up and rolling their own (Metal) as usual. At least Android is using Vulkan, which is huge although I'm not sure how much mobile development overlaps with the PC space.
I should mention for clarity that Metal actually came way before Vulkan. Likely as everyone was dragging their heels with OpenGL-Next as it was known then.

Nvidia 375.20 stable driver released, increases OpenGL shader cache size and more
19 Nov 2016 at 3:04 pm UTC

Quoting: NOX LinuX Update via Aditional Drivers Ubuntu?
No, use the PPA i linked in the article.

A quick video on SC Controller's new gestures feature, the standalone UI and driver for the Steam Controller
19 Nov 2016 at 12:19 pm UTC Likes: 1

Quoting: Purple Library GuyLooks like a pretty nice feature.

It is a bit hard for me to get just how it works though. I guess there's this one crucial moment that makes things unclear for me--when you're inputting the "gesture". So from the looks of it, you don't input a gesture by, like, recording it or something, you type in arrow keys to represent directional movement? So that brief moment when you appeared to type in an up arrow and maybe a down arrow into a dialog box, that was inputting the gesture? 'Cause I think that's really the key moment and it goes by in a flash so I was left scratching my head thinking "Did he do what I thought he did?" And that uncertainty distracts me so it's harder to twig to the next bit where you're specifying which input method the gesture applies to.
(Watching again I realize most of that stuff I said is totally wrong, so I definitely was confused)

Basically I think it's easier/quicker to do something yourself than to assimilate seeing someone else do it, at least if it's new to the viewer, so if you're showing computer stuff in a video it's probably useful to slow it down significantly relative to what feels comfortable in terms of just performing the action.
Added this in to be clear:

What you're seeing in the video when it shows the shape being drawn, is me actually drawing that shape on the left pad of the Steam Controller. I am not manually typing in the arrows, it's picking that up by me drawing directly on the pad.

Nvidia 375.20 stable driver released, increases OpenGL shader cache size and more
18 Nov 2016 at 11:55 pm UTC

Quoting: salamanderrakeSorry, thats 375.28 not 375.20
No, it's really not.

Nvidia 375.20 stable driver released, increases OpenGL shader cache size and more
18 Nov 2016 at 10:01 pm UTC

Quoting: bubexelFirst time only? it's doing it almost all times i start the games, rare time don't. And it take a really long while. For example dying light only did it first time i ran it, and when it updated. But Deus ex is doing it almost 50% the times i start it. Is it normal?
No it's not normal, as mentioned this driver might help fix it.

Nvidia 375.20 stable driver released, increases OpenGL shader cache size and more
18 Nov 2016 at 10:01 pm UTC

Quoting: salamanderrakeYou do know its 370.28 not 270.20
Huh?