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Latest Comments by Liam Dawe
Why GNU/Linux ports can be less performant, a more in-depth answer
27 Oct 2016 at 9:58 pm UTC

Quoting: swick
Quoting: liamdawe
Quoting: swickSo much better.
My article was obviously only scratching the surface and touches on different things.
"It's the drivers! And look, we don't deserve good stuff anyway because we're so few people! And do you even notice a difference? With 2 Titan X you can barely notice a difference because our eyes can't see over 30fps anyway."

Whatever.
None of that I actually said.
Quoting: swick
Quoting: liamdaweThis article compliments what I already said remember.
Pretty sure it doesn't compliments you, or anything you said. Even saying it complemented your article would be a gross overestimation of what your article provides.
My article directly inspired this one, and it goes into more detail on things I already mentioned. It backs up my note about OpenGL and multithreading, it backs me up on the business side of it with developers not putting as much time in as the original and so on. It's like you didn't even read this article or mine properly or in their entirety.
Quoting: swick
Quoting: liamdaweYou just expected something entirely different from my article.
Now you can read minds, too? Oh well, not expecting a total disaster is probably too much asked here.
Your attitude is the only disaster around here mate.

Why GNU/Linux ports can be less performant, a more in-depth answer
27 Oct 2016 at 9:30 pm UTC Likes: 6

Quoting: swickSo much better.
My article was obviously only scratching the surface and touches on different things. This article compliments what I already said remember.

You just expected something entirely different from my article.

Why GNU/Linux ports can be less performant, a more in-depth answer
27 Oct 2016 at 8:46 pm UTC Likes: 14

/me writes an article for the simple minds, another comes along with more info

THE SYSTEM WORKS! :D

Using Nvidia's NVENC with OBS Studio makes Linux game recording really great
27 Oct 2016 at 7:27 pm UTC

Quoting: dubigrasu
Quoting: liamdawe....Both of which are a bit iffy under Linux with hardware support.
I guess it depends on what card you're thinking about. My only experience with such cards is with a Blackmagic card that can be used both internally or externally without any performance penalties, and its software/hardware support is excellent.
Heh, I've heard the opposite, seen a fair amount of complaints about not just the experience with them on Linux, but the build quality of their cards is apparently bad.

Using Nvidia's NVENC with OBS Studio makes Linux game recording really great
27 Oct 2016 at 7:20 pm UTC

Quoting: kellerkindt
Quoting: liamdawe
Quoting: kellerkindtFully automated script: https://github.com/lutris/ffmpeg-nvenc [External Link]
FFmpeg + nvenc build script

This script will compile FFmpeg with Nvidia NVENC support enabled. It can also build OBS Studio or Simple Screen Recorder using that FFmpeg build thus providing NVENC for OBS and SSR.
You don't need to re-compile OBS, I sure didn't.
Well, at least it compiles ffmpeg with NVENC with a single command :)
The reason they are likely re-compiling OBS, is their way probably grabs a different version of FFMPEG to what your system is already using, where as the method I linked to and copied over, uses your same version.

Using Nvidia's NVENC with OBS Studio makes Linux game recording really great
27 Oct 2016 at 7:14 pm UTC Likes: 1

Quoting: kellerkindtFully automated script: https://github.com/lutris/ffmpeg-nvenc [External Link]
FFmpeg + nvenc build script

This script will compile FFmpeg with Nvidia NVENC support enabled. It can also build OBS Studio or Simple Screen Recorder using that FFmpeg build thus providing NVENC for OBS and SSR.
You don't need to re-compile OBS, I sure didn't. I guess it depends on how you installed OBS originally, mine was from the official PPA, so it's possible they bake support in their official builds already.

Edit: Actually, I compiled OBS Studio myself when their PPA went out of date using their official instructions, so I really don't think you need to re-compile if you do it using the method I linked to. The reason being, this method uses the same version of FFMPEG your system has right now.

Feral Interactive's Linux ports may come with Vulkan sooner than we thought (UPDATED)
27 Oct 2016 at 7:12 pm UTC Likes: 1

Quoting: hardpenguin
They don't specifically state what game, and while watching the livestream they are doing, it wasn't explicitly clear if they meant Deus Ex: Mankind Divided would be updated with it, or a future port.
It was announced literally a minute before you joined, Liam, and I believe they said that it's Deus Ex: MD that they are gonna look into in context of possible Vulkan treatment.

But better confirm it with our friends at Feral :)
You are right, I was in there (just didn't chat until later on) and I misheard them.

Updated the article to reflect that.

Using Nvidia's NVENC with OBS Studio makes Linux game recording really great
27 Oct 2016 at 7:07 pm UTC Likes: 1

Quoting: EhvisThe funny thing is that the bigger streamers are actually turning off GPU encoding because software encoders give better quality. Of course, those streamers can afford multi-cpu Xeon systems to make that happen. So this is a good way to do it until you become a professional streamer. :D
Well, a lot of streamers use an additional PC to offload it, or dedicated capture devices. Both of which are a bit iffy under Linux with hardware support. This is a way to make it possible to get better performance will recording and playing the game on the same machine on Linux, without spending a penny.

Why Linux games often perform worse than on Windows
27 Oct 2016 at 1:03 pm UTC Likes: 1

Article was updated to include a screenshot from nvidia, a point about the drivers not being the biggest part and an extra link.

Why Linux games often perform worse than on Windows
27 Oct 2016 at 12:24 pm UTC

Quoting: tuubi
Quoting: devlandOpenGL has feature parity with DirectX, and that includes multithreading.
In fact OpenGL 4.5 seems to have features DX11 does not. Your comment about multithreading is also basically true, but the implementation is different enough that an engine designed with D3D in mind won't be able to take advantage without some serious refactoring. It also requires equally serious OpenGL expertise, and that's pretty rare in the industry.
Curious, why has one of the major features of Vulkan been touted as multithreading, if OpenGL already had it? As far as I knew, OpenGL didn't really do it, which is why Vulkan can spread things across your cores nicely.

We've seen plenty of videos showing this, where OpenGL is locked down to one core.