Latest Comments by Liam Dawe
Skullgirls Developers Detail What's Going On With The Linux Port
17 Sep 2014 at 5:08 am UTC Likes: 1
17 Sep 2014 at 5:08 am UTC Likes: 1
I am very thankful the developer is here to help clear it up, but I do stand by my comments. They had ample resources to get a port started, and shouldn't of relied on a volunteer. I'm not saying it's bad to rely on volunteers, but it's not really worked out well for others. Postal 2 for example relies on Icculus for all Linux and Mac updates, and he's too busy.
Before making what seemed like promises I really think a lot more research should have been done.
My comment about getting money before the campaign may have been wrong, but wasn't the game already out and being sold before the campaign started? According to Wikipedia it was on consoles in 2012, so you must have had income from that too? Not just before it, but during the campaign you must have had income from it, and afterwards too?
The main problem is communication and the lack of it. Keeping users informed is increadibly important for being the right thing to do.
I am glad you guys realise your mistakes and are acting on it. This keeps you in my personal good books :). Mistakes happen.
Before making what seemed like promises I really think a lot more research should have been done.
My comment about getting money before the campaign may have been wrong, but wasn't the game already out and being sold before the campaign started? According to Wikipedia it was on consoles in 2012, so you must have had income from that too? Not just before it, but during the campaign you must have had income from it, and afterwards too?
The main problem is communication and the lack of it. Keeping users informed is increadibly important for being the right thing to do.
I am glad you guys realise your mistakes and are acting on it. This keeps you in my personal good books :). Mistakes happen.
Terraria Officially Confirmed To Be In Development For Linux, Finally!
15 Sep 2014 at 12:12 pm UTC
15 Sep 2014 at 12:12 pm UTC
Thanks, spell checker didn't pick it up on the first pass. Chrome is really temperamental with that recently.
The Sunday Gaming Section, Linux Gaming From Around The Web
14 Sep 2014 at 11:31 am UTC
14 Sep 2014 at 11:31 am UTC
Thanks, corrected now.
Train Fever Business Simulation Game Now On Linux
12 Sep 2014 at 8:39 am UTC Likes: 4
12 Sep 2014 at 8:39 am UTC Likes: 4
This is why we try to keep up with them all :)
Counter Strike Global Offensive Prepares For A Linux Release
11 Sep 2014 at 12:58 pm UTC
11 Sep 2014 at 12:58 pm UTC
Yeah the insurgency developers do need it too
http://www.gamingonlinux.com/articles/insurgency-teambased-realistic-fps-coming-to-linux.1950
See the bottom.
http://www.gamingonlinux.com/articles/insurgency-teambased-realistic-fps-coming-to-linux.1950
See the bottom.
Dead Island Still Looks Like It Will Come To Linux, Lots Of New Builds
11 Sep 2014 at 8:52 am UTC Likes: 1
11 Sep 2014 at 8:52 am UTC Likes: 1
Quoting: ZeloxI think its confirmed. Cause in my steam library on linux. Dead island are listen in the game list. I can download it but I cant play itThat means nothing it happens all the time with games that occidentally tick a certain box and have it show up on the Linux list.
Puppy Games Aren't Impressed With Linux Sales (UPDATED)
11 Sep 2014 at 8:43 am UTC
11 Sep 2014 at 8:43 am UTC
Well as previously stated the Linux market is still small, so smaller earnings are to be expected of course.
Just a little odd to say that $12,000 figure was to date, but not taking into account quite a few other sources from Linux gamers that push it a fair bit higher than that.
Just a little odd to say that $12,000 figure was to date, but not taking into account quite a few other sources from Linux gamers that push it a fair bit higher than that.
Puppy Games Aren't Impressed With Linux Sales (UPDATED)
11 Sep 2014 at 8:29 am UTC Likes: 1
11 Sep 2014 at 8:29 am UTC Likes: 1
Interesting. Plus looking into it your games have only been on Steam/Linux for a year not two years.
So with Steam + the weekly it's more like $20,000 then. not $12,000 and that's quite the difference in total.
That still isn't counting HIB2/3. Although they were some time ago now.
What sort of revenue were you expecting from Linux?
In future I do wish you would be a little more clear in tweets :)
So with Steam + the weekly it's more like $20,000 then. not $12,000 and that's quite the difference in total.
That still isn't counting HIB2/3. Although they were some time ago now.
What sort of revenue were you expecting from Linux?
In future I do wish you would be a little more clear in tweets :)
Puppy Games Aren't Impressed With Linux Sales (UPDATED)
11 Sep 2014 at 8:02 am UTC
11 Sep 2014 at 8:02 am UTC
@cheeseness I didn't realise you gave me user numbers not revenue in my earlier comment.
In reality Puppy Games have made far more from Linux then in that case.
The $12K from Steam, plus the $14K from the Humble Weekly then. So, with Humble Weekly and Steam that puts our figure much closer to the point around $26,000 from Linux gamers.
That's not even counting the two Humble Indie Bundles.
In reality Puppy Games have made far more from Linux then in that case.
The $12K from Steam, plus the $14K from the Humble Weekly then. So, with Humble Weekly and Steam that puts our figure much closer to the point around $26,000 from Linux gamers.
That's not even counting the two Humble Indie Bundles.
DayZ Creator Expresses Interest In A Linux Port Again
10 Sep 2014 at 4:36 pm UTC
10 Sep 2014 at 4:36 pm UTC
Guys, if you want to debate DRM make a forum post this is not the place.
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