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Latest Comments by opera
RUINER for Linux is now officially on hold (UPDATED)
6 Oct 2017 at 10:57 pm UTC Likes: 2

May be just stop posting news about this one until its get finally released. All this back and forth is just ridicules.

RUINER, the Unreal Engine brutal action shooter has been delayed for Linux
14 Sep 2017 at 3:48 pm UTC Likes: 2

Quoting: BeamboomI don't like the rather steady stream of delays and cancellations lately - it's beginning to feel like the little air that was in the baloon is about to slip out.
My thoughts exactly. It seems to me Linux gaming peeked last year and isn't going anywhere right now.

F1 2017 could be on the way to Linux, as Feral Interactive want to see demand for it
18 Aug 2017 at 3:49 pm UTC Likes: 5

Not interested. Please port the games the majority is begging for all the time (like Rise of the Tomb Raider).

AMD RX Vega GPUs released along with a new AMDGPU-PRO Driver
14 Aug 2017 at 6:23 pm UTC Likes: 7

TDP of 345 Watts is just insane.

What have you been playing on Linux lately and what do you think?
10 Aug 2017 at 4:19 pm UTC

Unfortunately there hasn't been any new releases in the last months that i am really interested in (for me personally 2017 so far is somehow disappointing in case of Linux gaming). So despite the usual CS:GO i haven't played much on Steam.

But I recently set up Retroarch [External Link] to play some decent arcade games like:
- Dungeons & Dragons: Shadow over Mystara
- Gunbird
- Street Fighter III: 3rd Strike
- Marvel vs. Capcom: Clash of Super Heroes

Linux desktop market share hit an all time high in July, according to one measure
3 Aug 2017 at 12:54 pm UTC Likes: 4

It's very likely that netmarketshare is counting ChromeOS within the Linux usage. Wouldn't consider that one when talking about Linux desktop market share.
http://gs.statcounter.com/os-market-share/desktop/worldwide [External Link] distinguishes between Linux and ChromeOS. Numbers there are also on the rise and it's 1.79% for Linux right now.
So it looks more like we hitting 2% market share.

Full Throttle Remastered Rides onto Linux
29 Jul 2017 at 9:52 am UTC

Nice, it's the only Lucasarts adventure I haven't played in the old days. Time to give it a go now.

Some interesting changes coming to Rocket League ranked play tomorrow
4 Jul 2017 at 2:50 pm UTC

No rank reset is great. The competitive matches in the beginning of last season were just awful for days/weeks. The diversity in skill of the matched players was way to big leading to much frustration.

Micro Machines World Series released with day-1 Linux support, it’s brilliant
30 Jun 2017 at 1:43 pm UTC Likes: 1

Quoting: liamdawe
Quoting: operaAs it's a VP port can I assume it's not a native port? Can someone check please?
People are still hung up on that huh?

Yes, it does use eON, I imagine all VP ports will.

You do a realize all Feral & Aspyr ports also use a form of "wrapper" too right? Very few big games won't have some form of wrapping done. For the tiny market we are, it doesn't pay to completely re-write a renderer for us. People seriously need to accept that.
I am not against wrappers in general. It totally depdends the way it works.

My current understanding of eON is, that it is wrapping Windows binaries (at least this older GOL article states so: https://www.gamingonlinux.com/articles/opinion-why-we-want-native-ports-only.5623 ). In the end you have an Linux binary interacting with a Windows binary. It is much harder to fix bugs inside the original application this way and I just don't like the idea about it. Although it is a acceptable way of porting where source code is hardly accessible i.e. for old games.

On the other hand Feral ports are wrapping Windows APIs and it is source code based which is a totally different approach. In the end you have one single 100% Linux binary. I am totally fine with this way of wrapping and porting.

I might be wrong with my current understanding of eOn. Even VP's explanation on their website is not very clear about how it works.
Quoting: https://www.vpltd.com/services/Our technology allows us to be flexible with all games, providing a fully-optimised and native runtime for each game, giving the player the best available experience under Mac and Linux. It is also possible to deliver a Windows-based game to these platforms without source code: an important factor where developer licensing may be restricted.
May be they using differnt approaches for different games. I don't know.

Micro Machines World Series released with day-1 Linux support, it’s brilliant
30 Jun 2017 at 8:49 am UTC Likes: 1

As it's a VP port can I assume it's not a native port? Can someone check please?