Latest Comments by redneckdrow
Neverwinter Nights: Enhanced Edition gets performance improvements, HDR-bloom, bug fixes
3 Mar 2024 at 11:48 pm UTC Likes: 1
I once had that argument for a week straight with eight other people proselytizing their favorite systems. We never reached a consensus.
But yes, Pathfinder 1E was basically the saving grace of any 3-3.5E era D&D player who was unhappy with D&D 4E (Broken Base [External Link] is not even the right word!).
3 Mar 2024 at 11:48 pm UTC Likes: 1
Quoting: Purple Library GuyOh no, I'm not getting into that argument!:tongue:Quoting: slaapliedjeAh, D&D! Played lots of 1st edition back in the day, and a bit more during Covid for nostalgia. And played a bit of 5th, which surprised me with how similar it really was. And I had some fun doing that, don't get me wrong. But . . .Quoting: redneckdrowHa, the closest I have gotten to play either of those were Neverwinter Nights 1 and a little bit of 2. Then I played one session of actual D&D 3e (where my friend's brother in law pissed me off by 'grabbing and picking up' my character... even though he was a dwarf with a 9 dex and I was a halfling with 19 dex...Quoting: slaapliedjeIt was a lot better than NWN1, as far as I'm concerned. The artwork doesn't look phoned in, for one thing. For another, 3.5E fixed almost every gripe I ever had with 3E.Quoting: suchThe fact that NWN2 is listed on GOG, but no one bothered to fix it for Steam if it was causing some issues there (as I think I've heard ages ago) is... odd. Especially since it seems that it does function. Surely, it's better for a game to earn something than nothing at all?NWN2 was removed from Steam ages ago, so that is likely why. There is a thread requesting it be returned, but there of course is always some dick that has to say 'why bother, it sucked' I still think Obsidian sucked for not making a native Linux version back when it was released.
...right?
Then I have played a decently long game of Pathfinder 1st edition, which I've been told is more like a D&D 3.7 or so edition... They fixed the things that 3.5 didn't fix, or something. Still haven't had the patience to keep playing Wrath of the Righteous or Kingmaker, as I'm wanting a game to use PF2e... :P
GURPS is better.
I once had that argument for a week straight with eight other people proselytizing their favorite systems. We never reached a consensus.
But yes, Pathfinder 1E was basically the saving grace of any 3-3.5E era D&D player who was unhappy with D&D 4E (Broken Base [External Link] is not even the right word!).
Game over for Roblox on Linux / Steam Deck as it's now blocked
3 Mar 2024 at 11:41 pm UTC Likes: 3
3 Mar 2024 at 11:41 pm UTC Likes: 3
Suffering succotash, folks! Put the knives away! You're arguing a moot point!
As a man who looks in the mirror and notices less hair than ten years ago, I don't particularly care about some game that seems like Second Life for kids and if it supports my preferred OS and/or kernel or not. Particularly since it's in the news every few weeks for being a scam disguised as a game or a hive of predators. Deserved or not, again, much like Second Life. I don't know enough about it to have an opinion.
All I know is that my kids, should I be blessed enough to have them, will touch Roblox over my moldy-rotten-festering corpse.
Might I suggest Toontown Rewritten [External Link] as an alternative MMO for young'ins? It even has a flatpak (doesn't use flathub) for its launcher [External Link] and just introduced controller support. It even got former Toontown Online design director Jesse Schell's approval.
As a man who looks in the mirror and notices less hair than ten years ago, I don't particularly care about some game that seems like Second Life for kids and if it supports my preferred OS and/or kernel or not. Particularly since it's in the news every few weeks for being a scam disguised as a game or a hive of predators. Deserved or not, again, much like Second Life. I don't know enough about it to have an opinion.
All I know is that my kids, should I be blessed enough to have them, will touch Roblox over my moldy-rotten-festering corpse.
Might I suggest Toontown Rewritten [External Link] as an alternative MMO for young'ins? It even has a flatpak (doesn't use flathub) for its launcher [External Link] and just introduced controller support. It even got former Toontown Online design director Jesse Schell's approval.
Neverwinter Nights: Enhanced Edition gets performance improvements, HDR-bloom, bug fixes
20 Feb 2024 at 5:36 am UTC
20 Feb 2024 at 5:36 am UTC
Quoting: slaapliedjeIt was a lot better than NWN1, as far as I'm concerned. The artwork doesn't look phoned in, for one thing. For another, 3.5E fixed almost every gripe I ever had with 3E.Quoting: suchThe fact that NWN2 is listed on GOG, but no one bothered to fix it for Steam if it was causing some issues there (as I think I've heard ages ago) is... odd. Especially since it seems that it does function. Surely, it's better for a game to earn something than nothing at all?NWN2 was removed from Steam ages ago, so that is likely why. There is a thread requesting it be returned, but there of course is always some dick that has to say 'why bother, it sucked' I still think Obsidian sucked for not making a native Linux version back when it was released.
...right?
Palworld is getting external anti-cheat but it will be mostly optional
20 Feb 2024 at 5:28 am UTC Likes: 2
20 Feb 2024 at 5:28 am UTC Likes: 2
I hate making generalizations, but most of those who cry about games not being updated daily/weekly tend to be of the generation that never grew up in an era before the internet was popular. The concept of a "finished" game apparently computes to "dead" in the minds of anyone under 30-35.
Explaining that patches didn't exist in an easy-to-obtain format back then is like trying to teach calculus to a neanderthal.
Never let a modern kid handle an 8/16-bit computer of any sort if you like your CRT. I found that out the hard way. :whistle:
What's worse, children under ~10 expect every screen to be a touch screen. :angry: I still remember being shown one when they were a novelty in '94 and thinking "Who would use this when buttons and a keyboard are so convenient?":tongue: I still hate touch interfaces 30 years later.
Explaining that patches didn't exist in an easy-to-obtain format back then is like trying to teach calculus to a neanderthal.
Never let a modern kid handle an 8/16-bit computer of any sort if you like your CRT. I found that out the hard way. :whistle:
What's worse, children under ~10 expect every screen to be a touch screen. :angry: I still remember being shown one when they were a novelty in '94 and thinking "Who would use this when buttons and a keyboard are so convenient?":tongue: I still hate touch interfaces 30 years later.
Neverwinter Nights: Enhanced Edition gets performance improvements, HDR-bloom, bug fixes
16 Feb 2024 at 4:58 pm UTC Likes: 4
There have been at least three attempts to create an open-source implementation of NWScript (basically NWN 1/2-specific C) and Toolkit replacement over the years.
Now all we need is for them to find the source code for NWN2, so we can finally have an Enhanced Edition of my favorite D&D game. Not the least of reasons for which is that NWN2 uses 3.5e instead of 3e.
That, or wait 20 years for xoreos [External Link] to be ready.:tongue:
I swear, if I were any good at C++, I'd help Dr McCoy and the rest out. But every time I look at C/C++ tutorials, I'm reminded of why I barely managed a B- in College Algebra my senior year of high school.
16 Feb 2024 at 4:58 pm UTC Likes: 4
Script compiler is now open source and available as a standalone tool at https://github.com/niv/neverwinter.nim [External Link].Wow, what is with patch notes burying the lead lately?
There have been at least three attempts to create an open-source implementation of NWScript (basically NWN 1/2-specific C) and Toolkit replacement over the years.
Now all we need is for them to find the source code for NWN2, so we can finally have an Enhanced Edition of my favorite D&D game. Not the least of reasons for which is that NWN2 uses 3.5e instead of 3e.
That, or wait 20 years for xoreos [External Link] to be ready.:tongue:
I swear, if I were any good at C++, I'd help Dr McCoy and the rest out. But every time I look at C/C++ tutorials, I'm reminded of why I barely managed a B- in College Algebra my senior year of high school.
Steam Next Fest 2024 was the biggest for Valve and game devs yet
14 Feb 2024 at 8:11 pm UTC
14 Feb 2024 at 8:11 pm UTC
New dungeon crawler, where do I sign?!
Grab a free copy of FlatOut during the GOG Love at First Pixel sale
14 Feb 2024 at 7:54 pm UTC
But the newer games, since Yakuza: Like a Dragon (ie: Ryu Ga Gotoku 7) have English dialogue.
14 Feb 2024 at 7:54 pm UTC
Quoting: legluondunet"Yakuza Complete Series" only with english subtitles...They only ever had subtitles, except the original (non-Kiwami) version of Yakuza 1 on the PS2. Trust me, it was terrible.
But the newer games, since Yakuza: Like a Dragon (ie: Ryu Ga Gotoku 7) have English dialogue.
Baldur's Gate 3 hits over half a million Steam user reviews - ranked 19th most popular
14 Feb 2024 at 6:12 am UTC
14 Feb 2024 at 6:12 am UTC
Y'know, they could have warned us about being handled in the worst way possible.
Not to mention that they went with the novelization/Murder in Baldur's Gate version of Gorion's Ward, Abdel Adrian, who has about as much interesting stuff going on as a block of wood. Seriously, out of all the FR novels I've read, Philip Athans and Drew Karpyshyn (who I'm usually a big fan of) managed to ruin the three about the best 2½ CRPGs in the FR franchise.
Even if they couldn't import a save, they could have given us a Q&A about what happened in our BG1-through-ToB run such as in Mass Effect 2, The Witcher 3, Wizardry 8, and other story-based C/A/J RPGs going back 40 years!
Spoiler, click me
Viconia and Serevok
Not to mention that they went with the novelization/Murder in Baldur's Gate version of Gorion's Ward, Abdel Adrian, who has about as much interesting stuff going on as a block of wood. Seriously, out of all the FR novels I've read, Philip Athans and Drew Karpyshyn (who I'm usually a big fan of) managed to ruin the three about the best 2½ CRPGs in the FR franchise.
Even if they couldn't import a save, they could have given us a Q&A about what happened in our BG1-through-ToB run such as in Mass Effect 2, The Witcher 3, Wizardry 8, and other story-based C/A/J RPGs going back 40 years!
Crusader Kings III is about to get a lot of extra exciting content
12 Feb 2024 at 4:07 am UTC Likes: 1
The TV Tropes [External Link] franchise page has a good rundown that should help you decide. I highly recommend the Legendary version, as it has major QoL improvements for the first game.
If you ever do, just ignore the endings in the third game (besides getting the best versions of each by saving beforehand). They come out of left-field.
With a guide (read: the sane option), I'd say it takes around ~30 to ~35 hours per game the first time. I recommend the IGN guide and the Mass Effect Wiki. Without one, they take ~80 hours each if you don't wanna miss anything. Also, money is finite in the second and third games, making thrift a matter of survival.
If you even have a passing interest in narrative RPGs, albeit with shooter mechanics, Mass Effect as a series, has one of the best narratives ever.
It should be noted, the physical release of the first game had a version of SecuROM so draconian, it's infamous. The Origin/Steam and Legendary versions never had this, they only use Origin/EA App authentication. Nevertheless, I tell people about it because people need to be informed about past skulduggery.
12 Feb 2024 at 4:07 am UTC Likes: 1
Quoting: slaapliedjeSince I don't wanna derail a thread with an off-topic game, I've spoilered my reply.Quoting: redneckdrowRight now, I'm playing my third playthrough of the Mass Effect games (first was the original release on PC years ago, then on PS3), since the Legendary edition was 6 bucks during the winter sale.Ha, I still haven't played this... I have been told it's a requirement that I do, but damned if I can get into many games these days. My attention span seems to be much more akin to playing Atari 2600 games vs any of the ones that take many hours to play through.
Spoiler, click me
The TV Tropes [External Link] franchise page has a good rundown that should help you decide. I highly recommend the Legendary version, as it has major QoL improvements for the first game.
If you ever do, just ignore the endings in the third game (besides getting the best versions of each by saving beforehand). They come out of left-field.
With a guide (read: the sane option), I'd say it takes around ~30 to ~35 hours per game the first time. I recommend the IGN guide and the Mass Effect Wiki. Without one, they take ~80 hours each if you don't wanna miss anything. Also, money is finite in the second and third games, making thrift a matter of survival.
If you even have a passing interest in narrative RPGs, albeit with shooter mechanics, Mass Effect as a series, has one of the best narratives ever.
It should be noted, the physical release of the first game had a version of SecuROM so draconian, it's infamous. The Origin/Steam and Legendary versions never had this, they only use Origin/EA App authentication. Nevertheless, I tell people about it because people need to be informed about past skulduggery.
Flathub now has over one million active users
7 Feb 2024 at 8:40 pm UTC Likes: 2
Here's the info at the time:
UPDATE 12/29 - While there is no new alerts regarding the Steam product or risk of downloads, the Discord account remains compromised. I have reports that the account is trying to DM people and either send malware to them impersonating themselves as a developer, or trying to gain sensitive information. Do not engage with this account and absolutely do not click on any links sent.
(Update 7:19 PM Eastern 12/27, 0020 UTC+0 12/28) - We just updated the game intentionally, switching to a fresh clean depot for future use. Do not be alarmed if you see an automatic update.
Hello everyone. I bring some unfortunate news today. Yesterday, Christmas Day, at roughly 12:30 PM Eastern time, we experienced a security breach. At roughly 1:20 PM (1820 UTC+0 on 25/12) , that breach allowed a malicious upload to overtake our game on Steam's library for a period of roughly one hour. Our steam and discord accounts were hijacked, and though the Steam accounts were able to be recovered late in the evening, we were limited in our ability to warn or communicate immediately following the breach. Fortunately, we were able to contain the actual breach much more quickly than the amount of time it took to recover the accounts. The important parts you need to know are:
-The breach window was roughly 1:30 PM-2:30 PM Eastern (1830-1930 UTC+0) on 12/25.
-Downfall is safe to launch once more, and has been since roughly 2:30-2:40 PM Eastern on 12/25 (1920 UTC+0 on 12/25).
-If you did not launch Downfall in the breach window, you're clear.
-If you got an automatic update for Downfall on 12/25 but did NOT launch, you're clear.
-If you launched Downfall via the Steam Workshop (meaning you actually launched Slay the Spire), you're clear.
-If you did launch Downfall on 12/25 and succeeded and everything looked normal, you're clear.
-If you did launch Downfall on 12/25 and saw a command-prompt like screen, that starting spitting out a bunch of text after about 10 seconds, you're in the clear. That was actually just the Java log which we usually keep hidden, but accidentally left visible when we restored the game.
-If you did launch Downfall on 12/25 and got a 'no .exe found' type of error, you're clear. That was us exploding the game to prevent anyone else from being affected.
-If you did launch Downfall on 12/25 during the breach window and got a Unity library installer popup, please continue to read. You may be also at risk.
The security breach allowed a malicious upload to replace the Downfall packaged game. If you were one who saw that Unity library popup, here is the information we have at this time involving the malware that may have affected you:
Most Antiviruses seem to have not stopped the malware specifically from executing, but do stop its payload from being sent across the internet. This means you aren't automatically damaged by the attack.
The payload it tries to scrape and generate involves passwords, specifically from your browsers, Discord, and a few other applications: Windows local login, Google Chrome, Yandex, Microsoft Edge, Mozilla Firefox, Brave, Vivaldi, Telegram, Discord, and files that might contain the word 'password' (if 'password' is in the filename).
If you saw the Unity popup or otherwise feel you may be breached, we recommend you changing important passwords, particularly ones that are not set up for 2FA (2-factor authentification). Any account that is set up for mobile 2FA should be immune. You should also be sure your live protection is active and run scans. Though, for full peace of mind, I personally am electing to reset and wipe all of my drives from my affected hardware.
The payload included the installation of a "WindowsBootManager as an application under my user's AppData folder. Also "Windows Boot Manager is a video game".
One user reported: In your users/[username]/AppData/Local/Temp folder, there will be several files the Trojan creates. One will be called epsilon-[username].zip, which contains everything the Trojan has stolen -- Discord info, autocomplete, saved passwords, network info, cookies, saved credit cards, steam info. WARNING: If you go investigating these files for yourself, to do so without being connected to the internet, just in case there is still some possibility of retriggering an event.
Another user reports: "It was under Local\microsoft\windows\0 for me. It said it was a video game, and from a name i didnt know. I checked on another computer on windows 11 and this file didnt exist. I deleted it and i had no problem restarting the computer afterward, but it was scary.
The other file was named unitylibmanager and was found under local\temp\ and i think this one was the original offender.
I also had a problem with Discord, can't say it was linked but it said the .exe was infected, so i deleted everything."
Also can confirm: "I found WindowsBootManager as an application under my user's AppData folder. Also "Windows Boot Manager is a video game" lmao. I deleted all of them manually."
(UPDATE 12.27.23 2:29 AM) Another user has reported: it looks like in my (user)/AppData/Roaming folder there is a folder named 'UnityLibManager' which was created at the time of all the other malicous folders/files and that was what windows defender detected ('UnityLibManager.exe')
We are still working with any affected users to gather and share as much data as we possibly can. We are also communicating with Valve on the nature and timing of the breach so they can also help from their end.
For those concerned about future breaches, we purged the affected hardware that was breached completely, a full hard drive wipe. We've also added additional security and are in the process of transferring ownership of Downfall to a dedicated Steam account that solely is responsible for uploading to it and is never used or logged in for any other purpose. As much as we like to think we're safe, the reality is that any account that is actively used (that is, logged into frequently) is always at risk to a malware attack, and in this case, Downfall was owned by an active account. When that active account become compromised, so did Downfall. The act of the account being logged in at all was all that was needed for the breach to happen in this case.
I can't apologize enough to the affected users. The thought that someone would hijack a free passion project for malicious intent is truly vile. Downfall is nothing without its players and the joy surrounding it and I am appalled at the attack.
Thank you all for your understanding. I will continue to update as any more information comes my way.
-Michael Mayhem
7 Feb 2024 at 8:40 pm UTC Likes: 2
Quoting: slaapliedjeIt happened with their Downfall mod for Slay the Spire too. Were I a betting man, I'd say they used the same password for both accounts.Quoting: redneckdrowThe recent Tales & Tactics malicious update in Steam, thanks to their discord being compromised, is a good reason why updates should be checked before install. Admittedly, the devs fixed that pretty quickly, before the Winter update. Thank God I checked the forum when I couldn't find release notes at the time.Huh, what happened with this? How does getting their discord compromised lead to a malicious update on Steam?
Here's the info at the time:
Spoiler, click me
UPDATE 12/29 - While there is no new alerts regarding the Steam product or risk of downloads, the Discord account remains compromised. I have reports that the account is trying to DM people and either send malware to them impersonating themselves as a developer, or trying to gain sensitive information. Do not engage with this account and absolutely do not click on any links sent.
(Update 7:19 PM Eastern 12/27, 0020 UTC+0 12/28) - We just updated the game intentionally, switching to a fresh clean depot for future use. Do not be alarmed if you see an automatic update.
Hello everyone. I bring some unfortunate news today. Yesterday, Christmas Day, at roughly 12:30 PM Eastern time, we experienced a security breach. At roughly 1:20 PM (1820 UTC+0 on 25/12) , that breach allowed a malicious upload to overtake our game on Steam's library for a period of roughly one hour. Our steam and discord accounts were hijacked, and though the Steam accounts were able to be recovered late in the evening, we were limited in our ability to warn or communicate immediately following the breach. Fortunately, we were able to contain the actual breach much more quickly than the amount of time it took to recover the accounts. The important parts you need to know are:
-The breach window was roughly 1:30 PM-2:30 PM Eastern (1830-1930 UTC+0) on 12/25.
-Downfall is safe to launch once more, and has been since roughly 2:30-2:40 PM Eastern on 12/25 (1920 UTC+0 on 12/25).
-If you did not launch Downfall in the breach window, you're clear.
-If you got an automatic update for Downfall on 12/25 but did NOT launch, you're clear.
-If you launched Downfall via the Steam Workshop (meaning you actually launched Slay the Spire), you're clear.
-If you did launch Downfall on 12/25 and succeeded and everything looked normal, you're clear.
-If you did launch Downfall on 12/25 and saw a command-prompt like screen, that starting spitting out a bunch of text after about 10 seconds, you're in the clear. That was actually just the Java log which we usually keep hidden, but accidentally left visible when we restored the game.
-If you did launch Downfall on 12/25 and got a 'no .exe found' type of error, you're clear. That was us exploding the game to prevent anyone else from being affected.
-If you did launch Downfall on 12/25 during the breach window and got a Unity library installer popup, please continue to read. You may be also at risk.
The security breach allowed a malicious upload to replace the Downfall packaged game. If you were one who saw that Unity library popup, here is the information we have at this time involving the malware that may have affected you:
Most Antiviruses seem to have not stopped the malware specifically from executing, but do stop its payload from being sent across the internet. This means you aren't automatically damaged by the attack.
The payload it tries to scrape and generate involves passwords, specifically from your browsers, Discord, and a few other applications: Windows local login, Google Chrome, Yandex, Microsoft Edge, Mozilla Firefox, Brave, Vivaldi, Telegram, Discord, and files that might contain the word 'password' (if 'password' is in the filename).
If you saw the Unity popup or otherwise feel you may be breached, we recommend you changing important passwords, particularly ones that are not set up for 2FA (2-factor authentification). Any account that is set up for mobile 2FA should be immune. You should also be sure your live protection is active and run scans. Though, for full peace of mind, I personally am electing to reset and wipe all of my drives from my affected hardware.
The payload included the installation of a "WindowsBootManager as an application under my user's AppData folder. Also "Windows Boot Manager is a video game".
One user reported: In your users/[username]/AppData/Local/Temp folder, there will be several files the Trojan creates. One will be called epsilon-[username].zip, which contains everything the Trojan has stolen -- Discord info, autocomplete, saved passwords, network info, cookies, saved credit cards, steam info. WARNING: If you go investigating these files for yourself, to do so without being connected to the internet, just in case there is still some possibility of retriggering an event.
Another user reports: "It was under Local\microsoft\windows\0 for me. It said it was a video game, and from a name i didnt know. I checked on another computer on windows 11 and this file didnt exist. I deleted it and i had no problem restarting the computer afterward, but it was scary.
The other file was named unitylibmanager and was found under local\temp\ and i think this one was the original offender.
I also had a problem with Discord, can't say it was linked but it said the .exe was infected, so i deleted everything."
Also can confirm: "I found WindowsBootManager as an application under my user's AppData folder. Also "Windows Boot Manager is a video game" lmao. I deleted all of them manually."
(UPDATE 12.27.23 2:29 AM) Another user has reported: it looks like in my (user)/AppData/Roaming folder there is a folder named 'UnityLibManager' which was created at the time of all the other malicous folders/files and that was what windows defender detected ('UnityLibManager.exe')
We are still working with any affected users to gather and share as much data as we possibly can. We are also communicating with Valve on the nature and timing of the breach so they can also help from their end.
For those concerned about future breaches, we purged the affected hardware that was breached completely, a full hard drive wipe. We've also added additional security and are in the process of transferring ownership of Downfall to a dedicated Steam account that solely is responsible for uploading to it and is never used or logged in for any other purpose. As much as we like to think we're safe, the reality is that any account that is actively used (that is, logged into frequently) is always at risk to a malware attack, and in this case, Downfall was owned by an active account. When that active account become compromised, so did Downfall. The act of the account being logged in at all was all that was needed for the breach to happen in this case.
I can't apologize enough to the affected users. The thought that someone would hijack a free passion project for malicious intent is truly vile. Downfall is nothing without its players and the joy surrounding it and I am appalled at the attack.
Thank you all for your understanding. I will continue to update as any more information comes my way.
-Michael Mayhem
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