Latest Comments by micha
The Linux GOTY award is now open for submissions
3 Jan 2017 at 7:31 pm UTC
3 Jan 2017 at 7:31 pm UTC
Too bad, seems I missed that.. X-mas strain ;-)
The Linux GOTY award is now open for submissions
3 Jan 2017 at 6:16 pm UTC Likes: 1
3 Jan 2017 at 6:16 pm UTC Likes: 1
I wish there would be more categories. E.g. Refunct was one of my favorite games of the year but probably wouldn't vote for it in any of the given ones because of its scale.
'The Final Station' released on Linux
26 Nov 2016 at 1:45 pm UTC
26 Nov 2016 at 1:45 pm UTC
It's really great.. but fuck it's also really difficult ;-)
Ballistic Overkill, the cheap and fun online FPS updated with a new progression system and weapon skins
26 Nov 2016 at 3:07 am UTC
26 Nov 2016 at 3:07 am UTC
OMG I have a new addiction.. best shooter I've played in a long time! =)
P.S. I added a Steam Controller configuration.. surprisingly I'm almost as good with it as with mouse&kb
P.S. I added a Steam Controller configuration.. surprisingly I'm almost as good with it as with mouse&kb
The Linux editor for Unity is slated to officially launch with Unity 5.6 (updated: it wont)
15 Nov 2016 at 4:15 pm UTC Likes: 6
15 Nov 2016 at 4:15 pm UTC Likes: 6
Quoting: AllocWell, in my experience the editor on a test platform helps a lot. For example for Albion Online we had a hard time to figure out a visual bug with the achievement board which turned out to be an NVIDIA driver issue but making a temporary workaround without would have been almost impossible. Without the experimental Linux editor we wouldn't have even bothered much to look into the issue really.Being able to fix bugs in a Linux build of a game, directly on Linux, now that's going to be useful I hope.Thing is ... in our experience bugs on Linux were almost never code related (besides the nasty locale-usage on e.g. float-parsing that only happens on Linux players) but mostly graphics/shader stuff. So unless we get better debug tools for shaders I don't see much of an improvement here besides being able to build a player directly on the platform. But having another PC on the same network is almost the same speed anyway.
This is just about it improving debugging on Linux, of course having an officially supported editor on Linux in general is really nice :)
The Linux port of space action game 'EVERSPACE' is sounding a bit iffy now
14 Nov 2016 at 10:56 am UTC Likes: 1
14 Nov 2016 at 10:56 am UTC Likes: 1
Isn't the Mac version using OpenGL too or already Metal?
Black Mesa, the fan-made remake of Half-Life is rather unstable on Linux right now
9 Nov 2016 at 4:28 pm UTC Likes: 1
9 Nov 2016 at 4:28 pm UTC Likes: 1
Worked super well for me at the time they released it for Linux. Did only play it back then and only for ~2 hours though..
Killing Room, the rogue-like FPS has been delayed for Linux
16 Oct 2016 at 12:22 am UTC Likes: 1
16 Oct 2016 at 12:22 am UTC Likes: 1
Yeah at least they test the Linux version =)
Become a Vampire hunter in 'Slayer Shock' now out in full with Linux support
3 Oct 2016 at 2:49 pm UTC Likes: 1
3 Oct 2016 at 2:49 pm UTC Likes: 1
Love that game! I'm playing it with the Steam Controller and controls are just perfect (without any re-configuration). =)
Face hell in 'Devil Daggers', now available for Linux
19 Sep 2016 at 8:19 pm UTC
19 Sep 2016 at 8:19 pm UTC
So are you guys sure it counts as a Linux sale without the icon present?
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