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Latest Comments by micha
The Linux GOTY award is now open for submissions
3 January 2017 at 6:16 pm UTC Likes: 1

I wish there would be more categories. E.g. Refunct was one of my favorite games of the year but probably wouldn't vote for it in any of the given ones because of its scale.

'The Final Station' released on Linux
26 November 2016 at 1:45 pm UTC

It's really great.. but fuck it's also really difficult ;-)

Ballistic Overkill, the cheap and fun online FPS updated with a new progression system and weapon skins
26 November 2016 at 3:07 am UTC

OMG I have a new addiction.. best shooter I've played in a long time! =)

P.S. I added a Steam Controller configuration.. surprisingly I'm almost as good with it as with mouse&kb

The Linux editor for Unity is slated to officially launch with Unity 5.6 (updated: it wont)
15 November 2016 at 4:15 pm UTC Likes: 6

Quoting: Alloc
QuoteBeing able to fix bugs in a Linux build of a game, directly on Linux, now that's going to be useful I hope.
Thing is ... in our experience bugs on Linux were almost never code related (besides the nasty locale-usage on e.g. float-parsing that only happens on Linux players) but mostly graphics/shader stuff. So unless we get better debug tools for shaders I don't see much of an improvement here besides being able to build a player directly on the platform. But having another PC on the same network is almost the same speed anyway.

This is just about it improving debugging on Linux, of course having an officially supported editor on Linux in general is really nice :)

Well, in my experience the editor on a test platform helps a lot. For example for Albion Online we had a hard time to figure out a visual bug with the achievement board which turned out to be an NVIDIA driver issue but making a temporary workaround without would have been almost impossible. Without the experimental Linux editor we wouldn't have even bothered much to look into the issue really.

The Linux port of space action game 'EVERSPACE' is sounding a bit iffy now
14 November 2016 at 10:56 am UTC Likes: 1

Isn't the Mac version using OpenGL too or already Metal?

Black Mesa, the fan-made remake of Half-Life is rather unstable on Linux right now
9 November 2016 at 4:28 pm UTC Likes: 1

Worked super well for me at the time they released it for Linux. Did only play it back then and only for ~2 hours though..

Killing Room, the rogue-like FPS has been delayed for Linux
16 October 2016 at 12:22 am UTC Likes: 1

Yeah at least they test the Linux version =)

Become a Vampire hunter in 'Slayer Shock' now out in full with Linux support
3 October 2016 at 2:49 pm UTC Likes: 1

Love that game! I'm playing it with the Steam Controller and controls are just perfect (without any re-configuration). =)

Face hell in 'Devil Daggers', now available for Linux
19 September 2016 at 8:19 pm UTC

So are you guys sure it counts as a Linux sale without the icon present?

Looks like Subnautica from the Natural Selection 2 developers won't get Linux support
25 August 2016 at 8:53 am UTC

Quoting: chuzzle44"it is not as easy as clicking a button"

Well pardon my French, but no shit, really? I seriously question the intelligence of a developer that would think it was that simple.

I don't mean to be a jerk, but with how rampant this line of thinking seems to be, I'm starting to wonder if most of these developers know what the hell they are doing. Has game development become so dumbed down that any idiot can throw together a game? We've certainly heard this line a few to many times.

The worst part is that I have actually seen quite a few incompetent fools bring their "games" to Linux. It takes a special kind of stupid to completely back yourself into a corner, knowing from the beginning that you shouldn't.

I would like to apologize for my rant of a comment, but I can't be the only one who's frustrated by this.

First the article mention the tweeter as a developer but in the tweets he clearly states not being a programmer.

In my experience is code departments are typically pressured into feature deadlines. So when they are doing overtime already even those interested in ensuring a Linux version works have no energy left to do that. An production people usually have no interested in an OS which doesn't generate much money compared to having a new feature which is supposed to make the game much better (which then drives more sales).
My point is, rarely are the developers/coders themselves to blame. If any they are pushing for it out of interest.