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Latest Comments by EagleDelta
Standalone Steam Controller driver and UI 'SC Controller' gets a sweet small upgrade
13 December 2020 at 8:30 pm UTC

That makes a lot of assumptions though:

1. That there are no vulnerabilities in the snap package itself.
2. No mistakes were made the open the snap packages to abuse or circumvent the containerized nature.
3. Many desktop apps can't be fully contained since they have to interact with other applications (like sc-controller kind of does).
4. There aren't any issues inherent to Snap itself that could be exploited.

No one developer or team can account for all the potential issues within any software stack, be it in the Distro, snap, flatpak, AppImage, etc. So generally, the developer focuses on what they ARE accountable for. One of those is simply don't use software/libraries/apis that are end of life - which Python 2 has been for almost a year.

My main point being is that even with a Snap and AppImage, I either can't get it to run on Pop!_OS 20.10 or, when it does, it can't detect the controller. And I can't install the package via PPA as it requires Python 2 dependencies that are no longer included since Pop!_OS 20.04

Standalone Steam Controller driver and UI 'SC Controller' gets a sweet small upgrade
13 December 2020 at 8:01 pm UTC Likes: 1

Quoting: Liam Dawe
Quoting: CatKillerPython 3 has been out for 12 years, and Python 2 has been EOL for a year already. Containerisation is useful in its own right, but using it to limp along with a dead Python version doesn't seem like a great plan for something that's under active development.
Well if it works, and it keeps useful applications alive, there's nothing wrong with it and there's people who have issues with the newer Python version of SC Controller. No need to have one solution forced on everyone, options are good for those who need it :)

In the current world though that's not a good idea. With vulnerabilities and malicious actors moving faster than most communities can keep up running out of date software is dangerous. It gets even worse if you live in a home where you and/or others are working from home, as a particularly bad vulnerability could give an attacker the ability to take over a PC and silently monitor the local network, potentially gaining access to a corporate network by getting VPN credentials with a MITM attack.

This is also why Windows Kernel-level Anti-Cheat is so dangerous as well.

Beamdog need testers for major updates to Baldur's Gate II: Enhanced Edition
7 December 2020 at 9:53 pm UTC

Quoting: Liam Dawe
Quoting: EagleDeltaJust to add - this update is going to be for both Baldur's Gate: EE AND Baldur's Gate II: EE. Both have betas up and both need testers.
This is mentioned at the very top of the article ;)

I am totally blind. I didn't even see that

Beamdog need testers for major updates to Baldur's Gate II: Enhanced Edition
7 December 2020 at 3:34 pm UTC Likes: 1

Just to add - this update is going to be for both Baldur's Gate: EE AND Baldur's Gate II: EE. Both have betas up and both need testers.

Free and open source flight sim 'FlightGear' has a brand new release
9 November 2020 at 7:45 pm UTC

Anyone else having issues with the Setup Dialog not downloading the files when you click Download?

I'm on Pop!_OS 20.10 and see these in the logs every time:

 
SIMGEAR_TLS_CERT_PATH=/tmp/.mount_FlightdJQgVR/usr/ssl/cacert.pem
LD_LIBRARY_PATH=/tmp/.mount_FlightdJQgVR/usr/lib:
gio: /tmp/.mount_FlightdJQgVR/usr/lib/libselinux.so.1: no version information available (required by /lib/x86_64-linux-gnu/libgio-2.0.so.0)
mkdir: /tmp/.mount_FlightdJQgVR/usr/lib/libselinux.so.1: no version information available (required by mkdir)
/usr/bin/microsoft-edge-dev: /tmp/.mount_FlightdJQgVR/usr/lib/libselinux.so.1: no version information available (required by /lib/x86_64-linux-gnu/libgio-2.0.so.0)
/usr/bin/microsoft-edge-dev: symbol lookup error: /lib/x86_64-linux-gnu/libatk-bridge-2.0.so.0: undefined symbol: atk_component_scroll_to_point


EDIT: I just switched from using the AppImage to using the PPA and now it works

Lutris game launcher has a huge new Beta update out for testing
21 October 2020 at 2:35 pm UTC Likes: 1

Quoting: dpanter
Quoting: legluondunetlike I said before, you don't have to give your different games providers credentials to Lutris
And like I said before, that is not an issue.
Forget it, I'll just have to update and find out for myself.

From what I've gathered using it, there's no automatic syncing. At least I haven't noticed it. As to Lutris having access to these services. This is no different than what we do in general tech to ensure interoperability between tools and services. They are just API calls that either use existing credentials to access your account or a use-case specific API key or token.

In Steam's case, it is actually using the login credentials that Steam already stores on your system. Lutris doesn't store those credentials, it just reads from the file that Steam places in your Steam configuration directory.

Lutris game launcher has a huge new Beta update out for testing
20 October 2020 at 10:21 pm UTC Likes: 1

If anyone is having issues with Steam sync in the beta, there is a bug where they have the wrong case when looking to see which Steam user in your `localusers.vdf` file was the most recent. There is a bug fix up and waiting for merge.

If you want the fix in your beta now, you can edit the file `/usr/lib/python3/dist-packages/lutris/util/steam/config.py` and change `"mostrecent"` to `"MostRecent"` on line 63. DO NOT CHANGE ANYTHING ELSE!

If something does break, you can do a `sudo apt install --reinstall lutris` to reinstall the old stable release, then reinstall the beta DEB file from there.

Not sure if this is the same on other Distributions.

UPDATE: A fix has been push to the github repo that works a lot better than mine, but it's more complicated. As Steam was originally created on Windows, it can still be a bit fast and loose with case in text files. The update in Lutris will now properly sync Steam in the 0.5.8-beta as it does a case-insensitive check on the required config file option. I don't believe this fix is in the beta DEB file yet.

Quoting: Li0NeTWaiting to itch.io support too

Last I saw that is planned for 0.5.9

NVIDIA confirms $40 billion deal to buy Arm
14 September 2020 at 1:31 pm UTC

Quoting: x_wingAre they contradicting them self?

Nope, just because they aren't buying ARM's IoT division doesn't mean they won't use the sale to get into that market with whatever they produce.

NVIDIA GeForce NOW adds Chromebook support, so you can run it on Linux too
18 August 2020 at 4:50 pm UTC Likes: 1

Anyone else having issues with the User-Agent Switcher? It's not working for me.

X4: Foundations update 3.30 arrives with a crew transfer system overhaul
3 August 2020 at 6:23 pm UTC Likes: 2

Quoting: beko
Quoting: TheSHEEEPDid you actually play the game?
In something larger than the smallest ship?
Is that a Who-Has-The-Longest-Carrier? Cuz I'm Split all the way down, baby :D

Fun aside. Your itch has been scratched and I stand my point: Your positioning sucks. You play that long already? Well, mayhap you're doing it wrong for a long time then. Did you ever read any Sci-Fi featuring space battles? I'm delighted the way this is implemented. You pay for errors - ESPECIALLY with huge ships.

Rule #1 when flying a Fighter/Corvette in Space Combat - if a Station or Ship is on the other side of the target, use guided weapons, reposition if possible, or hold fire until you have a clean shot..... Or let the ship/stations anti-figter weaponry deal with them.