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Latest Comments by FoH
Play some socially-distanced tabletop games with a new FoundryVTT release
24 Dec 2021 at 8:33 am UTC

$50 might be a lot for some to pay upfront but it also gives you all this content: https://foundryvtt.com/packages/exclusive [External Link]

It's a no-brainer 😄

Want a great virtual tabletop for RPGs? Check out Foundry VTT
22 Nov 2020 at 9:04 am UTC

These are both not the correct solution for the problem at hand.
You didn't mention combat, which totally throws a wrench in that workflow, yes.

For those who got the impression that this was not something you could do otherwise, they are now a bit more enlightened 👍

Want a great virtual tabletop for RPGs? Check out Foundry VTT
22 Nov 2020 at 6:17 am UTC

Can't "warp" players to another, disjunct part of the map (through walls, etc.) without them traveling the distance inbetween and uncovering parts of the map I don't want them to see
The trick is using cut and paste on the token, Ctrl+X Ctrl+V 😊

If one wanted to create automatic warp points, there is the Multilevel tokens module.

Want a great virtual tabletop for RPGs? Check out Foundry VTT
21 Nov 2020 at 10:36 pm UTC

Quoting: FelixHow does this compare to MapTools?
It is similar in that it's self-hosted. But FVTT is built on modern web technology and players aren't required to install anything, they just connect with a regular browser.

The FVTT Discord has seen a number of MapTools converts. I do think FVTT offers better performance and a lot nicer lighting system. It might not match MapTools in map making from scratch (not sure how that works in MapTools), but it has drawing tools and tiles (check the KB for more info).

FVTT has 70+ systems and 500+ modules, it's incredibly developer friendly. If some functionality isn't in core, it's very likely someone made a module for it!

MapTools is free and open-source. FVTT is neither. The 5e system is though. Core FVTT has a closed source server backend, and the frontend is technically open source but not free software.

Want a great virtual tabletop for RPGs? Check out Foundry VTT
21 Nov 2020 at 5:31 pm UTC

Quoting: The_Lux
Quoting: propertyI've been using FoundryVTT for quite some time and have to say I really love it. It's still in beta but the stuff you can do and extend my modules is just massive.
Can you tell me, if it's possible to create my own systems from PnPs that aren't supported and if this is possible, how to do this? Do I need HTML, PHP and Javascript? Or do they use another language?
There's over 70+ systems created, a vast majority by the community, so yes 😊 You need to know HTML, CSS and JavaScript. Check out the Knowledge base on the homepage for some resources, and join the Discord. The dev community is awesome!

Want a great virtual tabletop for RPGs? Check out Foundry VTT
21 Nov 2020 at 5:28 pm UTC

Quoting: PendragonThat looks really dope -- I wonder if it actually cuts down on prep-time for DM's or if it's just a different set of things you need to prepare?
If using features such as dynamic lighting, your prep time can certainly increase 😄

Virtual tabletop app 'Fantasy Grounds Unity' appears on Steam with Linux support
10 Sep 2020 at 10:09 am UTC Likes: 4

I recommend people check out Foundry VTT instead: https://foundryvtt.com/ [External Link].

  • One-time purchase of $50, self-hosted (and optional hosting partners for a fee, if you want it hassle-free)

  • Players connect through browsers (no license/purchase needed for them. The licensing for FGU is ridiculous...).

  • Hosting app available for Windows, Mac and Linux (and straight nodejs for self-hosting).

  • Currently has 60 game systems and 423 add-on modules for added functionality (pretty darn good for something that came out of beta in may of this year).


It's all built on web technology, making it similar to Roll20 but much much more performant. Probably beats FGU too!

One downside is the current lack of officially licensed content, but there are third-party importers available for FG, Roll20 and DDB so you'll be good if you have any content on those platforms.

Linux desktop marketshare has grown for three consecutive months
4 Aug 2016 at 8:25 am UTC Likes: 1

Looking at ChromeOS percentage on Clicky says it dropped from around 0.6% in beginning of june to 0.3%-0.2% in august. That's a massive drop! I'm thinking it's because of schools out for the summer? ChromeOS is mostly used on school laptops etc?

The increase in Linux seems to be a summer influx as well?

Linux desktop marketshare has grown for three consecutive months
3 Aug 2016 at 8:02 pm UTC Likes: 3

Quoting: Purple Library GuyMaybe Chrome OS. Maybe the Chinese government just got serious about security and did a big roll-out; they've been talking about going Linux for a while. Maybe all of the above.
Looking at the links dmantione shared, it seems Chrome OS keeps steady (or decreasing) globally since May. China has a spike since May, but so does for instance the UK and the US.

Clicky shows that Ubuntu goes up a bit, which maybe is a Windows 8/10 effect. I do think Ubuntu and other well-known distributions would see the increase from users moving from Windows.

But interestingly it's the unknown Linux distribution numbers that rises. W3Schools doesn't see a Linux increase. I'm hoping this is an indication of SteamOS usage. Users of SteamOS would hardly use it to visit W3Schools but may very well be using to visit other sides that netmarketshare and Clicky monitor.

President Of Blizzard Responds To The Linux Petition, Petition Owner Creates Childish Response
11 Mar 2015 at 11:22 am UTC Likes: 3

Thank you, Liam, for being such a professional "spokesman" for Linux gaming!

I think the best option to a response like this, is simply to be respectful and prove them wrong. While Andrews point on people staying on Windows because WoW and other games aren't available on Linux is a valid one, that is pretty much the only thing to take away from his comment.

I understand Blizzards point of view from a market standpoint, but I fear that they might be left behind when (not if!) Linux picks up even more. They should also consider that more and more studios already are supporting Linux, either directly or with help from studios porting their games. These studios have the same data as Blizzard, but they arrive at a different conclusion. Why is that?

Blizzard are naive to think that a user of their software would stay on Windows if WoW is the only thing keeping them there. They will change OS, and that would mean that Blizzard loses a user.

My suggestion for Blizzard is to start with something "simpler" like Hearthstone, and carefully monitor the numbers from that experience, and then see if they think Linux is a horse worth betting on. They could even make an "ugly" Wine-port of Hearthstone, or even WoW, since they both seem to work reasonably well with Wine (or am I wrong?).