Latest Comments by khalismur
Nvidia talk Vulkan in a developer blog post, they say Vulkan supplements OpenGL
15 Jan 2016 at 1:09 pm UTC
I hope you are right, and I also hope we see something before the end of 2056.
15 Jan 2016 at 1:09 pm UTC
Quoting: TheBossYeah, that's not "one example" but the "only example" I know of. While it might look impressive, let's not forget it's prototype software running on prototype drivers, running on Windows.Quoting: khalismur...I know I might sound negative, but most people are so eagerly expecting this API to be the saviour of AAA GNU/Linux gaming. Am I delusional to think that games fully supporting Vulkan will take 2+ years to come out, and the performance gain will not be that magical? Mind you, I'd love to be wrong :-)...
You can see the sort of thing that can be accomplished with Vulkan already, here's one example.
I hope you are right, and I also hope we see something before the end of 2056.
Nvidia talk Vulkan in a developer blog post, they say Vulkan supplements OpenGL
15 Jan 2016 at 12:58 pm UTC
15 Jan 2016 at 12:58 pm UTC
I don't think it will bring anything to the table this year. You seem very excited about Vulkan, OP, but I'm afraid I don't share these feelings.
"NVIDIA will therefore provide a few Vulkan extensions from day zero" means to me they will slowly implement it into the driver. How long will it take until enough is implemented? Or even after that, how long until some game actually uses it? And even further, how big of a performance gain can we end users realistically expect?
I know I might sound negative, but most people are so eagerly expecting this API to be the saviour of AAA GNU/Linux gaming. Am I delusional to think that games fully supporting Vulkan will take 2+ years to come out, and the performance gain will not be that magical? Mind you, I'd love to be wrong :-)
"NVIDIA will therefore provide a few Vulkan extensions from day zero" means to me they will slowly implement it into the driver. How long will it take until enough is implemented? Or even after that, how long until some game actually uses it? And even further, how big of a performance gain can we end users realistically expect?
I know I might sound negative, but most people are so eagerly expecting this API to be the saviour of AAA GNU/Linux gaming. Am I delusional to think that games fully supporting Vulkan will take 2+ years to come out, and the performance gain will not be that magical? Mind you, I'd love to be wrong :-)
GOL Cast: Surviving the harsh winter conditions in The Long Dark
8 Jan 2016 at 2:04 pm UTC Likes: 1
8 Jan 2016 at 2:04 pm UTC Likes: 1
Oh man, why did you link something from Jim Carrey?? He is one of the worst entertainers I've seen. Maybe if one turns off 95% of the brain's processing power, his jokes could be enjoyed.
On topic:
I'm also very interested in this game but as other said, I'm gonna want until release. Had enough EA experiences...
On topic:
I'm also very interested in this game but as other said, I'm gonna want until release. Had enough EA experiences...
Feel like fragging? You can do that in your browser with QuakeJS
7 Jan 2016 at 12:58 pm UTC
I agree with Xelancer. Why exactly do you want to own a game, anyway? Some people like to display the boxes in collections, which they see as hobbys. Other than this, it's hard to see another use of physically owning game media. Accessing offline is possible once you have downloaded, from most online retailers. The world will be soon 100% online anyway (like it or not! I, for once, don't like it. But it's the way it is...)
7 Jan 2016 at 12:58 pm UTC
Quoting: AnxiousInfusionI would hope not the future of all gaming. How would you own the game in such a scenario? What happens if you don't have internet access? To rely on WebGL for all your gaming would be no different than to give in to any other DRM schemes.I understand your conservative point of view. But the world has moved on...
If it is the future of gaming, hopefully that only applies to multiplayer-only titles which need network access anyway.
I agree with Xelancer. Why exactly do you want to own a game, anyway? Some people like to display the boxes in collections, which they see as hobbys. Other than this, it's hard to see another use of physically owning game media. Accessing offline is possible once you have downloaded, from most online retailers. The world will be soon 100% online anyway (like it or not! I, for once, don't like it. But it's the way it is...)
Massive Starbound update released, tons of new stuff
9 Dec 2015 at 2:52 pm UTC
9 Dec 2015 at 2:52 pm UTC
Well, the game has been in early access for two long years. It's not vaporware but WTF. Costumer respect doesn't exist anymore it seems.
Goat Simulator appears to be getting a new DLC, the trailer is good
5 Dec 2015 at 4:26 pm UTC
5 Dec 2015 at 4:26 pm UTC
I find the trailer aggressive marketing and not really funny. If it's good and has good marketing, people buy. No need for this sort of message.
OpenMW 0.37 released, now with the new OSG renderer
2 Dec 2015 at 4:36 pm UTC
2 Dec 2015 at 4:36 pm UTC
This project is awesome. I'm glad they are still working, as the engine is very close to be complete.
Morrowind GOTY had 66% discount at Steam this week.
The new version of OpenMW runs very flawlessly with high resolutions even with an Intel HD 4400. Highly recommended to have this gem natively running on Linux!!
Morrowind GOTY had 66% discount at Steam this week.
The new version of OpenMW runs very flawlessly with high resolutions even with an Intel HD 4400. Highly recommended to have this gem natively running on Linux!!
Sublevel Zero, The First-person Six-degree-of-freedom Shooter Now Works On Linux
22 Nov 2015 at 1:25 pm UTC
22 Nov 2015 at 1:25 pm UTC
Hmmm strange. Here it works flawlessly
Sublevel Zero, The First-person Six-degree-of-freedom Shooter Now Works On Linux
21 Nov 2015 at 10:27 pm UTC
21 Nov 2015 at 10:27 pm UTC
Just bought it. Looks very nice! Thanks for sheding some light onto this gem.
Looks Like Nvidia Driver 358.66 Will Add Some Form Of Vulkan Support
4 Nov 2015 at 1:54 pm UTC
1) Valve is a very big player in the gaming scene
2) They might get even bigger soon if Steam hardware releases successfully
3) Vulkan implementation is very interesting for them
things might run a bit faster than expected. Or at least that's what I hope for.
I also have a different opinion that liam on "I will be more interested to see some graphically heavy games use it."
With the great numbers of laptops running Linux, I think Vulkan can bring many titles that are or would be barely playable into a playable state for these mobile PCs which do not frequently have powerful hardware. Considering performance improvements over OpenGL are considerable, this market might be quite significant... (like 40% of the 1% :-)
4 Nov 2015 at 1:54 pm UTC
Quoting: dimkoIts not going to be silver bullet. Most likely it will have near zero impact.Makes a lot of sense. However, considering that:
Most devs simply wont bother porting their existing games to Vulkan. Those who develop games right now, will not support Vulkan either. Some will, but number will be small.
This half year for sure there wont be too much exciting.
Big AAA titles will come out, as expected, the ones announced. But that's about it. Next half year is going to be more interesting though.
1) Valve is a very big player in the gaming scene
2) They might get even bigger soon if Steam hardware releases successfully
3) Vulkan implementation is very interesting for them
things might run a bit faster than expected. Or at least that's what I hope for.
I also have a different opinion that liam on "I will be more interested to see some graphically heavy games use it."
With the great numbers of laptops running Linux, I think Vulkan can bring many titles that are or would be barely playable into a playable state for these mobile PCs which do not frequently have powerful hardware. Considering performance improvements over OpenGL are considerable, this market might be quite significant... (like 40% of the 1% :-)
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