Latest Comments by slaapliedje
Fedora Linux 36 is officially out now
15 May 2022 at 7:37 am UTC
15 May 2022 at 7:37 am UTC
Quoting: wvstolzingYeah it's only CentOS Stream that has lost that ability. As to 'being dead', though; I'm not sure that it's right. The old CentOS got resurrected into not one but two distros, AlmaLinux & Rocky Linux; & the 'new CentOS' looks like it's doing very useful work for Red Hat. If Alma & Rocky weren't able to come out so quickly, it would've been quite the disaster; but things worked out pretty well in the end.Oh it is dead. Rocky and Alma are what CentOS used to be. Recompiled versions of all the open source that RedHat provides. AlmaLinux has a nice foundation behind it, funded by many, but a large portion by Tuxcare (shout out to those guys, they are cool.) And Rocky Linux was founded as a volunteer set up by one of the founders of CentOS. They should be roughly on par with each other except AlmaLinux is really really fast at following RHEL releases (like a few days to a week.) Anyone remember the times where RHEL would release and 4-6 months later, CentOS would get updated? (I am referring to point releases here, not package updates, which were fairly quick).
Classic Sonic games being delisted to make way for Sonic Origins
14 May 2022 at 4:40 am UTC Likes: 1
14 May 2022 at 4:40 am UTC Likes: 1
Quoting: PenglingNice! I have not seen them. Sad fate of the 7800. There was an attempt to make the XM module for it, but sadly Curt Vendel that was working on it passed away suddenly.Quoting: slaapliedjeBut Atari farted around like they usually did, and instead decided to release the 7800 2 years too late with the sound being the same TIA chip that was in the 2600...Yeah! And the irony is, had it released on time, it probably would've done well for itself.
I don't know if you've seen the video retrospectives by video game historian Jeremy Parish about the Atari 7800, but if you haven't they're well worth watching. These should be all of them so far;
Atari 7800 1986 (1 of 3): Pole Position II / Dig Dug / Ms. Pac-Man / Joust | NES Works Gaiden #12 [External Link]
Atari 7800 1986 (2 of 3): Asteroids / Food Fight / Robotron 2084 / Galaga | NES Works Gaiden #13 [External Link]
Atari 7800 1986/87 (3 of 3): Xevious / Choplifter! / Karateka / One-on-One | NES Works Gaiden #14 [External Link]
Ballblazer & Winter Games retrospective: ’88 dawns for the 78 (hundred) | NES Works Gaiden #023 [External Link]
Summer Games & Desert Falcon retrospective: Struggling for the bronze | NES Works Gaiden #024 [External Link]
Classic Sonic games being delisted to make way for Sonic Origins
13 May 2022 at 7:48 pm UTC Likes: 1
13 May 2022 at 7:48 pm UTC Likes: 1
Quoting: PenglingThe most amusing story about consoles in my mind from 8bit era was that Nintendo had first approached Atari to sell the NES in the USA. But Atari farted around like they usually did, and instead decided to release the 7800 2 years too late with the sound being the same TIA chip that was in the 2600...Quoting: slaapliedjeIt really was down the the shady practices of Nintendo. First they made any developers be exclusive with their whole "Nintendo Approved" licensing nonsense that'd fire off any anti-monopoly people's emotions! Second thing they did is convince retailers that they had to have a minimum of space for the NES or they wouldn't allow them to be sold there...A far cry from the situation in the UK, which was like a bizarre inversion of that - Nintendo UK had a thoroughly hopeless distributor who had high prices and high minimum orders, and who wouldn't sell to certain stores, whereas Sega UK's distributor (which, if I'm remembering right, was born out of the old publisher Mastertronic) would sell to anyone and also priced their goods lower. This resulted in Nintendo being literally unknown throughout about half of the UK (which lasted until about the mid-to-late 1990s - they finally made inroads during the later days of the SNES, which remains my favourite home-console ever), and the market did the rest naturally. :tongue:
Still, interesting times - the fierce competition that it led to in all countries resulted in some truly fantastic games, many of which still hold up today, and I can't quibble with that. :grin:
NVIDIA releases open source Linux GPU kernel modules, Beta Driver 515.43.04 out
13 May 2022 at 4:27 am UTC
13 May 2022 at 4:27 am UTC
Quoting: STiATFuck. I just lost 50 bucks. I did my bet that Nvidia won't release before 2025 12 years ago.Pay up bitch! Ha, kidding, no clue who you bet.
Happy it's finally happening though. Worth the 50 bucks for loosing the bet.
Since the mention Canonocal, Red Hat and Suse, it's likely that's going to be a pretty fast transition to be kernel compliant. Fast being let's say 12-18 month.
No,I do not accept bets this time ;-).
Classic Sonic games being delisted to make way for Sonic Origins
13 May 2022 at 12:37 am UTC Likes: 1
13 May 2022 at 12:37 am UTC Likes: 1
Quoting: PenglingIt really was down the the shady practices of Nintendo. First they made any developers be exclusive with their whole "Nintendo Approved" licensing nonsense that'd fire off any anti-monopoly people's emotions! Second thing they did is convince retailers that they had to have a minimum of space for the NES or they wouldn't allow them to be sold there...Quoting: slaapliedjeKind of seems to me the only 8bit Sega game that gets a lot of respect is the first Phantasy Star. But there were so many great games on the system. Also Ultima IV on it is arguably the best looking / greatest version of the game.Yeah, there was just so much good stuff for the 8-bit Sega systems, but because they never made an impact in the US we don't seem to hear very much about them anymore. :sad:
There were a lot of great Disney licensed games for the Game Gear and Master System during that era, too, all completely different from the Mega Drive installments even in cases where the names were shared (such as Castle of Illusion, which, incidentally, got more 8-bit sequels than 16-bit ones - great little series); As with the 8-bit Sonics, sometimes the Game Gear and Master System would differ on these between themselves, with different cutscenes and level-layouts and so on. Asterix (just plain Asterix, not any of the "Asterix and [Whatever]" sequels) was superb as well, but sadly almost forgotten nowadays. There were two completely different versions of Tom & Jerry: The Movie (if you liked one, then the other was almost like an expansion), which were based more on the cartoons than the film. Then there was Fantasy Zone Gear, which isn't really a port or conversion of the other titles in that series, but its own pocket-sized installment. And all of the arcade conversions like Pengo, Wonder Boy, and suchlike... I personally found all of these to be more solid than their 16-bit equivalents - they had some really good outside studios contracted to work on the 8-bit output. (I like platformers a lot, which no doubt shows here. There were a lot on offer that I spent many happy hours with.)
I could go on, but then we'd be here all day and all night! :grin: Time to fire up RetroPie on my GPD Win Max, I think!
NVIDIA releases open source Linux GPU kernel modules, Beta Driver 515.43.04 out
13 May 2022 at 12:19 am UTC
13 May 2022 at 12:19 am UTC
Quoting: sarmadThe only reason I suggested what I did is Redhat actually now has integration with RHEL for the CUDA stuff. Which is one area for sure that neither Intel nor AMD can currently touch at the moment. So thought maybe it had something to do with it. But pretty sure we'll never actually know the answer. But hey, who cares, nVidia finally edged toward what we've all wanted.Quoting: slaapliedjeI would guess it's neither. My guess is that it's the rising competition from AMD and now Intel, both of which have their drivers upstreamed in the Linux kernel so it's easier to maintain cloud servers running AMD/Intel than nVidia.Quoting: emptythevoidNot related to the hackers that demanded nvidia open source their drivers, right?Either that or IBM/Redhat threw oodles of money at them.
Classic Sonic games being delisted to make way for Sonic Origins
12 May 2022 at 5:56 pm UTC Likes: 1
12 May 2022 at 5:56 pm UTC Likes: 1
Quoting: PenglingKind of seems to me the only 8bit Sega game that gets a lot of respect is the first Phantasy Star. But there were so many great games on the system. Also Ultima IV on it is arguably the best looking / greatest version of the game.Quoting: subI remember as a kid Sonic on the MD/Genesis looked just awesome.Try the Game Gear Sonic titles, instead (Sonic The Hedgehog, Sonic The Hedgehog 2, Sonic Chaos, Sonic Triple Trouble, and the cute-and-cuddly miniature Metroidvania, Tails Adventures, are the ones that are worth a look; Sonic Blast, Sonic Labyrinth, and Tails' Sky Patrol aren't so great). If the size of the Game Gear viewport doesn't suit, there are also Master System versions of the first three, which feature some slightly different bosses, and occasionally also slightly different visuals, music, and level-names.
The whole cool aesthetics and clever use of the available colour palette, the level design and the fast gameplay.
Yet, when I first played it, it was basically no fun (for me).
I can't even tell why, but the Mario games were always the by far better platformers for me judging by the gameplay.
Though the 8-bit Sega consoles were really popular in countries like the UK and Brazil, their Sonics are usually inexplicably left out of these sorts of "Origins" collections in spite of being just as much a part of the series' origins as the much-vaunted 16-bit titles are. It's weird - it's like only some regions' gaming history is being preserved, now.
The 8-bit Sonic games have more layers to their gameplay, like exploring the normal stages (as opposed to being warped to a special stage) to find the hidden Chaos Emeralds (necessary pick-ups for the true ending in most of the games), more interesting uses of pipes (some games allow you to traverse short mazes and others use them during boss-fights; They're just one-way automatic features in the 16-bit games), and one-off curiousities like navigating a narrow underwater maze filled with sharp things whilst stuck in a large bubble and exclusive items like rocket-boots and mobile pogo-springs, and the bosses were similarly unusual and imaginative too - all stuff that the 16-bit titles never touched. The only 16-bit installment that came close to this was Sonic CD (a game which cleverly acknowledges that the world isn't built around the unique abilities of the protagonist, and which therefore expects players to carefully moderate their use of them until they discover the correct place to leverage them to jump through time and destroy evil items in the past to prevent a bad future), which, probably not coincidentally, was referenced ahead of its release via a stage theme in the 8-bit Sonic 2 being an instrumental version of the vocal theme-song from the Japanese and PAL versions of Sonic CD.
I'm not saying that the 16-bit titles are bad, by any means - just that the 8-bit versions employed more creativity to make up for having less flashy hardware at their disposal. They're quite interesting (and remain my preference of the two even after all these decades) - if you like 2D platformers, check them out!
Quoting: Purple Library GuyTrademarks have that particular thing where I'm not sure if they ever expire out of sheer duration, but they have to be actively maintained. You have to keep on using the trademark, and you have to get on people's case if they try to use it. If the courts conclude you haven't given a damn about the trademark for too long, you lose it.Interestingly enough, according to the USPTO TESS [External Link], Sega abandoned the original "Sonic The Hedgehog" trademark in 1993, at the height of the series' success (this came prior to multiple efforts in the mid-to-late 1990s to replace Sonic with the likes of Ristar and NiGHTS, which is presumably related).
I guess that this is why they instead market it as "Sonic the Hedgehog" nowadays, without the capital "T".
Steam Deck gets per-app performance profiles, hardware survey and loads more
12 May 2022 at 5:53 pm UTC
12 May 2022 at 5:53 pm UTC
Quoting: libgradevI love this device so hard :heart:I've purposefully done so mostly to test the cloud sync... well that and I have a super ultrawide monitor (3840x1200) so when I play BG:Dark Alliance, it kind of glitches out when things are just on the edge of the screen sometimes the AI doesn't activate when I shoot things... but in my defense I am playing it on hard and it's been kicking my ass!
Haven't played on my desktop PC since I've had it :grin:
Steam Deck gets per-app performance profiles, hardware survey and loads more
12 May 2022 at 5:48 pm UTC
12 May 2022 at 5:48 pm UTC
Quoting: constYeah, I think it'd be PERFECT on the AtariVCS, or something with a similar form factor, where you just hook it up to your TV, plug in a controller, and play!Quoting: Loftyor perhaps by that point an Arch Spin with the all the SteamOS tweaks rolled in.SteamOS forks and distros with GameUI ports will get soo exciting in the future. I love SteamOS3 on my deck, but at this point, I wouln't consider using this on a laptop (maybe in dualboot, though)
NVIDIA releases open source Linux GPU kernel modules, Beta Driver 515.43.04 out
12 May 2022 at 2:05 am UTC Likes: 1
12 May 2022 at 2:05 am UTC Likes: 1
Quoting: emptythevoidNot related to the hackers that demanded nvidia open source their drivers, right?Either that or IBM/Redhat threw oodles of money at them.
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Source: i.imgur.com
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