Latest Comments by slaapliedje
CD Projekt RED 'working closely with Valve' as The Witcher 3 is Steam Deck Verified
15 Mar 2022 at 8:03 pm UTC
15 Mar 2022 at 8:03 pm UTC
Quoting: EhvisThese are specifically in some city sewer area. Like I had a hard time taking one out, and there are 5 in this small little area that you get locked into as you're escorting some people through the sewers. They're the nastier undead guys that you can normally roll away from, and then strike, but it's kind of hard when there 5 in an enclosed area! It is an optional bit, I believe, but since my most recent save game is right next to them...Quoting: slaapliedjeI still need to figure out how to beat five over powered bastards in the second game to progress and beat that!The only overpowered enemies I remember in the 2nd game were a few mages in an optional fight. And not five of them.
Valve sent the developer of Lutris a Steam Deck to help development
14 Mar 2022 at 3:53 pm UTC Likes: 6
14 Mar 2022 at 3:53 pm UTC Likes: 6
Nice. I mean really if there were a 'integrate other game stores within the Deck interface so you get the benefits of the ease of use of Proton' would be slightly better, but if there is an easy way to flip between Lutris and Steam, that's also be great!
This kind of goes with the idea that Gabe just wants a great gaming hardware device, rather than 'we want a piece of hardware that is tied to Steam for more $$$.'
Was just listening to a video talking about SteamOS and mentioning that it isn't all open source. And then he went on to say that other vendors could potentially use it to make competitors. Well the most important parts ARE open source, pretty much it's just Steam itself that isn't. So yeah, Asus, Alienware, etc could all try and make a competing device. Good luck to them. But the thing he didn't point out that the Stem Deck has over others is the custom controls. All the competitors so far just have standard xbox controls. I'm hoping a Steam Controller 2 comes out and that becomes the standard controller for PC gaming, and the features from it become a standard thing. We've been stuck on the standard of a xbox 360 for WAY too long.
This kind of goes with the idea that Gabe just wants a great gaming hardware device, rather than 'we want a piece of hardware that is tied to Steam for more $$$.'
Was just listening to a video talking about SteamOS and mentioning that it isn't all open source. And then he went on to say that other vendors could potentially use it to make competitors. Well the most important parts ARE open source, pretty much it's just Steam itself that isn't. So yeah, Asus, Alienware, etc could all try and make a competing device. Good luck to them. But the thing he didn't point out that the Stem Deck has over others is the custom controls. All the competitors so far just have standard xbox controls. I'm hoping a Steam Controller 2 comes out and that becomes the standard controller for PC gaming, and the features from it become a standard thing. We've been stuck on the standard of a xbox 360 for WAY too long.
Heroic Games Launcher now on Flathub, even easier to run Epic Games on Steam Deck
14 Mar 2022 at 3:09 pm UTC
It isn't like I need more launchers...
14 Mar 2022 at 3:09 pm UTC
Quoting: fearnflavioI use Lutris for this. Is it any better?Quoting: slaapliedjeHa, I still do not want to support them (epic, not the devs of the game launcher) in anyway.Heroic also Supports GOG, including Native Games 👀
It isn't like I need more launchers...
CD Projekt RED 'working closely with Valve' as The Witcher 3 is Steam Deck Verified
14 Mar 2022 at 3:08 pm UTC Likes: 1
14 Mar 2022 at 3:08 pm UTC Likes: 1
I still need to figure out how to beat five over powered bastards in the second game to progress and beat that!
Valve releases Steam Deck shell CAD files
11 Mar 2022 at 3:31 pm UTC
Regardless of what you think, a lot of people are able to switch to Linux from Windows solely based upon Codeweavers / Wine / Proton. I put my money where my mouth is and gave Codeweavers 500 bucks. Why? Because I hate booting into Windows, with its garrish colors, and the feeling I don't own my hardware.
11 Mar 2022 at 3:31 pm UTC
Quoting: poiuzValve, having not actually put money into making hardware for the Steam machines, AND still taking what they have learned from their experience with SteamOS and the current madness around the Deck... I would say the Steam Machine test was successful on their end!Quoting: slaapliedjePeople bring up the Steam Machine, but they technically didn't make that, just SteamOS. Which worked just fine for its purpose, but needed Proton, which wasn't a thing until later.I'm trying to translate: Valve contributes to Wine as a necessity to avoid another failure.
[…]
As others have said, Valve not only contributes code to Wine, they directly pay money into Codeweavers... to develop Wine.
And yes, Steam machines were driven & developed by Valve, they just didn't produce hardware. But it's still Valve's failure since the main components are developed by them (Steam & SteamOS).
Quoting: slaapliedjeNot sure of any other companies that pay for Wine development, do you?No, but this only shows the irrelevance of Wine. Just because Valve & you think it, doesn't mean that it is in general important. Probably 99+% of the gamers world wide (this includes all platforms) are doing just fine without having heard of it.
Quoting: slaapliedjePretty sure the LLVM work is because gcc is also GPLv3.Yes, but the question still remains: What does the GPLv3 avoidance have to do with their open source contributions?
Quoting: slaapliedjeSwift is a computer language... why would anyone release a proprietary one of those?It was proprietary. Just like many other languages. Thankfully those times are gone.
As I already said: It is simply nothing special. It's great for you that they contribute to an area you care about. But just don't make it more than it is, they contribute for their own (selfish) reasons.
Regardless of what you think, a lot of people are able to switch to Linux from Windows solely based upon Codeweavers / Wine / Proton. I put my money where my mouth is and gave Codeweavers 500 bucks. Why? Because I hate booting into Windows, with its garrish colors, and the feeling I don't own my hardware.
Heroic Games Launcher now on Flathub, even easier to run Epic Games on Steam Deck
11 Mar 2022 at 3:22 pm UTC Likes: 2
11 Mar 2022 at 3:22 pm UTC Likes: 2
Ha, I still do not want to support them (epic, not the devs of the game launcher) in anyway.
There's already over 1,200 titles either Verified or Playable for Steam Deck
10 Mar 2022 at 12:59 am UTC Likes: 3
10 Mar 2022 at 12:59 am UTC Likes: 3
Quoting: elmapulI sort of want to dev a game called 'Asset Flip: The Game' and just have a bunch of random assets slapped onto things. It could also be a slid / flip puzzle :pQuoting: SolitaryRealistically, there is no rush to cover entire catalogue, because not all games are being actually played or have been played by any significant number of gamers in recent time (especially if those games are not a good fit for Deck anyways). Nobody really waits for the Deck rating of the Asset Flip #345: The Sequel. If Valve rates all games that cover 95% (or more) of all Steam users/owners they are good as finished and that might not be such a big task, the rest they can slowly do over the years or just change the methodology by then.i agree that assetflips dont make a difference, but there is a bunch of high quality games that people dont play anymore because they already got tired of the countless hours playing it or moved to sequels
The number of games is inflated, let's be honest.
that is especially bad for those like me who waited those games to run on linux to play then.
There's already over 1,200 titles either Verified or Playable for Steam Deck
9 Mar 2022 at 6:49 pm UTC Likes: 4
9 Mar 2022 at 6:49 pm UTC Likes: 4
Liam does like showing off that he has a Deck! Yeah I'm jealous, you lucky bastard!
I jest of course. Really excited to get mine (Q2 indeed is almost here anyhow).
I jest of course. Really excited to get mine (Q2 indeed is almost here anyhow).
PipeWire is the future for Linux audio and I am sold on it
5 Mar 2022 at 7:49 pm UTC
5 Mar 2022 at 7:49 pm UTC
Quoting: GuestOne ring to rule them allI mean latency is one of the reasons that the Atari ST is still considered excellent for MIDI production. Granted there are less people who utilize MIDI these days, but they are excellent machines!
Quoting: PhiladelphusThis is probably a stupid question, but…why is there a split in the first place? Why can't consumer audio be low latency too? Or is this massive overkill like providing the average office worker with a monitor with a 500 Hz refresh rate? :happy:You don't want nor need that, the monitor example is vaild if the compositor needs to render the same image 500 times per second.
Pro audio often needs extremely low latency (maybe even high bit depths and samplerates) that taxes the cpu, because to achieve it, you need to continuously load very small chunks of audio data to the audio card and that thread needs to run with realtime privileges or you'll end with what is called XRUN (empty buffer == audio glitches).
For example if you need to hear a sound sampled as soon as possible, say with a latency of 5ms, if i'm doing the math right, you need to load at most 1000ms/5ms = 200chunks of audio per second with a thread running at realtime priority.
So, if you don't want to use too much cpu just to play a wav file, maybe it is better to use latencies in the order of 20..40 msecs.
With pipewire, you can have the best of both worlds when you need one thing or the other.
As a side bonus, it provides interoperability between jack,alsa (usespace) and pulseaudio without the need to switch between them, nor to load them, because it implements all of them natively, and that will allow to do and play with ease with all the pro-audio apps/effects/equalizers available in the jack domain, much better than just pulse/easyeffects.
For once, there is work to reduce fragmentation done the right way, imho.
Granted, the software is still not perfect, but is under active development and devs are fast in fixing bugs, but they need users to report them ofc.
Valve open sources SteamOS Devkit Client for Steam Deck
4 Mar 2022 at 6:43 pm UTC
4 Mar 2022 at 6:43 pm UTC
Just throwing this thought out there... but what about tool/application dev? Also wonder how usable the VTT type software could be on the Deck...
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