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Latest Comments by slaapliedje
520 games are now rated either Verified or Playable for Steam Deck
3 Mar 2022 at 2:39 am UTC

Quoting: tuubi
Quoting: Eike
Quoting: EikeThese are my numbers:
VERIFIED: 12 games (3.41%)
PLAYABLE: 8 games (2.27%)
UNSUPPORTED: 1 games (0.28%) (That's Insurgency.)
UNKNOWN: 331 games (94.03%)
UNSUPPORTED += 1: Half-Life: Alyx
A VR-only game isn't supported on the Deck? Inconceivable!
You apparently do know what that means. 😜

Valve clarifies how they test Native Linux or Proton for Steam Deck
3 Mar 2022 at 12:23 am UTC

Quoting: Eike
Quoting: slaapliedje
Quoting: Eike
Quoting: slaapliedjeBut seeing as how I had to hex edit a file to get the resolution right, I still have that one installed...
Doesn't Steam preserve edited files? I think so...
Nah, you can mod the files all you want. There is a 'validate files' thing you can do. I'm sure there are some games that are multiplayer where file checks are a thing. But a single player game like the Witcher? Why?
I was thinking the opposite: You edit the file, Steam does not rechange it, and when you remove the game, Steam keeps what you've edited. I'm not sure though if it only keeps files added by you or also those changed.
Pretty sure if the file is listed in the install, it will nuke it. It will leave behind save games and mods not installed via workshop.

PipeWire is the future for Linux audio and I am sold on it
3 Mar 2022 at 12:21 am UTC

Quoting: raptor85You missed the absolute best part about pipewire over just using pulse + jack...built in rtkit support! The low latency passthrough means there's FINALLY a solution other than alsa+jack on a realtime kernel for pro audio setups on linux.
Now what we need is the equivalent audio project like Blender is for 3D. There are a few really good audio programs for Linux, but there could be better ones.

PipeWire is the future for Linux audio and I am sold on it
2 Mar 2022 at 7:41 am UTC

Quoting: Vulphere
Quoting: slaapliedjeHa, so in my time with Linux we've had many audio bits.
1) OSS
2) ALSA
3) Pulse
4) Pipewire.

Granted this is ignoring a few of them here and there that never caught on beyond some audio workstation stuff, and Jack itself seems to work with the four above.

But Audio definitely has improved over the many years! Pulse was pushed out before it was stable, which is why I always hate to recommend Fedora. But others are at fault for that too, and it gave Pulse a terrible reputation. It seemed to work mostly for me though. Hopefully Pipewire is mature enough now to not have that same issue.
One of the reasons why PipeWire was created is to unify consumer audio (high latency) and pro audio (low latency) in a common ecosystem (ala macOS' CoreAudio), CoreAudio has great concept and I'm glad PipeWire brought that concept to Linux (and eventually will provide long-sought stability in Linux audio ecosystem)
Yeah... but you could already set up JackD with PulseAudio. I mostly feel it is more like Pipewire was developed just to change the name away from the bad rep that PulseAudio has...

Wouldn't be the first time. Look at the mess that is Gnome. Gnome developers went all out and changed the whole paradigm of their desktop with Gnome Shell. The outcry forked two Gnome 2 clones. Then they added Gnome Classic. So really there were 3... if things made mire sense in developer land, at some point Mate and Cinnamon should combine efforts within Gnome and make Gnome Classic the best they can. But the forks still remain, and they all maintain their different ideas and code. But this for sure can be a good/bad thing as well. Now there seem to be a lot of splinter 'we can do one too!' With things like Budgie, Elementary, etc. This I think is due to people more than the tech. Would be wonderful if everyone could work together, but I sort of feel that the two coins would be either we would have the best desktop experience ever... but in 2050 after years of bickering. Or we just end up with a bunch of 'almost perfect' versions in the next 5. 😜

Bungie say a big fat no to Proton and Steam Deck for Destiny 2
2 Mar 2022 at 7:30 am UTC Likes: 1

Kind of funny... Bungie used to be the game company that made Mac games. Then MS bought them and Marathon became Halo... the game that made the Xbox popular. And now they make a mediocre multiplayer only game series that still makes tons of money because it scratches the itch of a lot of people. (My opinion on Destiny is that the game has an excellent story line to it with some awesome lore, stitched together with a 'meh' game.)

I sort of feel from their response that they are bitter that Linux is being more successful as a game platform. While the M1 macs are 100% capable of gaming, there are only a tiny amount of games that will work on it, thanks to dropping 32bit support and lack of native ports.

Valve clarifies how they test Native Linux or Proton for Steam Deck
1 Mar 2022 at 9:23 pm UTC

Quoting: Eike
Quoting: slaapliedjeBut seeing as how I had to hex edit a file to get the resolution right, I still have that one installed...
Doesn't Steam preserve edited files? I think so...
Nah, you can mod the files all you want. There is a 'validate files' thing you can do. I'm sure there are some games that are multiplayer where file checks are a thing. But a single player game like the Witcher? Why?

Valve clarifies how they test Native Linux or Proton for Steam Deck
1 Mar 2022 at 6:31 pm UTC Likes: 1

Quoting: denyasisI can't speak for all of us, but sometimes I just want to play instead of tinkering.
Tinkering is the best part! Ha, as I get older my attention span for gaming has decreased. Maybe it's because I realize I could be doing something more useful (like quoting random bits on forums). But I find myself installing a game, tinkering to get it working in Linux, finally getting it to work... then ignoring the game after I play it for an hour or two.

Then eventually (because games take so much damn space these days) uninstalling the game. Usually this is based on what takes the most disk space, or which was the hardest to get working right. Like I'm stuck on The Witcher 2. But seeing as how I had to hex edit a file to get the resolution right, I still have that one installed...

PipeWire is the future for Linux audio and I am sold on it
1 Mar 2022 at 6:18 pm UTC

Quoting: kaiman
Quoting: slaapliedjeHa, so in my time with Linux we've had many audio bits.
1) OSS
2) ALSA
3) Pulse
4) Pipewire.
Yeah, I was going to write something similar. Long gone are the days when I had to compile my own kernels just to get OSS working with my Soundblaster clone. ALSA made that possible (and for all I know, isn't that still what drives audio in kernel space today?).

Anyway, the major gripe I have with Pulse Audio is how esoteric or badly documented some of its features are. Hooking up my Yamaha CD-NT670D as an external sound card via USB required some fairly involved tweaking with little advice to go by. Even now that it works, I needed to get a Gnome plugin to easily switch between PC speakers and the external DAC, because unlike plugging in headphones it never does it automatically.

Not quite sure if the task will be less daunting with Pipewire, but I'm looking forward to trying it out when it becomes the new default on Ubuntu.
Yeah, OSS4(assuming I remember right) was the first one to actually be open source and available to be included in the kernel, but it was too late by then as ALSA had already taken over. And you are correct, ALSA is still the kernel level thing, though I want to say at least KDE and Gnome have dependency on Pulse/Pipewire so in most distributions, you can't run just raw ALSA anymore. At least that I've seen.

Building a Retro Linux Gaming Computer - Part 13: Looks Almost Unreal
1 Mar 2022 at 6:00 pm UTC

Quoting: Hamish
Quoting: slaapliedjeThe requirements on those should be fairly low, and it would be impressive to see how they run on a Pentium 2 or 3.
Based on my own experiences trying to get certain Indie games working on my brother's older but still much newer laptops you might be surprised. Despite how they look they are not programmed anywhere near as efficiently as actual retro titles. It still might be worth a go though.
Yeah. I've been known to bitch about how these games claim they are 'retro', and specifically the ones that claim they are '8-bit' when the developers know damn well that an 8bit or 16bit system would never be able to play such a thing. They should refer them simply to Pixel Art games. Because that is what they are. Some of them have particle physics that would just crush any older system.

PipeWire is the future for Linux audio and I am sold on it
1 Mar 2022 at 5:50 pm UTC Likes: 2

Ha, so in my time with Linux we've had many audio bits.
1) OSS
2) ALSA
3) Pulse
4) Pipewire.

Granted this is ignoring a few of them here and there that never caught on beyond some audio workstation stuff, and Jack itself seems to work with the four above.

But Audio definitely has improved over the many years! Pulse was pushed out before it was stable, which is why I always hate to recommend Fedora. But others are at fault for that too, and it gave Pulse a terrible reputation. It seemed to work mostly for me though. Hopefully Pipewire is mature enough now to not have that same issue.