Latest Comments by ShabbyX
Speculation: porting studio Feral Interactive could be in some trouble (updated: they're fine)
26 Feb 2020 at 1:47 pm UTC
26 Feb 2020 at 1:47 pm UTC
You would think Feral can now get many games that are ported to Stadia and release them on desktop fairly quickly. I wonder what's stopping them from doing that.
Dying Light turns five years old, send Zombies flying in the HyperMode event - big sale too
28 Jan 2020 at 5:23 am UTC
28 Jan 2020 at 5:23 am UTC
Quoting: edmondoSo these comments at least are reassuring that the rest won't be so bad!Quoting: ShabbyXAlso, just had my first night outside. Don't know if I'm willing to go through that much stress again :-SOh yeeesss... the first night outside was very intense... total panic... where is my flashlight... where should I run... they are everywhere... and they want me! :D
Dying Light turns five years old, send Zombies flying in the HyperMode event - big sale too
27 Jan 2020 at 2:23 pm UTC
27 Jan 2020 at 2:23 pm UTC
Just started playing this, and I thought the kick became super strong because of level up!
Also, just had my first night outside. Don't know if I'm willing to go through that much stress again :-S
Also, just had my first night outside. Don't know if I'm willing to go through that much stress again :-S
Reminder: Update your PC info for the next round of statistics updates
26 Nov 2019 at 5:23 am UTC
26 Nov 2019 at 5:23 am UTC
> If this is still correct and it has been a long time since you updated,
It would be great if this said how long a long time is.
It would be great if this said how long a long time is.
The Khronos Group has launched a unified samples repository for Vulkan learning
1 Nov 2019 at 2:26 pm UTC Likes: 2
1 Nov 2019 at 2:26 pm UTC Likes: 2
Quoting: subEdit: The base spec is currently > 2100 pages of rather dense content. Ewwww.A lot of it is things you don't need to start with Vulkan! Renderpass subpasses, multi gpu, the many image formats etc. Like I said, start from the beginning, learn the basics (how to create a device and query its properties for example, then you will find yourself past 10% of the spec already.
The Khronos Group has launched a unified samples repository for Vulkan learning
1 Nov 2019 at 4:03 am UTC Likes: 6
I started with compute, as graphics has much more to configure, and it's pretty simple. Once comfortable with using buffers and images, graphics is not that big a step either.
Note that this was right after Vulkan was released, and there weren't any examples around. I approached it step by step, let's make a device, that was easy, now let's create a buffer, cool, now add a compute shader that increments every index, done and voila, a Vulkan program.
1 Nov 2019 at 4:03 am UTC Likes: 6
Quoting: subI wanted to learn OpenGL and didn't manage for years.I was in a similar situation as you 4 years ago when Vulkan came out. I just read the spec (make sure to get the one without extensions) and I can honestly say most of it is pretty simple. Synchronization is not so hard either, if you know them from operating systems. Vulkan is just verbose, otherwise there is really nothing too complicated there. Sure your first code won't be performant, and probably has subtle bugs, but it's easy to start.
Simply couldn't find the time.
Now, I do have some time that I would like to invest in learning a graphics API,
but OpenGL seems to be quite obsolete by now.
Then again, Vulkan as a first graphics API without prior knowledge of GPU architectures,
sounds a bit too challenging.
What do you think is the best approach?
Thanks for any input! :)
I started with compute, as graphics has much more to configure, and it's pretty simple. Once comfortable with using buffers and images, graphics is not that big a step either.
Note that this was right after Vulkan was released, and there weren't any examples around. I approached it step by step, let's make a device, that was easy, now let's create a buffer, cool, now add a compute shader that increments every index, done and voila, a Vulkan program.
Alen Ladavac, co-founder of Croteam has left to join the Google Stadia team, plus other Stadia news
8 Oct 2019 at 12:56 pm UTC Likes: 3
8 Oct 2019 at 12:56 pm UTC Likes: 3
Quoting: PhlebiacNo I'm not trolling. That's fantastic, I didn't know about that. It's even better knowing that these patches are already running in the wild. I'm on paternity leave at the moment, but will definitely push to upstream the patches once I'm back next month.Quoting: ShabbyXI myself would like to tackle this, but I have so much on my plate, I could use help getting the initial code done.If you're not just trolling: there's already code being used by some distributions:
https://fedoramagazine.org/chromium-on-fedora-finally-gets-vaapi-support/ [External Link]
Alen Ladavac, co-founder of Croteam has left to join the Google Stadia team, plus other Stadia news
8 Oct 2019 at 1:08 am UTC
I myself would like to tackle this, but I have so much on my plate, I could use help getting the initial code done.
8 Oct 2019 at 1:08 am UTC
Quoting: Liam DaweLinux GPU support in chrome is primarily done by Linux enthusiasts volunteering their time (of which there are many in Google). This particular thing has been low priority enough that so far no one has volunteered to do and maintain it (and the bigger problem is indeed maintenance, and addressing the flurry of bug reports on all sorts of hw). It's a sensitive feature too, imagine how mad any Linux user would be if they couldn't watch videos on youtube, so it can only be enabled if it's entirely bugfree. The fact that the hw-accelerated video decoding libraries on Linux don't have test suites also doesn't instill confidence.Quoting: ShabbyX*sigh* let me be a lot more specific then: What is the latest on getting the code accepted into Chromium/Chrome to enable it the same as it is on Windows?Quoting: Liam DaweThe latest is what I just said?Quoting: ShabbyXIronically, the disadvantage of Linux with Stadia is that chrome doesn't support hardware acceleration in video decoding, so Linux will have a (slightly) higher latency than windows...What's the latest on this, I'm a bit out of touch since I use Firefox.
I myself would like to tackle this, but I have so much on my plate, I could use help getting the initial code done.
Alen Ladavac, co-founder of Croteam has left to join the Google Stadia team, plus other Stadia news
7 Oct 2019 at 2:44 pm UTC Likes: 3
If anyone is interested in adding this support to chrome, I can try to maintain it going forward. Add me as reviewer (syoussefi, chromium, org) and I'll try to push for it.
7 Oct 2019 at 2:44 pm UTC Likes: 3
Quoting: Liam DaweThe latest is what I just said? Firefox doesn't support it either FYI. They will both use software decoding which will add another few milliseconds of delay.Quoting: ShabbyXIronically, the disadvantage of Linux with Stadia is that chrome doesn't support hardware acceleration in video decoding, so Linux will have a (slightly) higher latency than windows...What's the latest on this, I'm a bit out of touch since I use Firefox.
If anyone is interested in adding this support to chrome, I can try to maintain it going forward. Add me as reviewer (syoussefi, chromium, org) and I'll try to push for it.
Alen Ladavac, co-founder of Croteam has left to join the Google Stadia team, plus other Stadia news
7 Oct 2019 at 2:20 pm UTC Likes: 1
7 Oct 2019 at 2:20 pm UTC Likes: 1
Ironically, the disadvantage of Linux with Stadia is that chrome doesn't support hardware acceleration in video decoding, so Linux will have a (slightly) higher latency than windows...
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