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Latest Comments by Swanny
Ahead of Dying Light 2, the original Dying Light gets a big event
26 Jan 2022 at 6:19 pm UTC Likes: 2

Doesn't help with embedded players but I use Simple YouTube Age Restriction Bypass [External Link] with ViolentMonkey to avoid signing in to Youtube - for about five videos in total but annoying enough.

Dying Light is one of my favourite games. Wonder if there is still a remote possibility of native version post release.

Metro Exodus for Linux to run better on AMD GPUs soon with a Mesa fix now merged
29 Jun 2021 at 2:34 pm UTC Likes: 1

The Caspian Sea (desert) level is known to be very crashy unless you temporarily reduce detail to medium. This is the same under both Linux and Windows for both AMD and NVidia so less likely to be a Mesa issue but rather an (unfixed) game issue.

Get Stellaris and a bunch of DLC in the latest Humble Bundle
19 Mar 2021 at 8:06 pm UTC Likes: 1

Just got round to running this. The Stellarium launcher fails to run if you've mounted /tmp noexec for security;

https://steamcommunity.com/app/281990/discussions/0/2281582783360094663/ [External Link]
https://forum.paradoxplaza.com/forum/threads/stellaris-launcher-for-stellaris-2-4-doesnt-launch-when-tmp-is-mounted-noexec.1257922/ [External Link]

Seems to be due to the Chromium in game (or in launcher) web browser. Options are;
1) Remount /tmp exec.
2) Remount /tmp exec once only to setup DLC/mods via the launcher and then run the stellarium binary directly next time.
3) Set launch options to "TMPDIR=/path/to/exec/tmp %command%" where TMPDIR is under a mount with exec.

Note it then also fails to cleanup any ".org.chromium.Chromium.*" files it creates under the /tmp or TMPDIR.

Dying Light - Hellraid launches July 23, pre-purchase and Beta up now
26 Jun 2020 at 11:16 pm UTC

ALSA has been a bit flaky on recent releases hanging Dying Light when starting.

On the console with Dying Light; ALSA 1.2.2 causes a malloc_consolidate(): invalid chunk size error due to (bug 27 [External Link] (affecting many games) whilst ALSA 1.2.3 causes a double free or corruption (fasttop) error (which may be fixed with ALSA 1.2.3.1).

Currently finishing the Following and looking forward to this and Dying Light 2.

For a few days you can grab a free copy of 'Maia' - go build a base on a hostile world
24 Mar 2020 at 11:55 pm UTC

There's an interesting post release Patreon post [External Link] by the author from last year. He basically needed to be a wage slave to earn some money for a while. There have been some new posts about a Maia expandalone with bug fixes being backported.

Playing Quake 4 on Linux in 2018
16 Jan 2018 at 1:20 am UTC Likes: 2

Quoting: rea987Holy cow, are you still around? I though devs of that site moved on and never looked back, silly me. :-) Well, ETQW requires pre-2.14 glibc to work properly which is not an easy task with current distros. In fact a custom build recent glibc with "disable-multi-arch" option seems to solve the issue but I couldn't figure out how to compile glibc on Ubuntu. :-)

http://forums.warchest.com/showthread.php/32089-ETQW-oddities-with-glibc-2-15-FIX?p=570552&viewfull=1#post570552 [External Link]
http://forums.warchest.com/showthread.php/32089-ETQW-oddities-with-glibc-2-15-FIX?p=396658&viewfull=1#post396658 [External Link]

Also, Quake 4 and ETQW's "improved" binaries have non-standard (probably proprietary) SDL_GL_DisableContext and SDL_GL_EnableContext_Thread functions. As I recently found SDL Compatibility Library which allows SDL 1.2 applications to use SDL 2.0, I wonder if it's possible to port those functions to default SDL 1.2 somehow?

https://github.com/MrAlert/sdlcl/issues/14 [External Link]
The iD patch to SDL1 is now up at idgames-smp.patch [External Link] trimmed of some Mac and library naming noise. It isn't included in the current Loki libs but I'll include it with the next update.

The patch was included with the QuakeWars Linux installer (not just iD's dead FTP) and I only got QuakeWars after the last Loki libs release, hence why it's not included. You can see the original sdl.1.2.12.patch [External Link] patch as source at just one site on the internet (according to a Google search for added function names) without having to extract the QuakeWars installer.

Playing Quake 4 on Linux in 2018
15 Jan 2018 at 3:42 pm UTC Likes: 1

Quoting: rea987Yeah, quake4smp.x86 binary uses two proprietary SDL_GL functions to enable SM acceleration. id Tech games always look for autoexec.cfg to edit default config.cfg; that's the suggested config editing method. Glad it worked for you. :-)
Quoting: rea987Not sure how you managed to enable SM acceleration without libSDL-1.2.id.so.0. Cause, it is a proprietary library that use couple proprietary SDL functions that I mentioned before. I suggest leaving that particular library as it is.

By the way, game's launcher scripts seem to check Loki libraries. Those historic libraries were used to avoid compatibility issues of 90s and early 2000s games for mid and/late 2000s distros, but I have no idea if they are suitable for recent modern distros. Most probably won't work with current libc anyway...

http://www.improbability.net/loki/ [External Link]
So, I've been meaning to release a new Loki libs with updated ALSA libraries for a while now... However, the iD patch for SDL1 was pretty simple, just to allow enabling and disabling the GL context. I have it applied by default on my Gentoo systems but not sure if it's in my Loki libs. Should do a new release to be sure and make the patch available as it used to be on the iD FTP site.

XCOM: Enemy Unknown, With The Enemy Within Expansion Reviewed On Linux
12 Feb 2015 at 5:28 pm UTC

To disable the Steam Overlay with Alt-Tab; go to the Steam Settings and under the "In-Game" section uncheck the "Enable the Steam Overlay while in-game" or alternatively change the shortcut keys. Alt-Tab is then passed to the window manager as normal (at least for me using Enlightenment). It's a bloody annoying default!

Humble Indie Bundle 6!
20 Sep 2012 at 7:40 pm UTC

My patch also supports overriding Alt-Tab for minimising and maximising in SDL where unsupported by games. Though it'd be better if SDL didn't grab the keyboard when fullscreen - there is a patch somewhere to stop that though.

For me pulseaudio, at least on my desktop, is unnecessary as I've hardware mixing (and don't need independent volume controls). Pulseaudio patches welcome though.

Humble Indie Bundle 6!
20 Sep 2012 at 12:45 pm UTC

Quoting: "Rustybolts, post: 5494, member: 13"Yeah i like that feature also its great being able to turn down the sound via your laptops buttons rather than the games menu, much easier.

Well, there is a [URL='http://www.swanson.ukfsn.org/#sdlcombo']patch[/URL] available for SDL that allows audio control using multimedia keys or combination of Control-Alt-[QAZ]. Works for alsa only though as I avoid pulseaudio like the plague.