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Latest Comments by Kimyrielle
Sony PlayStation reportedly moving away from PC ports
4 Mar 2026 at 8:21 pm UTC Likes: 2

Before I buy a locked-down/dumbed-down console, hell will freeze over at least five times. PC port, or no money from me. Easy as that.

Hilariously, Capcom today reported that 50% of its sales are now from PC (I will refrain from posting the external link, just google it). It's safe to assume that the number is similar for Sony's PC ports. Not sure why Sony thinks that half of its total customer-base can be bullied into buying a console.

Resident Evil 4 remake has the Enigma Protector DRM removed
3 Mar 2026 at 4:47 pm UTC Likes: 12

Quoting: scaineI appreciate that I'm in a minority here, but DRM has never been about performance for me. It's been about respecting your customers and not treating them like criminals. It's about giving your customers a better experience than the pirates.
Not sure why you think that's a minority opinion. It's really not. At least not here. ;)

New York sues Valve over "illegally promoting gambling" for loot boxes
26 Feb 2026 at 4:48 pm UTC Likes: 7

While I do agree that lootboxes need to be banhammered out of the gaming industry, I am curious of why they picked Valve of all companies to target first. And not, you know, the studios actually famous for predatory business practices, such as EA or Ubisoft.

Lutris v0.5.21 and v0.5.22 arrive with Valve's Sniper runtime support and new game runners
26 Feb 2026 at 12:14 am UTC Likes: 1

Quoting: ItsRainingSomewhereI started off with Lutris for my GOG needs. For the most part it worked fine but I would have issues with certain games failing to install due to the install scripts that get used.
I haven't used any install scripts with Lutris in a long while. I just install the game from the executable. It works almost always out of the box, at least with the games I play.

Widelands, the open source Settlers-like, devs plan to ban all AI generated contributions
20 Feb 2026 at 4:59 pm UTC

Quoting: ShadowXeldronI'd say this is fair. AI generated contributions have significant quality concerns so I'd probably block them as well if I was a maintainer.
Not sure how to phrase that without being overly mean to the visuals of that game... But I am not sure in much danger it is from AI generated content having a negative quality impact on its looks.

That they want to play it safe until the legal side is sorted out is a different topic. I probably would, too. Cases currently making it through the system do not indicate any change in the status quo: AI generated content isn't copyrightable, and thus no claims against its use can be made, unless in extreme cases (e.g. using a model to generate images of Queen Elsa, which is a copyrighted character). But I can still understand why they play it safe.

Valve wins legal battle against patent troll Rothschild and associated companies
19 Feb 2026 at 3:57 pm UTC Likes: 5

Quoting: Mountain Man$150,000 seems too small of a penalty. They should have added another zero.
Even that isn't enough. Businesses like that have no right to exist. They should have seized the entire thing and shut them down.

Godot Engine suffering from lots of "AI slop" code submissions
18 Feb 2026 at 4:36 pm UTC

Quoting: dpanter
Quoting: Kimyrielleyou wrongly assume
I find your assumptions about my assumptions presumptuous.

Don't give me that "AI code can be good too" nonsense, that's not what is happening here. Legitimate developers wouldn't need to vibecode slop, nor PR untested/unknown code willy-nilly.

'Banning a lot of solid code contributions because their authors included a vibecoded function or two' sounds absolutely reasonable in this catastrophic AI slop onslaught on Godot.
Well, if that's the best you can do to defend your knee-jerk "solution" to the problem, I am glad you don't have any say in the matter, so cooler heads than yours can look for one. *shrug*

Godot Engine suffering from lots of "AI slop" code submissions
18 Feb 2026 at 3:41 pm UTC Likes: 2

Quoting: dpanterBan AI-generated everything. Is it optimal? No, but practical and likely the only reasonable option if Godot wants to remain open to new contributors. These AI slop "contributions" aren't contributing to anything positive.
Your "solution" is naive at best, because you wrongly assume that people would care about such a ban any more than they care about speed limits. And in contrast to what you're probably assuming, it's often not very obvious that code was AI generated, particularly if some telltale signs are removed (e.g. overly verbose comments that LLMs love so much).

Also, legitimate developers use AI tools too, so you'd technically ban a lot of solid code contributions because their authors included a vibecoded function or two. Not sure if that's the intended effect, but hey.

Unity CEO says an upcoming Beta will allow people to "prompt full casual games into existence"
18 Feb 2026 at 3:32 pm UTC

Eh, while I am a lot more open to AI than many here, I cannot see a "prompt to finished game" pipeline happening anytime soon. We're not there yet. At best it will be a glorified games construction kit with an AI label slapped on, because every modern hype product needs one.