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Latest Comments by Kimyrielle
Solarus is a free and open source cross-platform game engine for 2D action-RPGs
8 Mar 2020 at 5:56 am UTC Likes: 1

Quoting: Liam Dawe
Quoting: MaathLooks like its other name is "Zelda Maker."

Since I was a kid I've always wanted to make video games. Too bad I'm not an artist. No matter how easy these engines make creating a game, the art assets will probably always be the major hurdle. Sure there's sites like opengameart.org, but that can get you only so far.
You've also got Kenney Assets [External Link].
Kenney's stuff is super cartoony, and if you're anything like me and just HATE cartoon art, his stuff won't help much either. I am otherwise in the same boat. I got a few decades of coding experience, but I suck at art. The closest thing I have found to a universally usable starter set for RPGs is https://opengameart.org/content/dungeon-crawl-32x32-tiles [External Link]

Build your own Paradox Interactive bundle over on Humble and save monies - plus more sales
5 Mar 2020 at 10:32 pm UTC Likes: 3

Haha, I got all of these already, too. I guess I just love their games too much. :D

Google opens a second studio to develop Stadia games - The Division 2 this month and more
4 Mar 2020 at 7:52 pm UTC Likes: 3

Quoting: ShmerlI don't see how it makes it any better. Users who don't want to use that store (or can't for whatever reason), won't be able to play those games. Exclusivity is all about excluding users. So I never see it as good.
Agreed. I also can't imagine any situation where exclusivity would be good for anyone, except the ones using it as a weapon.

China bans Plague Inc: Evolved as Coronavirus fear spreads
3 Mar 2020 at 4:45 pm UTC Likes: 7

Quoting: HoriTrue but it just prolongs the inevitable.
Again, wishful thinking. There is no historic evidence that democracy is the inevitable outcome of a nation's development and neither is there any evidence that democracies are intrinsically stable. Right now we're witnessing the -opposite-, rather. It's not authoritarian systems that are falling. It's the democratic ones that are converted back into more authoritarian systems.

China bans Plague Inc: Evolved as Coronavirus fear spreads
3 Mar 2020 at 3:33 pm UTC Likes: 1

Quoting: TheRiddickChina is like a successful version of North Korea. However I don't think the Chinese people will stay obedient forever, cracks are forming as PRC's grip gets firmer.
That's wishful thinking. People traditionally don't care about being oppressed as long as they have food on the table. And even if they don't have food, they stay calm as long as their government manages to lay the blame on someone else.

Godot Engine having a code refactor - upcoming Wayland support plus performance improvements
3 Mar 2020 at 6:22 am UTC Likes: 1

Quoting: NatedawgWere you using "res://path/to/file" when trying to load a resource during runtime or something else? I can't remember, but I think "/home/username/path/to/file" might work in editor but not in a released game.
File system calls using "res://path/to/file" don't work in the released version either, as the engine moves files to .import upon export and renames them, so the design-time path is no longer valid. That's the gist of the problem. The only halfway clean way to resolve it I am aware of is to write an installer putting resources that are to be loaded dynamically into the "user://" path and load them from there. Which comes with the trade-off of these resources being easily accessible from outside the game, which might or might not be desireable.

Godot Engine having a code refactor - upcoming Wayland support plus performance improvements
2 Mar 2020 at 4:54 pm UTC Likes: 1

One thing they really should address while at it is dynamically loading resources at runtime. Which largely is a PITA in Godot. Since the engine dumps every resource into the .import folder (for whatever reason I don't understand), loading resources via file system calls is not working in the exported game. It works just fine in the editor though, leading developers into the mistaken belief that the approach works, when it doesn't.
It's bad. Not only because I don't understand why they would create a huge junkyard folder for everything when they could just leave resources in the folders where they got placed at development time and put just the -reference- in the .import folder, Which would allow loading resources dynamically just fine and still allow the engine to locate the resources easily. But also because an exported game should never ever work differently from running it in the editor. That's just asking for trouble.

Other than that I really love Godot. That's one of the few things that really makes want to me pull out my hair.

Stardew Valley turns 4, more free updates on the way
27 Feb 2020 at 6:45 pm UTC Likes: 2

The guy is mean, telling us about the planned patch, but not what's going to be in there. Now the curiosity is killing me!

On a more serious note, it's amazing that he's still working on a game that's way past the peak of profit-generating. I understand that he's not exactly feeling any financial pressure to make more games, but he could as well focus on making more money instead of working on his old game. I am glad that he is still committed to Stardew Valley. It's really one of the cutest games of our time.

Big games of Stellaris are going to run a lot smoother in the 2.6.0 update
21 Feb 2020 at 4:14 pm UTC

Quoting: TheSHEEEP
Quoting: DuncGreat work, guys. Now do Cities: Skylines. (Yeah, I know it's not in-house, but surely they could give Collosal Order some tips?)
Tips aren't going to help much if their code architecture isn't even similar.

But I never had any problems with Cities: Skylines performance to begin with.
It's not very noticable with smaller cities, but as soon as a city grows large, the game becomes both laggy and unstable. And I am not even talking about the 81 tile mod. Superficially, it seems to be a similar issue as with Stellaris: Too many Cims doing too many things.

Paradox have updated their handy launcher - should help Linux gamers too
17 Feb 2020 at 10:29 pm UTC Likes: 2

Quoting: eldakingThere doesn't seem to be a common reason, it is just something that is done badly.
There is not a single good reason for these launchers to exist in the first place. It's just lazy software engineering. Nothing they do couldn't be done just as well in the main application (and/or in Steam, which most Paradox games require anyway). Their most common use case is to adjust the configuration in some fashion, which most people do exactly once after installing a game and then never again. Even if that would require a game restart, it would still be preferable to having the deal with an useless extra step every single time you start the game. Really, what's next? A launcher to launch a launcher?