Latest Comments by Kimyrielle
Godot Engine having a code refactor - upcoming Wayland support plus performance improvements
2 Mar 2020 at 4:54 pm UTC Likes: 1
2 Mar 2020 at 4:54 pm UTC Likes: 1
One thing they really should address while at it is dynamically loading resources at runtime. Which largely is a PITA in Godot. Since the engine dumps every resource into the .import folder (for whatever reason I don't understand), loading resources via file system calls is not working in the exported game. It works just fine in the editor though, leading developers into the mistaken belief that the approach works, when it doesn't.
It's bad. Not only because I don't understand why they would create a huge junkyard folder for everything when they could just leave resources in the folders where they got placed at development time and put just the -reference- in the .import folder, Which would allow loading resources dynamically just fine and still allow the engine to locate the resources easily. But also because an exported game should never ever work differently from running it in the editor. That's just asking for trouble.
Other than that I really love Godot. That's one of the few things that really makes want to me pull out my hair.
It's bad. Not only because I don't understand why they would create a huge junkyard folder for everything when they could just leave resources in the folders where they got placed at development time and put just the -reference- in the .import folder, Which would allow loading resources dynamically just fine and still allow the engine to locate the resources easily. But also because an exported game should never ever work differently from running it in the editor. That's just asking for trouble.
Other than that I really love Godot. That's one of the few things that really makes want to me pull out my hair.
Stardew Valley turns 4, more free updates on the way
27 Feb 2020 at 6:45 pm UTC Likes: 2
27 Feb 2020 at 6:45 pm UTC Likes: 2
The guy is mean, telling us about the planned patch, but not what's going to be in there. Now the curiosity is killing me!
On a more serious note, it's amazing that he's still working on a game that's way past the peak of profit-generating. I understand that he's not exactly feeling any financial pressure to make more games, but he could as well focus on making more money instead of working on his old game. I am glad that he is still committed to Stardew Valley. It's really one of the cutest games of our time.
On a more serious note, it's amazing that he's still working on a game that's way past the peak of profit-generating. I understand that he's not exactly feeling any financial pressure to make more games, but he could as well focus on making more money instead of working on his old game. I am glad that he is still committed to Stardew Valley. It's really one of the cutest games of our time.
Big games of Stellaris are going to run a lot smoother in the 2.6.0 update
21 Feb 2020 at 4:14 pm UTC
21 Feb 2020 at 4:14 pm UTC
Quoting: TheSHEEEPIt's not very noticable with smaller cities, but as soon as a city grows large, the game becomes both laggy and unstable. And I am not even talking about the 81 tile mod. Superficially, it seems to be a similar issue as with Stellaris: Too many Cims doing too many things.Quoting: DuncGreat work, guys. Now do Cities: Skylines. (Yeah, I know it's not in-house, but surely they could give Collosal Order some tips?)Tips aren't going to help much if their code architecture isn't even similar.
But I never had any problems with Cities: Skylines performance to begin with.
Paradox have updated their handy launcher - should help Linux gamers too
17 Feb 2020 at 10:29 pm UTC Likes: 2
17 Feb 2020 at 10:29 pm UTC Likes: 2
Quoting: eldakingThere doesn't seem to be a common reason, it is just something that is done badly.There is not a single good reason for these launchers to exist in the first place. It's just lazy software engineering. Nothing they do couldn't be done just as well in the main application (and/or in Steam, which most Paradox games require anyway). Their most common use case is to adjust the configuration in some fashion, which most people do exactly once after installing a game and then never again. Even if that would require a game restart, it would still be preferable to having the deal with an useless extra step every single time you start the game. Really, what's next? A launcher to launch a launcher?
Valve has banned tens of thousands of Dota 2 accounts as they tweak their smurf detection
12 Feb 2020 at 4:08 pm UTC Likes: 6
12 Feb 2020 at 4:08 pm UTC Likes: 6
Quoting: ArdjeWould be nice if they can apply some ip matching to match the original Steam account with the Smurf Steam account, and address warnings there too. But then again, that might be a privacy issue.There are legit cases of two people using two accounts on the same IP. Such as e.g. two siblings sharing a PC. IP matching is almost guaranteed to identify one of them as a smurf, when they're not.
Maybe they should ask the right to process your IP against fraud cases like this.
Godot Engine enters new territory with Vulkan API support merged in for the upcoming 4.0 release
11 Feb 2020 at 6:41 pm UTC Likes: 1
11 Feb 2020 at 6:41 pm UTC Likes: 1
Quoting: BielFPsI hope once Godot Vulkan becomes stable, someone will put a Killer game made with Godot to encourage more devs to use it.It will probably be more an evolutionary process. I can't see anyone making a AAA production with it quite yet, but I guess we will see more and more small developers picking it up, so the engine can make a name for itself and eventually gather the attention of larger studios.
System Shock 3 development has been left in limbo with lots of people leaving OtherSide Entertainment
10 Feb 2020 at 8:05 pm UTC
10 Feb 2020 at 8:05 pm UTC
After Underworld, which IIRC released for Linux a stunning year after the Windows version and wasn't a good game anyway, I am not sure if I would have bought another game from them. No big loss for me personally.
Valve making steps to address toxic behaviour on Counter-Strike: Global Offensive
9 Feb 2020 at 5:39 am UTC Likes: 1
That makes obviously no sense. Other than it's the expected reaction of people that are part of the problem, either actively or passively, by defending these people or ignoring the issue to exist in the first place. I just wonder...if I am making all of this up, how come that many games publishers put in place measures to combat a problem that according to you and some other posters here, doesn't even exist?
Honestly, the gender issue is important only because it's required to understand what the issue ultimately roots in, and you cannot solve any problem without realizing its root causes. Not every male is an online bully. But almost all online bullies are males, and to solve the problem we need to talk about the difference between toxic and healthy masculinity. It's just a fact. Get mad at me in the "Just shoot the messenger and the issue will go away" fashion, if you want to. It's not that I would care. Honestly not.
As a general remark: I got quite some experience with bullies, both online and offline. And honestly, if I had a dime for every time I heard the line "Take a chill pill! It's just a game!!!" when somebody tried to excuse being an asshole in a game, I'd be rich. Thing is that that people don't magically change their personality when they log into an online game. If somebody behaves like a complete piece of crap in a game, a complete piece of crap is who they really are. The people that are part of the problem obviously don't like to hear that, so they get all defensive and aggressive when somebody points that fact out. As if a nice person would ever log into a game to troll others. Sorry, but no, that doesn't happen. Only assholes do that. As in real life assholes. So no, I don't need to take a chill pill. The people who deny the issue to exist need a reality check and acknowledge that a great many humans just aren't nice, and we need sufficient means to deal with them. Both in real life and in online games, where the prevailing culture is still in Three-Monkeys-Mode.
9 Feb 2020 at 5:39 am UTC Likes: 1
Quoting: TheSHEEEPYou prevented yourself from being taken too serious in this discussion by bringing in that "toxic masculinity" nonsense as soon you saw an opening to stick it to "the patriarchy" or whatever crusade it is you are on.First you say that most people in games known to be problematic are males, then you bash me for pointing out the fact that the overwhelming majority of toxic people in online games are males, and that the underlying problem is what's usually referred to as "toxic masculinity".
If you truly believe shitty behavior in gaming would only come from men, you are absolutely delusional. And probably blind to the irony of trying to paint masculinity as toxic.
Most reports of harassment and stories about people being douchebags in a competitive game tell about that person being male? What a surprise, in games that have a player base that is 80% (or more) male...
That makes obviously no sense. Other than it's the expected reaction of people that are part of the problem, either actively or passively, by defending these people or ignoring the issue to exist in the first place. I just wonder...if I am making all of this up, how come that many games publishers put in place measures to combat a problem that according to you and some other posters here, doesn't even exist?
Honestly, the gender issue is important only because it's required to understand what the issue ultimately roots in, and you cannot solve any problem without realizing its root causes. Not every male is an online bully. But almost all online bullies are males, and to solve the problem we need to talk about the difference between toxic and healthy masculinity. It's just a fact. Get mad at me in the "Just shoot the messenger and the issue will go away" fashion, if you want to. It's not that I would care. Honestly not.
As a general remark: I got quite some experience with bullies, both online and offline. And honestly, if I had a dime for every time I heard the line "Take a chill pill! It's just a game!!!" when somebody tried to excuse being an asshole in a game, I'd be rich. Thing is that that people don't magically change their personality when they log into an online game. If somebody behaves like a complete piece of crap in a game, a complete piece of crap is who they really are. The people that are part of the problem obviously don't like to hear that, so they get all defensive and aggressive when somebody points that fact out. As if a nice person would ever log into a game to troll others. Sorry, but no, that doesn't happen. Only assholes do that. As in real life assholes. So no, I don't need to take a chill pill. The people who deny the issue to exist need a reality check and acknowledge that a great many humans just aren't nice, and we need sufficient means to deal with them. Both in real life and in online games, where the prevailing culture is still in Three-Monkeys-Mode.
Valve making steps to address toxic behaviour on Counter-Strike: Global Offensive
8 Feb 2020 at 5:26 am UTC Likes: 2
8 Feb 2020 at 5:26 am UTC Likes: 2
Quoting: einherjarI have no clue about their skin color, nor that it matters. You can't really see that stuff in chat, or in voice com. Shocking, I know! But what I can tell you is that in the cases I was able to ascertain their gender, 100% of the people that ever harassed me online were male. To you and your personal version of reality, it might be nonsense. To me - you're probably a part of the problem. Among things because your post made it evident that you're clearly in denial mode, because you felt a need to ridicule my point like that instead of addressing it in a mature fashion. Gosh, were have we seen THAT rhetoric before?Quoting: KimyrielleOh I think you forgot to mention that it is WHITE toxic masculinity! Of course women (and divers people?) do never show toxic behavior. Masculinity is the root of all evil (at least in the gaming world)!Quoting: SalvatosInteresting, but I hope it doesn’t start penalizing people who make frequent legitimate reports... I would expect people who are frequently targeted by reports to be weighted down instead.... The toxic masculinity (and that's what we're talking about here in the end) that has more or less defined gaming culture since its inception needs to be finally removed from it.
It is really sad, that you bring this nonsense into the discussion. Hope you can find the irony.
Valve making steps to address toxic behaviour on Counter-Strike: Global Offensive
7 Feb 2020 at 4:40 pm UTC Likes: 2
There also does not seem to be a mechanism to punish abuse of the reporting system, which also would be indicated by a low successful reports rate.
The above is assuming that human moderators look at the reports to begin with. If it's fully automatic, it's garbage to begin with, as it would be prone to be abused by the very people it's designed to combat.
In the end, the system is not nearly radical enough for me. Toxic players shouldn't be just muted, they should be perma-banned using a three-strikes system. Two warnings and you're out. Forever. The toxic masculinity (and that's what we're talking about here in the end) that has more or less defined gaming culture since its inception needs to be finally removed from it.
7 Feb 2020 at 4:40 pm UTC Likes: 2
Quoting: SalvatosInteresting, but I hope it doesn’t start penalizing people who make frequent legitimate reports... I would expect people who are frequently targeted by reports to be weighted down instead.My thoughts exactly. They build a system that relies on people reporting bad behavior and then they take that exact component out of the system by starting to downplay/ignore the people that actually help the system to work. That makes no sense to me. The correct way to do it would be to look at the percentage of successful reports (number of reports that got verified by the moderators as legit, divided by that person's total number of reports) and start ignoring people who file a high number of baseless reports that got tossed out by the mods.
There also does not seem to be a mechanism to punish abuse of the reporting system, which also would be indicated by a low successful reports rate.
The above is assuming that human moderators look at the reports to begin with. If it's fully automatic, it's garbage to begin with, as it would be prone to be abused by the very people it's designed to combat.
In the end, the system is not nearly radical enough for me. Toxic players shouldn't be just muted, they should be perma-banned using a three-strikes system. Two warnings and you're out. Forever. The toxic masculinity (and that's what we're talking about here in the end) that has more or less defined gaming culture since its inception needs to be finally removed from it.
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