Latest Comments by Kimyrielle
Spellcaster University will have you build a university of mages, will support Linux
16 November 2018 at 5:07 pm UTC Likes: 3

I have mostly phased out backing Kickstarter projects. Even if I can't say that a lot of them have failed (only one really didn't deliver anything at all, and one other resulted in a sub-par quality game), but my main motivation back then was to get Linux gaming going, so I backed pretty much every project promising it.
These days, a large portion of all Indie and small-studio games make it to Linux, so that's not as much of an issue anymore. We can be picky now. And I honestly got wary of the widespread practice of promising Linux support and then deliver it way, waaaay, waaaaaaay after the Windows version. I am still waiting for Bards Tale IV and Battlemech. The one bright spot was Underworld Ascendant, which is installing while I am writing this - a same day launch with Windows (*hugs Underworld devs*).

Everyone else is like "Yeah, we're bringing this game to Linux, same day! Promise". Then they develop a Windows game on Windows using Windows middleware and developers who never booted a Linux installation in their life, and wonder why it's not magically compiling on Linux. They go "Oh, we're experiencing unexpected (haha!) issues, and we really want to finish the Windows version, because that's what our main audience is." They spend 3 months finalizing the Windows version, 3 months beta-testing it and 3 more months fixing and polishing it. After that, they decide to make (previously unannounced) versions for 3-4 different consoles and spend another 6 months making these. Then they suddenly remember that they wanted to release the game on Linux too. They work 2 weeks on it just to get it finally done and we get a half-arsed Linux port released shortly before the game sees its first -75% sale on Steam, because at this point its THAT old already! \o/

I do appreciate them being honest and telling us from the get-go that this is how it will be with this game. I am still not going to back it. When it's out on Linux, I might have a look at it...

Total War: WARHAMMER II will release for Linux on November 20th
16 November 2018 at 4:35 pm UTC Likes: 3

Cool! Which Total War game will they work on next? :P

Feral Interactive are teasing a new Linux port, time to start guessing
15 November 2018 at 6:23 pm UTC Likes: 3

Quoting: pete910
Quoting: rustybroomhandleIf it is Shadow of the Tomb Raider, they better reveal it soon because they are losing sales in droves to Steam Play.

This is why Wine/Steam play is a double edged sword.

Wine has it's place for older unsupported software but I get the feeling that devs will make their game work in steamplay and claim Linux support. Which in turn will hit devs like Ferral as they will be deemed unneeded.

I still wont by a game even if it does work in wine/steam play well, the old saying "No tux NO bucks!"

In a world where 100% of all Windows games would run in Proton in a way that's 100% indistinguishable from running it in Windows...why would it still matter if the port is native?

Because that's what Valve wants to do.

Feral Interactive are teasing a new Linux port, time to start guessing
15 November 2018 at 4:12 pm UTC Likes: 3

Did they publish a new Total War game already?

Obsidian Entertainment and inXile Entertainment have officially joined Microsoft
13 November 2018 at 8:41 pm UTC Likes: 3

Yeah, why would the world want medium sized studios anyway! Or any smaller business that doesn't completely dominate both its market and its customers. Bigger is better, right?

...

Right...

Feral Interactive are asking you to send the game port suggestions again
13 November 2018 at 6:39 pm UTC

1. Shadow of the Tomb Raider
2. Fallout 4
3. Divinity Original Sin 2
4. Hitman 2
5. Red Dead Redemption 2 (yes, I know how likely THAT is)

DXVK 0.92 is out with fixes for LA Noire, Shadow of the Tomb Raider and more
12 November 2018 at 5:16 pm UTC

Shadow of the Tomb Raider runs with this? I thought Denuvo prevented any game using it from running in non-Windows systems?

Snapshot Games have cancelled the Linux version of Phoenix Point
9 November 2018 at 6:12 pm UTC Likes: 26

What a pile of BS.

- They don't need to officially support distros other than Ubuntu. Most devs don't, so that's fine. 10/10 on the lame excuse scale.
- If they aren't using a rubbish engine, it can export to openGL as well as DX. I am not aware of any major engine that can't in 2018. And a small studio not using a standard engine should probably be a punishable offense in the first place.
- Drivers? Eh, it seems to be ok for the devs that published these other 3,000 Linux games.

On top of that, they took crowdfunding money when advertising Linux as a target platform. Now they said "Haha, sucks to be you, but we're not making it because we don't feel like it anymore." They really should start considering such practices fraud, because that's what it is.

Theme park builder 'Parkitect' had another nice beta update recently
8 November 2018 at 4:45 pm UTC Likes: 1

I got it very early on, and must say that the devs really know what they're doing. It's really a cute little game, and it's getting better and better.

Unreal Engine 4.21 is out, now defaults to the Vulkan API on Linux
7 November 2018 at 6:51 pm UTC Likes: 5

It IS odd that they added Linux support to their engine, but their own games do not make use of that feature. Not that I personally miss Fortnite. But it's popular, so it would be nice to have it support Linux. Our AAA games list is still short and probably the biggest remaining hindrance for Linux adoption these days.