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Latest Comments by Kimyrielle
Shadow of the Tomb Raider Definitive Edition arrives on Linux on November 5th
15 Oct 2019 at 7:21 pm UTC Likes: 1

Quoting: Liam Dawe
Quoting: Kimyrielle*snip*
I'm sure I've seen you post something like this before, more than once...
I guess I might have? It just seems to get worse by the day, so this release reminded me of the less-than-awesome state of big-box native titles. Sorry if I have annoyed you (and judging by you pointing it out, I assume that I have). I will just shut up, I guess? In my defence, if people are discouraged from making the same point more than exactly once, I guess we need to stop discussing Proton and WINE in general, and several other Linux gaming topics too, as people tend to make the same pro and con points over and over there as well?

Feral, Aspyr and VP were pretty much the only ones doing AAA for us anyway. They all slowed down for one reason or another. VP do...well nothing? Aspyr do hardly anything either except update Civ and Borderlands 2/TPS (although Linux is STILL waiting on that) and Feral branched out to mobile and Switch as well.

Edit: Actually Aspyr also branched out to Switch now too.
I remember Aspyr announcing to move towards publishing original games a year back or two. I guess they still do Civ VI DLC ports because of their existing contract for that game, but I haven't seen them doing anything else substantial since back then, yes.
VP I remember getting burnt by users for that less-than-ideal Witcher II port they did using their translation layer. Not sure if that was enough to discourage them, but yes, I haven't seen much from them lately, either. Feral is the last porting house still doing ports for 3rd party publishers AFAIK, and their annual output is a fraction of what it once was. I am not privy to their numbers of course, but I can only guess that mobile and Switch games are more profitable than porting games to Linux a year after they appear for Windows...

Shadow of the Tomb Raider Definitive Edition arrives on Linux on November 5th
15 Oct 2019 at 6:47 pm UTC Likes: 1

Is it just me, or is this November release actually the first Top 10 AAA title of the year getting a Linux port? oO

(and yes, I know that technically it's LAST year's Top 10 title, even. :S)

I really welcome this release and don't want to be a Negative Nancy, but at the same time I am a bit sad that native Linux ports of AAA games seem to be sort of dead. And if we're still getting any at all, they so old that you could almost call them retro-games. I honestly don't know if a lot of people are willing to wait THAT long to buy the game from Feral. I freely admit that I bought this game last year when it was new, same as with its predecessor. I am willing to wait a few weeks or even a couple months for a native game, but a year is just way over top for me.

Honestly, I catch myself more and more buying Windows games again (which I had completely stopped doing during the 2-3 golden years of Linux gaming we've had a while back), and play them with Proton, which - let's be open for a second - seems to become the go-to solution for Linux gaming, if we like it or not.

The Internet Archive website has added another 2,500 MS-DOS games
15 Oct 2019 at 4:52 pm UTC

Quoting: mahThis project really legal?
I seems, they can't clear copyright problems.
They didn't say in their announcement, but I can't imagine that it's technically legal, at least I can't remotely begin to imagine the manpower and time needed to track down and contact hundreds of copyright holders to get the necessary permission. And even if it's abadonware, you still cannot make it available in such way without permission. Copyright law is really clear about that you cannot do ANYHING with a protected work, unless with explicit permission or when the law explicitly allows it.

OTOH, I can't see anybody suing them over it, either. These games have no commercial value anymore.

Fantasy tavern management sim 'Crossroads Inn' to release on October 23rd
9 Oct 2019 at 4:27 pm UTC Likes: 1

I am pretty sure I will get this. Sounds fun and different!

Things are going downhill for the Atari VCS as Rob Wyatt quits
8 Oct 2019 at 2:50 pm UTC Likes: 6

The only people I feel more sorry for than than the one who backed this project, are the ones who washed hundreds of dollars down the drain to buy starships for a certain space game that will arrive not before the end of their life-expectancy...

Alen Ladavac, co-founder of Croteam has left to join the Google Stadia team, plus other Stadia news
7 Oct 2019 at 2:45 pm UTC Likes: 1

I have no plans to get game streaming, either now, or in the future. While I am kinda used to not really owning my games, as I am mainly a MMORPG player, I don't see the point of steaming games. A decent gaming PC doesn't cost as much anymore as it used to, and with the slow death of Moore's Law, they also last much longer these days. But I can do without additional lag caused by offloading even the stuff that my local game client can handle just nicely. I just don't see a valid use-case for game streaming.

Paradox are updating Crusader Kings II to bring 64bit support, plus a new Paradox game coming
3 Oct 2019 at 4:24 pm UTC

One of the reasons why Paradox is by far my most favorite publisher is that they keep their games alive for a good portion of eternity.

About the new game - I would hope for a modern day strategy title, for a change. Since the world is headed towards World War III anyway, they can get some inspiration from contemporary events, I guess?

FOSS game engine Godot Engine just gained a new Platinum sponsor
3 Oct 2019 at 4:13 pm UTC Likes: 1

Quoting: TheSHEEEPI don't want to wait X years for 4.X to come out
If I am not totally mistaken, 4.0 is supposed to get released in 2020, which is not THAT far in the future. :)

Personally, I can't comment much on the 3D side of things, but I am using Godot for two 2D projects, one retro, one more modern style, and find it to be a wonderful engine for these purposes. I suppose it's safe to say that Godot is more suited for 2D games at this time, though. To be fair, the engine is geared at smaller studios, so I guess 3D just wasn't a priority for the longest time - complex 3D projects tend to be out-of-budget for smaller studios, after all.

Valve updates Counter-Strike: Global Offensive for French players to deal with loot boxes
3 Oct 2019 at 2:59 pm UTC Likes: 1

Quoting: Guest
Quoting: Kimyrielle
Quoting: GuestIf you don't want to gamble to get something good just go to the market and buy the item you're after.
You do realize that the overwhelming majority of these lootbox-driven games makes these desirable items available ONLY through gambling, yes?
Yes, I have no problem with gambling. The way I see it is everything Valve sells is completely unneeded to have a full experience in the game. If you want to play your chances to get a skin I have zero issues with that any more than I have zero issues with going to your local convenience store to buy a lottery ticket. If it was required to have a full experience in the game I would feel otherwise.
I don't have a problem with gambling, either. But any game containing gambling mechanics would need to get an automatic NC17 rating to bring it in line with real-life gambling laws. Also the developers would need to publish the drop lists including the chances for any item to drop, just as casinos are required to tell you your chances to win.

Why people here defend the continued desire of Valve and other developers to lure minors into gambling is beyond me, really. Can't have the cake and eat it. If developers want to cash in on human weakness, they need to accept that the cannot sell such a game to minors, period.

Valve updates Counter-Strike: Global Offensive for French players to deal with loot boxes
2 Oct 2019 at 1:27 am UTC Likes: 3

Quoting: einherjarPut the skins in the Community market and sell them for money to the gamers.
Why is that so difficult?
Lootboxes are more profitable. People want this awesome shiny weapon skin that drops only from these silly boxes, so they open box, after box, after box. Just. One. More. Box. It. Must. Drop. Eventually.... MUST!!! And with every mouse-click, 3-5 bucks go down the drain and more of the useless junk that makes up 99.999% of the drop-table fills the player's inventory...

When they finally get it, they have not realized that they spent $300 on that awesome shiny weapon skin.

If they'd sell that weapon skin in the store with a $300 pricetag, players would (rightfully so) call them clinically insane.

Yes, it's essentially fraud, but since it's not (yet) illegal, I guess the term being used by them is "ingenious business model"