Latest Comments by Kimyrielle
Heroes of Hammerwatch released on Steam for Linux, no GOG release due to missing Galaxy
2 Mar 2018 at 3:39 pm UTC Likes: 14
2 Mar 2018 at 3:39 pm UTC Likes: 14
In that context I find it funny how so many people here continue to bash Steam for its "evil DRM" and hype GOG - when in truth we have to thank Steam for having decent gamings options on Linux these days, while GOG never gave a flying fish about us, and their own parent company is refusing to port its games to Linux.
Just saying.
Just saying.
Wine PBA looks like a promising set of patches to improve Wine performance
2 Mar 2018 at 3:35 pm UTC Likes: 2
2 Mar 2018 at 3:35 pm UTC Likes: 2
There is no real need to install standalone Steam in Lutris, as it's considered a "runner". Lutris will actually install Steam only once (the first time you install the runner) and then every other game using Steam will get installed into it, so all your games are in the same context.
I recently installed Lurtis to replace PoL which has been unmaintained for a while and is borderline unusable now (it habitually fails to properly install Winetricks components) and I can't say that I am unhappy with it. I got some games to run with Lutris I struggled with getting installed before.
On topic:
That's awesome news! I hope the patches make it into WINE proper soon!
I recently installed Lurtis to replace PoL which has been unmaintained for a while and is borderline unusable now (it habitually fails to properly install Winetricks components) and I can't say that I am unhappy with it. I got some games to run with Lutris I struggled with getting installed before.
On topic:
That's awesome news! I hope the patches make it into WINE proper soon!
The situation with 'Underworld Ascendant' and Linux support is currently a little confusing
28 Feb 2018 at 4:15 pm UTC
28 Feb 2018 at 4:15 pm UTC
I backed it, so I guess I would get it no matter what.
It still sounds weird to make a working Linux client and then not sell it. Why would anyone in their right mind pass on additional profit?
It still sounds weird to make a working Linux client and then not sell it. Why would anyone in their right mind pass on additional profit?
Work is under way to get proper Steam Controller support in the Linux Kernel
28 Feb 2018 at 4:12 pm UTC Likes: 7
Yes...yes, it is.
28 Feb 2018 at 4:12 pm UTC Likes: 7
Quoting: Shmerl*looks at Apple*Quoting: GuestBecause Valve want/need you to use their Steam client.Tying hardware to clients is obnoxious.
Yes...yes, it is.
Godot Engine to work on Vulkan support
27 Feb 2018 at 6:20 pm UTC
27 Feb 2018 at 6:20 pm UTC
From what I heard, some developers are keen on -either- DX12 or Vulkan right now. Some voiced that DX11 is "good enough" and low-level APIs aren't worth the additional trouble.
If that holds true, Vulkan might not turn out to be the perfect solution for cross-platform development we hoped for, and we'd still face the issue that DX11 is both the better API and massively more popular than OpenGL.
Still glad to see that they're going to add it!
If that holds true, Vulkan might not turn out to be the perfect solution for cross-platform development we hoped for, and we'd still face the issue that DX11 is both the better API and massively more popular than OpenGL.
Still glad to see that they're going to add it!
The free to play MMO 'Tale of Toast' has launched, with some major scaling issues
27 Feb 2018 at 6:11 pm UTC Likes: 1
27 Feb 2018 at 6:11 pm UTC Likes: 1
Not my cup of tea, and it will probably die soon enough anyway. MMOs tend to be utterly boring unless they can draw in a few hundred thousand players and I can't see how a cheap Indie production would ever be able to pull that feat off. Particularly one that seems to be an equal opportunity offender in combining infantile art with hardcore gameplay. What target audience is that sort of game even aimed at?
MMO devs these days seem to be obsessed with this strange notion that old-school MMOs were somehow better, when they in fact appealed to a tiny fraction of MMO players. Most present day MMO players wouldn't have touched Ultima Online or Everquest with a ten foot pole. And yet they bring back all these hardcore features that died for a reason.
I guess I will just continue playing GW2 and Star Trek Online in WINE. The good thing about nobody making a good MMO anymore is that all existing major MMOs run quite flawlessly in WINE. \o/
MMO devs these days seem to be obsessed with this strange notion that old-school MMOs were somehow better, when they in fact appealed to a tiny fraction of MMO players. Most present day MMO players wouldn't have touched Ultima Online or Everquest with a ten foot pole. And yet they bring back all these hardcore features that died for a reason.
I guess I will just continue playing GW2 and Star Trek Online in WINE. The good thing about nobody making a good MMO anymore is that all existing major MMOs run quite flawlessly in WINE. \o/
Stellaris 2.0 'Cherryh' patch & Stellaris: Apocalypse expansion released, over 1.5 million copies sold
22 Feb 2018 at 3:39 pm UTC Likes: 6
22 Feb 2018 at 3:39 pm UTC Likes: 6
Quoting: KelsThis sounds like the base game without any expansions is now much better than when it was first released.This is -very- common for Paradox games. They sell DLCs (which some people hate them for), but release lots and lots of features for free as well. The haters can bash them for their approach as much as they want, but in truth everyone profits, even the players who never buy any DLC.
Total War Saga: Thrones of Britannia confirmed for Linux, from Feral Interactive
19 Feb 2018 at 4:19 pm UTC
19 Feb 2018 at 4:19 pm UTC
I am torn on seeing yet another TW game being ported. On one hand, strategy is hands down my favorite singleplayer genre (second only to MMOs), and it's a blessing to have such a great selection of strategy games available on my OS of choice. On the other hand, we have some glaring gaps elsewhere that still needed filling. Such as aforementioned MMOs, but also RPGs in general. If I knew that Feral can and will churn out another dozen AAA games this games, I'd still welcome this release - but if this is going to be one of three high-profile ports we will be getting in all of 2018 (like 2017 felt to me), I'd have opted for something else, given the choice.
Wine 3.2 released with gamepad improvements and more Direct3D work
18 Feb 2018 at 5:05 pm UTC
18 Feb 2018 at 5:05 pm UTC
Sooo...what keeps them from merging the Staging patches into the main branch anyway? If they have been used for that long, should think they are proven to work, no?
Wine 3.2 released with gamepad improvements and more Direct3D work
17 Feb 2018 at 5:02 pm UTC
17 Feb 2018 at 5:02 pm UTC
Which gaming relevant patches are in Staging that didn't yet make it to the main branch?
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