Latest Comments by Kimyrielle
Rise of the Tomb Raider is now officially available on Linux, here’s a look at it with benchmarks
19 Apr 2018 at 3:24 pm UTC Likes: 1
19 Apr 2018 at 3:24 pm UTC Likes: 1
Glad that it's finally here! I hope Feral is going to make some money off it, considering how extremely late this port is. I assume a LOT of Linux gamers already gave up on ever seeing a port and bought it for Windows or console instead. At least I hope they won't need three years to port the upcoming third part...
Performance looks good, too. Given that it's Vulkan and not OGL, what can the remaining 10% gap to Windows be explained with anyway? Our GPU drivers not being as optimized as the Windows ones? Wrapper overhead? Both?
Performance looks good, too. Given that it's Vulkan and not OGL, what can the remaining 10% gap to Windows be explained with anyway? Our GPU drivers not being as optimized as the Windows ones? Wrapper overhead? Both?
Steam revamps profile privacy settings, Steam Spy no longer able to operate
11 Apr 2018 at 2:37 pm UTC Likes: 4
11 Apr 2018 at 2:37 pm UTC Likes: 4
The poor privacy controls were the reason why I didn't add friends to Steam at all. I don't want to broadcast all over the world which game I am playing when, and for how long. I wonder why people thought that's anyone's business?
I guess I can handle this a bit more relaxed now. Seems Cambridge Analytica made some people think after all, huh?
I guess I can handle this a bit more relaxed now. Seems Cambridge Analytica made some people think after all, huh?
Parkitect beta 5 is out with a night mode that makes your park look awesome
3 Apr 2018 at 5:29 am UTC
3 Apr 2018 at 5:29 am UTC
I love where this game is going, but they NEED to implement a way to change key binds before it is going live. I HATE having to hold down a key to pan the camera.
Factorio will have a price increase this month and leave Early Access soon
3 Apr 2018 at 5:27 am UTC
3 Apr 2018 at 5:27 am UTC
Quoting: PatolaI am curious, what would be the reason for a "no sales" policy?Arrogance.
Valve has removed the Steam Machine section from Steam
30 Mar 2018 at 4:00 pm UTC Likes: 9
30 Mar 2018 at 4:00 pm UTC Likes: 9
With Steam Machines being more or less officially dead now, the one danger we now face is that some publishers who entered the Linux market -because- of Steam Machines could possibly decide to give up on us. Valve pushed Linux support as a long-term investment, as the upcoming chance to gain a foothold in a new console market not controlled by MS or Sony. This perspective is gone and we are still the 1% market we started with. I doubt this will help convincing studios who didn't try publishing on Linux yet to give us a chance. All this push and support we got, all the improvements Linux gaming has seen didn't change the fact that our market share didn't go up one bit. That's...bad. If we want to be a sustainable platform, we can't remain at 1% forever and hope bigger studios will take us for serious.
On the positive end: While a few years ago it seemed that the PC vs consoles war would eventually be won by consoles, this is no longer the case. PC gaming is stronger than ever, and PCs consistently remain the technologically superior platform. It's the -consoles- who seem to be the dying species of dinosaurs these days. Stationary consoles are fading even in Japan...the country that invented them. Smartphone gaming and hand-held consoles is the big thing now, and these aren't directly competing with PC gaming, in contrast to PS4 and XB1. Valve might have stopped pushing Steam Machines for the simple reason that they don't see them as a critical factor anymore. If we keep seeing them pushing SteamOS (at least in their typical Valve turtle speed), it is probably the latter. Valve's push -still- got Linux in a position where it can realistically replace Windows as a gaming platform. Which is what they wanted. But in order to maintain that looming pressure on Microsoft, Linux needs to keep going. Valves knows that. Who knows - I wouldn't be surprised to see SteamOS making a resurgence, one day: As a pre-installed OS on Steam-branded PCs.
On the positive end: While a few years ago it seemed that the PC vs consoles war would eventually be won by consoles, this is no longer the case. PC gaming is stronger than ever, and PCs consistently remain the technologically superior platform. It's the -consoles- who seem to be the dying species of dinosaurs these days. Stationary consoles are fading even in Japan...the country that invented them. Smartphone gaming and hand-held consoles is the big thing now, and these aren't directly competing with PC gaming, in contrast to PS4 and XB1. Valve might have stopped pushing Steam Machines for the simple reason that they don't see them as a critical factor anymore. If we keep seeing them pushing SteamOS (at least in their typical Valve turtle speed), it is probably the latter. Valve's push -still- got Linux in a position where it can realistically replace Windows as a gaming platform. Which is what they wanted. But in order to maintain that looming pressure on Microsoft, Linux needs to keep going. Valves knows that. Who knows - I wouldn't be surprised to see SteamOS making a resurgence, one day: As a pre-installed OS on Steam-branded PCs.
Neverwinter Nights: Enhanced Edition is now officially out with day-1 Linux support
28 Mar 2018 at 4:52 am UTC
28 Mar 2018 at 4:52 am UTC
Bad news (at least for those of us using 4k screens) - the Linux version has a severe UI scaling issue that makes your mouse clicks mismatch the pointer position.
Good news - they are working on it.
Good news - they are working on it.
Neverwinter Nights: Enhanced Edition is now officially out with day-1 Linux support
27 Mar 2018 at 9:27 pm UTC
Personally, I think the trade-off was very acceptable and a smart move by NWN devs.
27 Mar 2018 at 9:27 pm UTC
Quoting: etonbearsThe biggest problem was that NWN1 mods were based on assembling playing areas from pre-existing rectangular tile sets, for both interior and exterior scenes, which could be quite limiting even 15 years ago. It produces OK interiors, as one is generally accustomed to rectilinear architecture, but creating good exterior areas is challenging.The simplicity allowed single creators to rapidly make a large numbers of areas though, which I believe had no small part in drawing in so many creators. NWN2's area editor was more powerful, but also much more tedious to use. I don't believe it's a coincidence that NWN2 had dramatically fewer games made with it than NWN. And both editors don't remotely compare to full-blown game engines, where you can't even build a garden shed in any reasonable amount of time.
Personally, I think the trade-off was very acceptable and a smart move by NWN devs.
Neverwinter Nights: Enhanced Edition is now officially out with day-1 Linux support
27 Mar 2018 at 9:03 pm UTC
27 Mar 2018 at 9:03 pm UTC
Bought it. For full price, which I normally don't do. In return, I -really- hope to see the Toolset on Linux on day!
Game engine Construct 3 adds a remote preview, new runtime is coming to improve game performance
21 Mar 2018 at 4:27 pm UTC Likes: 2
21 Mar 2018 at 4:27 pm UTC Likes: 2
I guess publishers love subscriptions because they make people pay a LOT more over time, without them noticing it. I am pretty sure the average WoW player would faint if they calculated how much money they sunk into the game since it launched.
But yeah, to me it's a dealbreaker. I don't subscribe to anything unless the service itself is of a reoccurring nature. Newspapers are. Cable TV is. Software isn't.
But yeah, to me it's a dealbreaker. I don't subscribe to anything unless the service itself is of a reoccurring nature. Newspapers are. Cable TV is. Software isn't.
Epic Games releases the assets from Paragon, for Unreal Engine developers
21 Mar 2018 at 2:26 pm UTC Likes: 3
21 Mar 2018 at 2:26 pm UTC Likes: 3
12 million? oO
No wonder that most Indie games look so bad. I don't think they can blow 12 million on art assets...
Can these be used in other game engines (*cough* Godot), or did Epic disallow that?
No wonder that most Indie games look so bad. I don't think they can blow 12 million on art assets...
Can these be used in other game engines (*cough* Godot), or did Epic disallow that?
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