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Latest Comments by Kimyrielle
Cities: Skylines - Content Creator Pack: Art Deco DLC is now available
1 September 2016 at 9:16 pm UTC

Quoting: ColomboOne thing that I really hate on Cities Skyline, or rather two compound things are:
1. Little functionality in buildings. You have major stuff and thats all. You have hospitals, death people, trash, electricity and so on. Thus, except graphically (and geographically), there is a little difference between cities.
2. Most of stuff is locked until enough people are living in your city.
-- Common, why I can't have something like high-tech industry, for example high-tech farming industry, where a lot of educated people are living? With research labs, GMO and everything like that? And from start? I need to first put low density areas, I can't build decent plant, recyclation unit, water purifiers.... until I have enough people living in my city. What?

This makes a lot of cities look and behave the same.

At the beginning they overdid the restrictions a bit. No four-lane roads? No schools? No village hospitals? Come on, even really small town have them. But I can see why high tech companies wouldn't settle in hamlet sized villages. They don't in real life either. You need to offer some infrastructure and some amenities for companies and their employees to want to settle there. There is also no reason whatsoever to build high density in towns that have all the space in the world to expand. That's true for pretty much -all- small towns.

Cities: Skylines - Natural Disasters expansion announced, mother nature is pissed
18 August 2016 at 8:20 pm UTC

Quoting: numasan(my largest cities have ~150.000 citizens)

That's actually a cosmetic pet peeve of mine I wish they'd improve. We build cities that look and feel as if they had 5-6 million population, but the games tells you it's 200,000. :S

Cities: Skylines - Natural Disasters expansion announced, mother nature is pissed
18 August 2016 at 7:09 pm UTC Likes: 1

Considering that disasters were the last and only thing EA's joke of a city builder had still going over Cities Skylines, adding them doesn't surprise me much. Like you, I am super disappointed with how they implemented the winter features (I still hope they will eventually see the errors of their ways and change it, so we can use them on every map), but this is still one of my favourite games, so I will buy the DLC.

No Man's Sky has been shown to work rather well in Wine on Linux
17 August 2016 at 2:58 pm UTC

Quoting: manero666*snip*

While all what you said is true, the basic problem for me is that WINE is a -theoretical- solution to make Windows games run in Linux. In practice...it doesn't work. At least not well. Look at the list of "platinum" quality games. It's short. Very short. And that's the only games that I consider to work reasonably well in Wine. Even the "gold" quality ones usually have huge issues. Yes, they might run. But not in a way that makes you feel happy with the experience. For example, Guild Wars 2 was marked as gold, but the game ran with 15-20 FPS, which is totally unplayable in practice. It also crashed -much- more often compared to running it in Windows. Star Trek Online (also tagged gold) needs literally 10-15 mins to even start and freezes lots as well. Really, if a game isn't on the Platinum list, there is no need to even try. And I am not even getting into the circumstance that barely any game just installs easily in Wine. Usually it involves a lot of fumbling with the configuration and lot of trial and error and a lot of frustration.

As I said above, I really respect the dedication and effort that went into WINE. I don't want to diss on what they accomplished. But for me, the solution to get Windows games to run isn't WINE and probably never will be. It's dual booting. And hoping that one day I will stop feeling the urge to play Windows games entirely.

No Man's Sky has been shown to work rather well in Wine on Linux
17 August 2016 at 5:15 am UTC Likes: 1

Wine is more miss than hit for me. I appreciate the effort that went into that piece of software, but of all the games I ever tried running with it, the only one that worked well enough not to make me just give in and boot into Windows was Guild Wars 1. And that's a long, long time ago. I am not too far off being able to let go of Windows. All I personally need is one good AAA MMORPG and maaaaaybe, if I can make a bold wish, Bethesda's RPG games. Everything else I need, I already got. I am usually more concerned about entire genres not available for Linux, not any particular game - and the biggest sore for me is still the complete lack of any decent MMO. I actually tried to run some of them in Wine...but...let's just say I still have my Windows partition.

On topic - No Man's Sky I'd buy if it comes as a native port, but I am not hyped enough about it to try make it run in Wine, or even buy it in the first place as long as it doesn't support Linux.

Some thoughts after finishing episode 4 of Life is Strange on Linux
15 August 2016 at 7:55 pm UTC

Quoting: arvigeusI am the one who usually rushes to YouTube for every puzzle.

That's me playing adventure games. Well, at least these days. I used to play adventures pretty much since the genre was invented (yes, all the way back to Infocom's stuff). And I never needed walkthroughs. Back in the days, the puzzles could be solved by rational thinking and exploring the scene. A bit of Sherlock Holmes here and Lara Croft there. These days? Apparently many devs feel the need to artificially extend the hours required to complete their games by inventing extremely irrational and extremely obscure puzzles. I am usually proud of my problem solving skills and logical thinking, but I am the first to admit that modern adventures tend to frustrate the hell out of me. When I see a locked door, I am looking for a key. But modern adventures make you open a door by looking for a fishing rod, catch a salmon, and use the salmon to make a Grizzly bear charge into the door and breaking it open, after first going to the zoo and help the bear escape its cage.

And then came Life is Strange. I never needed a guide for that game. Not once. I really, really appreciated a game focusing on good storytelling, not artificially delaying my progress with stupid, irrational puzzles. Other than (most of) the writing, that's the thing that I most liked about the game.

Some thoughts after finishing episode 4 of Life is Strange on Linux
15 August 2016 at 6:40 pm UTC Likes: 2

I absolutely hated the ending (weak, unoriginal and completely predictable are the nicer things I can say about it), but this game is still one of the best adventures ever made. The ending didn't change my opinion about the game. It might have made me decide not to play it again, but that's all. 4 was probably the best episode.

Snow Horse released with Linux support recently, it sits firmly in my 'whut' pile
15 August 2016 at 2:44 pm UTC

I usually tend to assume that software like this is the result of Coding Under Influence.

What have you been playing recently and how is it?
11 August 2016 at 9:55 pm UTC Likes: 1

Stardew Valley has me hooked right now. As in really hooked.

Random Access Murder is quite possibly the most annoying game ever made
7 August 2016 at 3:33 pm UTC

Quoting: Teal
Quoting: KimyrielleHonestly? It looks like a 12 year old tried to explore game programming in the late 80s and thought it's ok to publish the results. Indie publishing brought us games like Stardew Valley and Prison Architect, and that's a good thing for sure, but for every indie pearl there are 10 other games made by untalented hacks without any design talent whatsoever that makes us wish back for the times when games got quality filtered by professional publishers. Like...this one. Whoever made this joke of a game should put their "talents" to better use. I dunno what. Really anything but making games. Don't worry Liam, it's perfectly ok to call out rubbish games like this one as what they are - rubbish that never should have been published.

Why is it such a problem? You can, just, you know, not play the games you don't like, as it's always been? And don't talk like back in the "good old games" lot of garbage trash didn't get published, because it definitely did. The apparent entitlement to be OFFENDED about every unfinished game that gets released baffles me.

If I didn't completely misread the posting, this is a FINISHED product. I have no problem with Early Access and purchased several unfinished games if I believed in their quality, and backed even more on Kickstarter. What I find borderline offensive is the verve of some people to hack together the gaming equivalent of Hello World and publish it, as if their drivel would somehow deserve to be sold on the same shelf as Civilization, Tomb Raider, Prison Architect or Stardew Valley. Honestly, I would find some more self restraint of (wannabe) developers to be a good thing. And I don't question their right to publish rubbish games, I question their decision to actually make use of the right when they better shouldn't.

I do concede that professional publishers have sold their share of rubbish games too, though. It's really not just an Indie problem. But like with writing, self-publishing has made it a larger problem than it used to be.