Latest Comments by Kimyrielle
Neil deGrasse Tyson's Space Odyssey apparently will come to Linux
19 Jun 2017 at 6:19 pm UTC Likes: 2
19 Jun 2017 at 6:19 pm UTC Likes: 2
It's generally unsafe to hand money to a development team with no proven track record. People doing that need to acknowledge that there is a very strong chance that such a project will fail. There might still be grounds for doing it anyway if people -really- want that project to happen, but they should treat it like the subprime investment it is.
Personally I have backed quite a number of projects, but my personal rule is never to give money to a team unless they have a proven track record as game developers in general AND can show me convincing evidence that they are able to deploy on Linux.
Personally I have backed quite a number of projects, but my personal rule is never to give money to a team unless they have a proven track record as game developers in general AND can show me convincing evidence that they are able to deploy on Linux.
IO Interactive retains the rights to HITMAN and becomes fully independent
16 Jun 2017 at 6:58 pm UTC Likes: 6
16 Jun 2017 at 6:58 pm UTC Likes: 6
I am totally not sure if this is good news. Actually more the opposite. Square Enix is quite Linux friendly. Until proven otherwise, we have not the slightest reason to believe that IO will be the same. They are a Windows-only studio having made nothing but Windows games so far (if I am not totally mistaken), and it was -Square Enix- that hired Feral to do the port.
Hearts of Iron IV: Death or Dishonor released along with big patch
14 Jun 2017 at 4:08 pm UTC Likes: 1
14 Jun 2017 at 4:08 pm UTC Likes: 1
I like them giving the smaller nations some love. Playing WW2 games as Germany, USA or Russia has gotten old a little, so giving it a go as a smaller nation is fun!
Albion Online's big final beta 'Hector' update has launched, it has issues on Linux
8 Jun 2017 at 10:19 pm UTC Likes: 2
8 Jun 2017 at 10:19 pm UTC Likes: 2
I dunno. What's the point of getting nice stuff if you can't dare to take it out of town? That...doesn't make any sense. I realize that this game deliberately wanted to be "old school", but sometimes old school things have died for a reason. *shrug*
Albion Online's big final beta 'Hector' update has launched, it has issues on Linux
8 Jun 2017 at 3:03 pm UTC Likes: 2
8 Jun 2017 at 3:03 pm UTC Likes: 2
Quoting: razing32I guess even if they'd add more PvE content, most non-hardcore PvP players are probably not very likely to touch a game having open world ganking and player-looting with the proverbial 10-foot pole. I am longing for a great Linux suppported MMORPG as much as anyone, but this game is simply not it. It will be a very small game appealing to a very small group of players. They might have some fun with it. But a big thing it will not become.As always, I still think they need a ton more PvE content to keep people interested.Yup, as a non PvP interested player , that's what I want :)
The slides for the Vulkan presentations from Feral Interactive, Croteam and more are now up
30 May 2017 at 8:50 pm UTC Likes: 4
30 May 2017 at 8:50 pm UTC Likes: 4
On par with DX11? Hm, since DX12 is much faster than DX11, doesn't that then mean that Vulkan is probably lagging behind DX12? Not a big problem now, as no serious developer I am aware of is considering offering DX12 exclusive games anytime soon, but if we hope to eat into Windows market share, we ideally want Vulkan to be -better- than DX12, no? Otherwise what's the incentive for AAA developers to use it over the current industry standard DirectX (mind you that portability won't matter to them as long as Windows has a 95% market share).
Wine 2.9 released with support for Direct3D tessellation shaders
26 May 2017 at 3:08 pm UTC Likes: 1
26 May 2017 at 3:08 pm UTC Likes: 1
WINE sure seems to pick up some steam these days. oO
I have no clue how far they are in terms of actually completing DX11 support, but they sure release a lot of patches now. :)
For me, it's Skyrim, Fallout 4 and ESO I am looking forward no longer to have to boot into Windows for. No clue how far WINE is away from being able to run these, though.
I have no clue how far they are in terms of actually completing DX11 support, but they sure release a lot of patches now. :)
For me, it's Skyrim, Fallout 4 and ESO I am looking forward no longer to have to boot into Windows for. No clue how far WINE is away from being able to run these, though.
There's another 'Life is Strange' on the way
21 May 2017 at 3:47 pm UTC Likes: 1
21 May 2017 at 3:47 pm UTC Likes: 1
Quoting: skinnyrafReading through spoilers here, I have just realised that the sequel might mean that DONTNOD will have to spoil it, which ending is "canonical".I think they indicated back then that a potential follow-up would involve new characters.
Unless they sidestep it completely by telling an unrelated story of someone else who can rewind time...
Spoiler, click me
I am not even sure if they can reuse the rewind time theme, as the first game established the flow of time as impossible to change in the long run. Which means we'd -again- end up with a game where nothing you do matters in the end.
Cities: Skylines - Mass Transit released, probably the best expansion to the game yet
20 May 2017 at 4:15 pm UTC
20 May 2017 at 4:15 pm UTC
Quoting: numasanMost of the time I've seen them in real life, they were used as a shortcut from the hilltop to downtown, in cases where the hill's steep side was facing downtown, so road access had to circle around the hill.Quoting: Purple Library GuyWell, I dunno about in the game, but in real life they can be handy in very hilly areas where roads have to meander and grades are too steep for rail.No doubt, I meant in the game :) Building on top of a steep hill or mountain still requires roads for services, but sure cable cars might be faster as in the real world. My initial feeling of them is just that it is rather niche and more for spicing up the look of the city.
There's another 'Life is Strange' on the way
19 May 2017 at 5:27 pm UTC Likes: 1
19 May 2017 at 5:27 pm UTC Likes: 1
I guess it's more up to Square Enix than DONTNOD if the game gets ported, but I might be mistaken. SE seemed to be very Linux friendly as of late, so that's grounds for hope. The one thing that made me pause is them not porting Rise of the Tomb Raider, despite they brought the first one to Linux. I wonder why they didn't.
- Linux smashes past 5% on the Steam Survey for the first time
- Wine 11.6 is an exciting release to make modding Windows games on Linux simpler
- NVIDIA announce a preview of "DRM Per-Plane Color Pipeline API" support on Linux (good for HDR)
- OptiScaler tool gets a huge new release with more upscaling and frame generation goodies
- Chiaki-ng the open-source PlayStation Remote Play app gets better streaming quality and stability
- > See more over 30 days here
- The Great Android lockdown of 2026.
- sonic2kk - Away all of next week
- scaine - What Multiplayer Shooters are yall playing?
- Strigi - New Desktop Screenshot Thread
- Hamish - Proton/Wine Games Locking Up
- Caldathras - See more posts
How to setup OpenMW for modern Morrowind on Linux / SteamOS and Steam Deck
How to install Hollow Knight: Silksong mods on Linux, SteamOS and Steam Deck