Latest Comments by eddie-foss
How SteamOS could become a better console competitor
21 Feb 2016 at 1:07 am UTC
(ps. I still think that most of Steam Machines is overpriced)
The only way we have to turn linux more popular is teaching the people about the freedom that Stallman taught us.
I hope one day my friends be able to understand what I say.
21 Feb 2016 at 1:07 am UTC
Quoting: CreakFor us and developers it's fine, but for a person who learned different OS since the beginning there is no reason to move from a familiar OS to an unfamiliar OS, Vulkan will be compatible with almost everything, then, no need to change from one to other.Quoting: eddie-fossIMHO, Vulkan is born and game developers probably will avoid do an exclusive again, logically, is more profitable reach the highest number possible of customers and to do so, is better be platform agnostic.I can't really see your point here. Vulkan is a graphics API that allows developers to build cross-platform 3D application. That's a fact. SteamOS is a distribution allowing to transform any PC into a console (a bit like Kodi transforms any PC into a media center). That's another fact.
It's sad but SteamOS probably will die, maybe sooner than everybody expect, the same way that happened with AMD's Mantle API.
But I can't make the relation you make between those facts. To me, the arrival of Vulkan is the announcement of more game on Linux (and thus SteamOS because it's based on a Debian). And SteamOS existence is still relevant because it's the only way to transform your living room PC into a real console.
(ps. I still think that most of Steam Machines is overpriced)
The only way we have to turn linux more popular is teaching the people about the freedom that Stallman taught us.
I hope one day my friends be able to understand what I say.
How SteamOS could become a better console competitor
21 Feb 2016 at 12:38 am UTC
In my years of linux I learned that symlinks is a very eficient tool to avoid the flaw of unpatched cloned files.
21 Feb 2016 at 12:38 am UTC
Quoting: tuubiIf you do checksum for all files with same name you will see many duplicated and actually most of the games has a folder with their needed dependencies which some of them is redundant.Quoting: eddie-fossPS.: SteamOS is a mess compared with any distro, there is no consistent game/software packaging like we have in all linux distros, there is no dependencies check and there is no file duplication check.What exactly do you mean? Steam handles the installation of games and their dependencies (the Steam Runtime) and behind the scenes SteamOS--being a Debian derivative--uses APT for package management to cater for the rest of the system.
But SteamOS is obviously not supposed to compete with all-rounders like Ubuntu, Fedora, Arch and the like. It's just a purpose-built vehicle for Steam. If that's not what you want, go ahead and run Steam on another, supported distribution like Ubuntu. Obviously you're not part of the target audience for SteamOS. Neither am I, so don't take this the wrong way.
In my years of linux I learned that symlinks is a very eficient tool to avoid the flaw of unpatched cloned files.
How SteamOS could become a better console competitor
20 Feb 2016 at 8:42 pm UTC
20 Feb 2016 at 8:42 pm UTC
IMHO, Vulkan is born and game developers probably will avoid do an exclusive again, logically, is more profitable reach the highest number possible of customers and to do so, is better be platform agnostic.
It's sad but SteamOS probably will die, maybe sooner than everybody expect, the same way that happened with AMD's Mantle API.
PS.: SteamOS is a mess compared with any distro, there is no consistent game/software packaging like we have in all linux distros, there is no dependencies check and there is no file duplication check. I hope SteamOS devs show more organization before this turn a bad news...
It's sad but SteamOS probably will die, maybe sooner than everybody expect, the same way that happened with AMD's Mantle API.
PS.: SteamOS is a mess compared with any distro, there is no consistent game/software packaging like we have in all linux distros, there is no dependencies check and there is no file duplication check. I hope SteamOS devs show more organization before this turn a bad news...
Dying Light hotfix released, should fix major texture issue on Linux, no co-op fixes yet
18 Feb 2016 at 4:32 pm UTC
I filled a bug post 2 months ago about first bugs in their support page and the game just got worst every update:
http://en.support.techland.pl/support/tickets/14418 [External Link]
Clone: http://steamcommunity.com/app/239140/discussions/0/405692224223911272/ [External Link]
I think if I had other way instead steam to get the DyingLight latest executable, probably I can prove that they messed with japan mirror server when uploaded the files. As the dyinglitch logs says "Map version is newer than your game/editor." which means that executable is older than maps.
Thanks for all replies
18 Feb 2016 at 4:32 pm UTC
Quoting: JarnoQuoting: eddie-foss{14:36:15.106} FATL: [EXIT] > Map version is newer than your game/editor.Game launch and runs without problems on my setup with 361.18-1.
{14:36:15.106} FATL: [EXIT] | Please update your application.
{14:36:15.106} FATL: [EXIT] | Map loading denied...
352.79 same error, the devs last update killed the game, devs incompetence.
Quoting: shiba87I'm living in Japan, in my experience, the files and folders in server here are completely messed or mixed versions. Who uploaded the files did the mess and nobody cares about.Quoting: eddie-foss352.79 same error, the devs last update killed the game, devs incompetence.I had almost the same problem, after the enhanced patch, the game suddenly crashed after the loading screen.
I tried with different graphic drivers, but finally I discover it wasn't a driver problem, it was an incompatibility between the SDL2 libraries provided by the game/Steam (I'm not sure right now) and the libasound2 library on my system.
I know, it sounds stupid, but I downgraded libasound2 and the game magically works again (Nvidia 361.28, 352.79 and 355.11) :D
And Yes, It's a mess because this is the only game on my library affected by this strange ¿"bug"?
I filled a bug post 2 months ago about first bugs in their support page and the game just got worst every update:
http://en.support.techland.pl/support/tickets/14418 [External Link]
Clone: http://steamcommunity.com/app/239140/discussions/0/405692224223911272/ [External Link]
I think if I had other way instead steam to get the DyingLight latest executable, probably I can prove that they messed with japan mirror server when uploaded the files. As the dyinglitch logs says "Map version is newer than your game/editor." which means that executable is older than maps.
Thanks for all replies
Dying Light hotfix released, should fix major texture issue on Linux, no co-op fixes yet
14 Feb 2016 at 6:10 am UTC
14 Feb 2016 at 6:10 am UTC
Quoting: DamonLinuxPL352.79 same error, the devs last update killed the game, devs incompetence.Quoting: eddie-foss{14:35:32.783} INFO: [INFO] > Your game data appear to be corrupted. Multiplayer mode will be disabled.In this case, problem is in driver side - I think. This drivers is know as buggy in many Linux games. So try install one of older driver.
{14:35:32.798} INFO: [INFO] > [GLEW] Init successful.
{14:35:32.799} INFO: [INFO] > [OpenGL] Vendor = NVIDIA Corporation
{14:35:32.799} INFO: [INFO] > [OpenGL] Renderer = GeForce GTX 760/PCIe/SSE2
{14:35:32.799} INFO: [INFO] > [OpenGL] Version = 4.5.0 NVIDIA 361.28
{14:35:32.799} INFO: [INFO] > [OpenGL] GLSL = 4.50 NVIDIA
{14:35:32.870} INFO: [INFO] > Texture streaming lowest priority distance set to 100m
{14:35:32.943} INFO: [INFO] > [SDL::WindowMode] Current SwapInterval: 0
{14:35:32.945} INFO: [INFO] > [SDL::SetWindowMode] Setting no vsync resulted in: 0 SDL_GetError: Invalid renderer
{14:35:32.945} INFO: [INFO] > [SDL::WindowMode] Current SwapInterval: 0
{14:35:32.959} INFO: [INFO] > [SDL] Resizing window to 1920x1080 f:1 v:0
{14:35:47.218} INFO: [INFO] > Texture streaming buffer set to 400MB
{14:35:47.220} INFO: [INFO] > >>>>> Audio init
{14:35:47.585} INFO: [INFO] > FMOD: : Driver: default
{14:35:47.633} INFO: [INFO] > FMOD is using (11) output type.
{14:35:47.633} INFO: [INFO] > FMOD Software Format Info:
{14:35:47.633} INFO: [INFO] | Out Sample Rate: <48000>
{14:35:47.633} INFO: [INFO] | Format: <2>
{14:35:47.633} INFO: [INFO] | Out Channels: <2>
{14:35:47.633} INFO: [INFO] | Max Input Channels: <8>
{14:35:47.633} INFO: [INFO] | Bits: <16>
{14:35:47.633} INFO: [INFO] > FMOD Mixer blocksize = 21.33 ms
{14:35:47.633} INFO: [INFO] > FMOD Mixer blocks count = 4
{14:35:47.633} INFO: [INFO] > FMOD Mixer Total buffer size = 85.33 ms
{14:35:47.633} INFO: [INFO] > FMOD Mixer Average Latency = 53.33 ms
{14:35:54.515} INFO: [INFO] > [Game:: OnInitialize] running game in low violence mode.
{14:36:15.106} FATL: [EXIT] > Map version is newer than your game/editor.
{14:36:15.106} FATL: [EXIT] | Please update your application.
{14:36:15.106} FATL: [EXIT] | Map loading denied...
Steam doesn't detects any error;
Reinstallation doesn't solve the problem;
Dying Light hotfix released, should fix major texture issue on Linux, no co-op fixes yet
13 Feb 2016 at 9:30 am UTC
13 Feb 2016 at 9:30 am UTC
{14:35:32.783} INFO: [INFO] > Your game data appear to be corrupted. Multiplayer mode will be disabled.
{14:35:32.798} INFO: [INFO] > [GLEW] Init successful.
{14:35:32.799} INFO: [INFO] > [OpenGL] Vendor = NVIDIA Corporation
{14:35:32.799} INFO: [INFO] > [OpenGL] Renderer = GeForce GTX 760/PCIe/SSE2
{14:35:32.799} INFO: [INFO] > [OpenGL] Version = 4.5.0 NVIDIA 361.28
{14:35:32.799} INFO: [INFO] > [OpenGL] GLSL = 4.50 NVIDIA
{14:35:32.870} INFO: [INFO] > Texture streaming lowest priority distance set to 100m
{14:35:32.943} INFO: [INFO] > [SDL::WindowMode] Current SwapInterval: 0
{14:35:32.945} INFO: [INFO] > [SDL::SetWindowMode] Setting no vsync resulted in: 0 SDL_GetError: Invalid renderer
{14:35:32.945} INFO: [INFO] > [SDL::WindowMode] Current SwapInterval: 0
{14:35:32.959} INFO: [INFO] > [SDL] Resizing window to 1920x1080 f:1 v:0
{14:35:47.218} INFO: [INFO] > Texture streaming buffer set to 400MB
{14:35:47.220} INFO: [INFO] > >>>>> Audio init
{14:35:47.585} INFO: [INFO] > FMOD: : Driver: default
{14:35:47.633} INFO: [INFO] > FMOD is using (11) output type.
{14:35:47.633} INFO: [INFO] > FMOD Software Format Info:
{14:35:47.633} INFO: [INFO] | Out Sample Rate: <48000>
{14:35:47.633} INFO: [INFO] | Format: <2>
{14:35:47.633} INFO: [INFO] | Out Channels: <2>
{14:35:47.633} INFO: [INFO] | Max Input Channels: <8>
{14:35:47.633} INFO: [INFO] | Bits: <16>
{14:35:47.633} INFO: [INFO] > FMOD Mixer blocksize = 21.33 ms
{14:35:47.633} INFO: [INFO] > FMOD Mixer blocks count = 4
{14:35:47.633} INFO: [INFO] > FMOD Mixer Total buffer size = 85.33 ms
{14:35:47.633} INFO: [INFO] > FMOD Mixer Average Latency = 53.33 ms
{14:35:54.515} INFO: [INFO] > [Game:: OnInitialize] running game in low violence mode.
{14:36:15.106} FATL: [EXIT] > Map version is newer than your game/editor.
{14:36:15.106} FATL: [EXIT] | Please update your application.
{14:36:15.106} FATL: [EXIT] | Map loading denied...
Steam doesn't detects any error;
Reinstallation doesn't solve the problem;
{14:35:32.798} INFO: [INFO] > [GLEW] Init successful.
{14:35:32.799} INFO: [INFO] > [OpenGL] Vendor = NVIDIA Corporation
{14:35:32.799} INFO: [INFO] > [OpenGL] Renderer = GeForce GTX 760/PCIe/SSE2
{14:35:32.799} INFO: [INFO] > [OpenGL] Version = 4.5.0 NVIDIA 361.28
{14:35:32.799} INFO: [INFO] > [OpenGL] GLSL = 4.50 NVIDIA
{14:35:32.870} INFO: [INFO] > Texture streaming lowest priority distance set to 100m
{14:35:32.943} INFO: [INFO] > [SDL::WindowMode] Current SwapInterval: 0
{14:35:32.945} INFO: [INFO] > [SDL::SetWindowMode] Setting no vsync resulted in: 0 SDL_GetError: Invalid renderer
{14:35:32.945} INFO: [INFO] > [SDL::WindowMode] Current SwapInterval: 0
{14:35:32.959} INFO: [INFO] > [SDL] Resizing window to 1920x1080 f:1 v:0
{14:35:47.218} INFO: [INFO] > Texture streaming buffer set to 400MB
{14:35:47.220} INFO: [INFO] > >>>>> Audio init
{14:35:47.585} INFO: [INFO] > FMOD: : Driver: default
{14:35:47.633} INFO: [INFO] > FMOD is using (11) output type.
{14:35:47.633} INFO: [INFO] > FMOD Software Format Info:
{14:35:47.633} INFO: [INFO] | Out Sample Rate: <48000>
{14:35:47.633} INFO: [INFO] | Format: <2>
{14:35:47.633} INFO: [INFO] | Out Channels: <2>
{14:35:47.633} INFO: [INFO] | Max Input Channels: <8>
{14:35:47.633} INFO: [INFO] | Bits: <16>
{14:35:47.633} INFO: [INFO] > FMOD Mixer blocksize = 21.33 ms
{14:35:47.633} INFO: [INFO] > FMOD Mixer blocks count = 4
{14:35:47.633} INFO: [INFO] > FMOD Mixer Total buffer size = 85.33 ms
{14:35:47.633} INFO: [INFO] > FMOD Mixer Average Latency = 53.33 ms
{14:35:54.515} INFO: [INFO] > [Game:: OnInitialize] running game in low violence mode.
{14:36:15.106} FATL: [EXIT] > Map version is newer than your game/editor.
{14:36:15.106} FATL: [EXIT] | Please update your application.
{14:36:15.106} FATL: [EXIT] | Map loading denied...
Steam doesn't detects any error;
Reinstallation doesn't solve the problem;
Does Dying Light's Linux to Linux multiplayer fail for you? Please confirm it here
9 Feb 2016 at 4:18 pm UTC
9 Feb 2016 at 4:18 pm UTC
In two players, Windows hosting the game disconnects me closing the game window not often (maybe data synchronization error), when I host the game, no problem.
Above two players always crashes the game even I hosting the game.
And now the game is not working anymore...
I think the files got messed on server.
Above two players always crashes the game even I hosting the game.
And now the game is not working anymore...
I think the files got messed on server.
Dying Light: The Following - Enhanced Edition has gone gold, new teaser and weapon code for you
23 Jan 2016 at 7:42 am UTC
23 Jan 2016 at 7:42 am UTC
I still have bugs, no door animation wardrobes, low quality textures, too often crashes and coop connection drops.
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