Latest Comments by salamanderrake
Nvidia 375.20 stable driver released, increases OpenGL shader cache size and more
19 Nov 2016 at 3:06 pm UTC
19 Nov 2016 at 3:06 pm UTC
Quoting: liamdaweQuoting: salamanderrakeSorry, thats 375.28 not 375.20No, it's really not.
Quoting: wolfyrionYeah you guys are right, don't know how I got confused on it, I am still waiting on the PPA also, but it seems like it stalled, as they haven't even put the 375 betas on it. Hasn't been updated in a while. Maybe need to find a new one?Quoting: salamanderrakeSorry, thats 375.28 not 375.20Linux x64 (AMD64/EM64T) Display Driver
Version: 375.20
Release Date: 2016.11.18
Operating System: Linux 64-bit
Language: English (UK)
File Size: 72.37 MB
http://www.nvidia.co.uk/download/driverResults.aspx/111630/en-uk [External Link]
Nvidia 375.20 stable driver released, increases OpenGL shader cache size and more
18 Nov 2016 at 10:57 pm UTC
18 Nov 2016 at 10:57 pm UTC
Sorry, thats 375.28 not 375.20
Nvidia 375.20 stable driver released, increases OpenGL shader cache size and more
18 Nov 2016 at 9:59 pm UTC
18 Nov 2016 at 9:59 pm UTC
You do know its 370.28 not 270.20
You can help fund the Unreal Engine Editor development specifically for Linux compatibility
13 Sep 2016 at 3:58 am UTC Likes: 3
13 Sep 2016 at 3:58 am UTC Likes: 3
Quoting: t3gI hope this developer realizes that Epic is going to take his code, lock it down, not give it back to the community (it's not GPL), and then make millions of dollars from publishers while he gets $0 and has to resort to the good will of a "community" to fund his efforts to help Epic keep their code proprietary.I think that because its not GPL your not going to support a community developer who is actually trying to benefit the Linux developer community is a silly archaic idea. Name me one person who has made a living on code they gave to a GPL project? But that misses the whole point of his endeavor, its about making Linux a first class citizen, and not a third world political prisoner. Its about making the developer process on Linux a better experience.
If the code was going to remain open for everyone to use, then his efforts aren't wasted as others can learn from it and use that knowledge for their own games. But since he insists on contributing to the existence of non-free software free of charge, he's a fool.
You can help fund the Unreal Engine Editor development specifically for Linux compatibility
12 Sep 2016 at 11:42 pm UTC
12 Sep 2016 at 11:42 pm UTC
Quoting: STiATA grain of salt that Epic isn't working on this but it needs a community developer to do so. In my opinion this is something Epic should support if not even fully fund.Epic won't support it until there is a demand for it from the community, but the community won't want it until Epic supports it and everything is 100% working and perfect. There needs to be a demand for a company to spend money on something.
Though, I'll support him for the efforts, swallowing the salt...
You can help fund the Unreal Engine Editor development specifically for Linux compatibility
12 Sep 2016 at 8:46 pm UTC
12 Sep 2016 at 8:46 pm UTC
Quoting: stickyparadigmI'm kinda torn on this one. On the one hand I would love to support all efforts to improve the engine for GNUX (that is catchy), on the other hand this is a commercial product with a commercial licence so donating feels like throwing money at Epic for nothing. If they released it under a free licence (MIT/GPL/etc., not too picky) I would not hesitate.You really just said a closed source engine is better then an engine you have code access to?
You can help fund the Unreal Engine Editor development specifically for Linux compatibility
12 Sep 2016 at 8:43 pm UTC Likes: 3
12 Sep 2016 at 8:43 pm UTC Likes: 3
Quoting: t3gSo Epic Games, a company that has made games for decades and makes a lot of money off of licensing their Unreal Engine is now panhandling for money? This isn't some indie dev looking to make ends meet. Its a big company that could spend the resources into GNU/Linux development if they wanted.I don't think you understand, this is to support a community developer who is taking time out of their personal life to work on the UE4 editor for Linux developers, not Epic them selves. As for the dev with the sick kid, why not support both, nothing says you have to support one person over the other. The Axiom Verge developer is getting money, or made money from selling his game, where as Yaakuro has not made any money on this.
You want to support someone who needs it? How about that Axiom Verge guy and his sick kid instead. No way am I paying to support a corporation that takes advantage of the GNU/Linux community for free labor and doesn't release the code that the community worked on as free software.
Rocket League released for SteamOS, it's in beta
9 Sep 2016 at 12:07 am UTC
9 Sep 2016 at 12:07 am UTC
The problem seems to be on my end, well KDE/Plasmas end. I use a programmer dvorak keyboard layout and for me its easier to hit a button with my mouse and switch to qwerty for playing games, but when I switch to qwerty and start up RL it won't register the spacebar, but if I leave it as Programmer Dvorak it works. So I will have to manually set all the keys up for a pd layout.
Rocket League released for SteamOS, it's in beta
9 Sep 2016 at 12:00 am UTC
9 Sep 2016 at 12:00 am UTC
It downloads fine and works great except the game doesn't register space-bar presses for me, so I can't finish the tuts or activate ball cam.
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