Latest Comments by no_information_here
Scalak, a puzzle game from the creator of Zenge & Art Of Gravity arrives with Linux support
12 Jun 2018 at 11:13 pm UTC
The later more complicated levels didn't seem particularly hard, just a step-by-step process of filling in the puzzle. It was rewarding but not super compelling, so I tended to do one puzzle here and there, rather than being pulled to keep playing.
Overall - definitely worth the money (but not addictive).
Edit: It took a total of 2.5 hrs to finish, without any rushing.
12 Jun 2018 at 11:13 pm UTC
Quoting: liamdaweWell, I just finished it. As with other games by the same devs, they get the early levels just right for learning the mechanics.Quoting: no_information_hereThanks for the mini review. I just picked up their bundle to complete my collection.Be sure to come back and let us know what you think :)
The later more complicated levels didn't seem particularly hard, just a step-by-step process of filling in the puzzle. It was rewarding but not super compelling, so I tended to do one puzzle here and there, rather than being pulled to keep playing.
Overall - definitely worth the money (but not addictive).
Edit: It took a total of 2.5 hrs to finish, without any rushing.
Linux game porter Ryan 'Icculus' Gordon is looking for new games to bring to Linux
11 Jun 2018 at 9:33 pm UTC Likes: 1
11 Jun 2018 at 9:33 pm UTC Likes: 1
Quoting: rea987Sid Meier's Alpha CentauriYou have a great list, but this one jumped out at me. It would be a perfect project for Icculus.
Linux game porter Ryan 'Icculus' Gordon is looking for new games to bring to Linux
11 Jun 2018 at 9:30 pm UTC
11 Jun 2018 at 9:30 pm UTC
Quoting: DrMcCoyYou are doing awesome work. It would be great if the publisher gave you some help!Quoting: no_information_hereKOTOR 1https://www.youtube.com/watch?v=3TQcmo4atic [External Link]
Linux game porter Ryan 'Icculus' Gordon is looking for new games to bring to Linux
11 Jun 2018 at 12:57 am UTC Likes: 11
11 Jun 2018 at 12:57 am UTC Likes: 11
Well this won't help anyone, but here is my little wishlist :-)
Valdis: Abyssal City
Shantae stuff
Shadow Complex (remaster)
Witcher 1
Oddworld: Stranger's Wrath
KOTOR 1
Unlikely, but still wishing:
Witcher 3
Borderlands 1
Bioshock 1 & 2
Darksiders 1 & 2
Dishonored (yeah, Bethesda, I know)
I gave up on Fallout and Elder Scrolls.
Valdis: Abyssal City
Shantae stuff
Shadow Complex (remaster)
Witcher 1
Oddworld: Stranger's Wrath
KOTOR 1
Unlikely, but still wishing:
Witcher 3
Borderlands 1
Bioshock 1 & 2
Darksiders 1 & 2
Dishonored (yeah, Bethesda, I know)
I gave up on Fallout and Elder Scrolls.
Play It Now - MidBoss
9 Jun 2018 at 4:35 pm UTC
9 Jun 2018 at 4:35 pm UTC
Thanks for the review!
Roguelikes aren't my thing, but I appreciate seeing the work people do. If they make something with a different mechanic, I would definitely take a look.
Roguelikes aren't my thing, but I appreciate seeing the work people do. If they make something with a different mechanic, I would definitely take a look.
A look at what's currently on sale and good for Linux gamers
8 Jun 2018 at 2:54 am UTC Likes: 1
You have to be patient at the start as it doesn't give much info away. However, I thought it was very clever. The only puzzle I didn't like was the tombstones with eyes. The whole thing was very very cute, though.
8 Jun 2018 at 2:54 am UTC Likes: 1
Quoting: KelsPan-Pan, an absorbing little puzzle game with a similar aesthetic to Monument Valley, is on sale for 80% off. It's relatively short, but for less than CDN $3 I'd say it's worth the price.I picked this up a couple days ago. It is really fun!
https://store.steampowered.com/app/471920/PanPan/ [External Link]
You have to be patient at the start as it doesn't give much info away. However, I thought it was very clever. The only puzzle I didn't like was the tombstones with eyes. The whole thing was very very cute, though.
Aragami: Nightfall expansion for the stealth-action game released
6 Jun 2018 at 5:20 pm UTC
6 Jun 2018 at 5:20 pm UTC
This is on my wishlist. I have too many unplayed games at the moment, so I haven't yet bought it. I am sorry to hear that they feel the Linux version didn't sell to their expectations.
I do wonder what the "long tail" of sales looks like, though. Over 5 or 10 years, will it continue to bring in money for less effort? It would be interesting to hear from any indie developer about their experience with this.
I do wonder what the "long tail" of sales looks like, though. Over 5 or 10 years, will it continue to bring in money for less effort? It would be interesting to hear from any indie developer about their experience with this.
Some thoughts on A Robot Named Fight, a fleshy metroidvania experience
4 Jun 2018 at 9:46 pm UTC
4 Jun 2018 at 9:46 pm UTC
Quoting: BTREWhile I loved Hollow Knight, I found Salt & Sanctuary clunky and I bounced off it after about two hours.Interesting. I ended up playing it through twice back to back to get all the achievements. I know that the "souls" approach is definitely not something everyone likes, though. It takes a lot of commitment to grinding your (real-world) skills up.
Unworthy is a hardcore combat-focused Metroidvania without jumping that's coming to Linux
4 Jun 2018 at 5:18 pm UTC Likes: 2
4 Jun 2018 at 5:18 pm UTC Likes: 2
Oooh. This looks good. I am always amazed at how low-rez, and now low-colour, games can be done so well.
The Steam reviews look pretty encouraging to me. I look forward to hearing more!
The Steam reviews look pretty encouraging to me. I look forward to hearing more!
Some thoughts on A Robot Named Fight, a fleshy metroidvania experience
4 Jun 2018 at 4:56 pm UTC Likes: 1
- I think procedural generation can certainly work in some genres. While I liked SteamWorld Heist, I haven't found many procedural games that I actually like. That doesn't mean they are bad. As you say, it is just my taste.
- I am not against new things. The whole soulsvania branch is wonderful, with games like Salt & Sanctuary or Hollow Knight. Some things just work well together, and some things don't.
- To me, Rogue Legacy is nothing like a metroidvania. You end up playing the same 10 rooms over and over again to get anywhere. Where is the fun in that? Where is the story progression? Imagine if you took Axiom Verge and sent your character back to the beginning every time you died! Then, everything moved around for no particular reason other than the game dev couldn't bother taking the time to hand-craft a world for you to explore.
- I am glad other people seem to love these games. Diversity is important in the game world, just like the natural world. Who knows what game evolution will bring us after many years? (Even if I don't like what they look like now!)
Edit for spelling.
4 Jun 2018 at 4:56 pm UTC Likes: 1
Quoting: BTREGenres are ambiguous and ill-defined as is and we could spend all day talking about what constitutes an RPG, for instance. I don't think that roguelike/lite elements or whatever term you want to apply for procedural generation and randomization is necessarily a bad combination with these sorts of platformers. I mentioned Rogue Legacy in the review and that's definitely a metroidvania that works really well because of the randomization, not in spite of it. Maybe it's the exception that proves the rule, as I don't think I've seen another game pull the combination off well, but I just don't think that it's as black and white as you're putting it. And this is coming from another grumpy old man who thought that Hollow Knight was likely the best game of 2017 ;)Please take all my comments below lightly. I love your reviews and I think our taste in games is similar in a lot of ways.
- I think procedural generation can certainly work in some genres. While I liked SteamWorld Heist, I haven't found many procedural games that I actually like. That doesn't mean they are bad. As you say, it is just my taste.
- I am not against new things. The whole soulsvania branch is wonderful, with games like Salt & Sanctuary or Hollow Knight. Some things just work well together, and some things don't.
- To me, Rogue Legacy is nothing like a metroidvania. You end up playing the same 10 rooms over and over again to get anywhere. Where is the fun in that? Where is the story progression? Imagine if you took Axiom Verge and sent your character back to the beginning every time you died! Then, everything moved around for no particular reason other than the game dev couldn't bother taking the time to hand-craft a world for you to explore.
- I am glad other people seem to love these games. Diversity is important in the game world, just like the natural world. Who knows what game evolution will bring us after many years? (Even if I don't like what they look like now!)
Edit for spelling.
- GOG now using AI generated images on their store
- Open Gaming Collective (OGC) formed to push Linux gaming even further
- Valve's in-development game Deadlock just got a massive upgrade
- GPD claim the WIN 5 is getting an official Bazzite Linux adaptation but the Bazzite team say otherwise
- AMD confirm the Ryzen 7 9850X3D launch date and pricing
- > See more over 30 days here
Recently Updated
- Browsers
- redneckdrow - Will you buy the new Steam Machine?
- GustyGhost - Is Amutable the missing piece for anti-cheat on Linux?
- Arehandoro - What are you playing this week? 26-01-26
- robvv - Cyberspace Online
- whizse - See more posts
How to setup OpenMW for modern Morrowind on Linux / SteamOS and Steam Deck
How to install Hollow Knight: Silksong mods on Linux, SteamOS and Steam Deck