Latest Comments by anth
A new Valve game for the Steam Deck? It's not out of the realm of possibility
22 Jul 2021 at 11:29 am UTC Likes: 1
22 Jul 2021 at 11:29 am UTC Likes: 1
Dota 2 releases in 2019 and early this year had data for a project called citadel [External Link]. Rumour is that it has asymmetric gameplay between players using VR and normal screens, and some claim that the non-VR play is optimised for gamepads. Gabe Newell has since been asked about it but says he doesn't know of any project with that name. If the rumours are true then it'd be a good fit for someone who has both a PC with a VR headset and a Steam Deck, and who invites a friend over.
Valve corrects the RAM specs for the Steam Deck, games should run nicely from SD Card
21 Jul 2021 at 10:46 am UTC Likes: 2
As for how accessible there has been a widely circulated screen shot of Plagman (presumably Valve's Pierre-Loup Griffais) saying [External Link]:
21 Jul 2021 at 10:46 am UTC Likes: 2
Quoting: EikeAll Steam Decks got an M.2 slot for short (M.2230) SSDs. In the smallest variant, it's empty. I cannot say how accessible it is, though.The website you linked to says that, but the tech specs on steamdeck.com says "All models use socketed 2230 m.2 modules" which suggests that the eMMC is on an M2 card too. It certainly makes more sense to manufacture a single main PCB and plug in the appropriate storage card rather than having to make two with just this one difference.
As for how accessible there has been a widely circulated screen shot of Plagman (presumably Valve's Pierre-Loup Griffais) saying [External Link]:
the slot is behind emi and thermal shielding so its not really "user replaceable" like a regular m2 tray on a laptopI look forward to the iFixit teardown.
Half-Life: Alyx now available on Linux with Vulkan
16 May 2020 at 3:34 am UTC Likes: 2
16 May 2020 at 3:34 am UTC Likes: 2
To explain the GPU recommendation ...
Valve's Dan Ginsberg tweeted [External Link]:
Valve's Dan Ginsberg tweeted [External Link]:
I'm really pleased with how the Linux version runs on AMD RADV where we have async reprojection in SteamVR via a high priority compute queue. We look forward to getting that on NVIDIA but are awaiting driver support, so for now we recommend mesa/AMD.I'm guessing that refers to VK_EXT_global_priority. Valve were involved with adding that to the Vulkan [External Link] spec, RADV [External Link], and AMDGPU [External Link] back in 2017.
Valve drops support for SteamVR on macOS to focus on Linux & Windows
1 May 2020 at 11:56 pm UTC
1 May 2020 at 11:56 pm UTC
I wonder if this is somehow related to the HP/Valve/Microsoft headset [External Link] that has been teased. That partnership had me a bit concerned so I'm glad about this announcement.
Valve will bring out 'Remote Play Together' to give online support to local multiplayer games
10 Oct 2019 at 7:57 pm UTC
10 Oct 2019 at 7:57 pm UTC
Some more information here: https://forum.unity.com/threads/steam-remote-play-split-screen-multiplayer-out-of-the-box.758171/ [External Link]
Valve may be working on a new version of the Steam Controller
4 Jul 2019 at 11:49 pm UTC Likes: 4
My understanding is the SCUF controller lacks both touch sensing and a gyro. The SCUF having extra buttons underneath and different paint options doesn't come anywhere close to the usefulness of gyro-assisted aiming.
4 Jul 2019 at 11:49 pm UTC Likes: 4
Quoting: xaviWhy are you all so excited on Steam Controller when there are controllers like this? :One of the best features of the Steam Controller is being able to use the trackpad to quickly aim in the general area then make fine adjustments using the gyro. It is usually configured to prevent unwanted gyro movements by only accepting gyro input while the thumb is touching the right trackpad.
https://scufgaming.com/eu/ [External Link]
My understanding is the SCUF controller lacks both touch sensing and a gyro. The SCUF having extra buttons underneath and different paint options doesn't come anywhere close to the usefulness of gyro-assisted aiming.
With the Valve Index about to launch and be delivered, Valve held a little private launch party with speeches
28 Jun 2019 at 10:05 am UTC Likes: 1
28 Jun 2019 at 10:05 am UTC Likes: 1
Artifact is the reason we're able to do UnderlordsWhen we found out that Underlords on smartphones was using Source 2 rather than some other engine I thought that there wouldn't have been enough time for that port unless they'd started working on it for Artifact.
A look at what's on sale ahead of the weekend once again, come find your next game
24 May 2019 at 8:47 pm UTC Likes: 2
24 May 2019 at 8:47 pm UTC Likes: 2
The Steam Spring Cleaning event has started and goes for the next few days. Several games are free to try during this period, there is a badge for playing games you already own, etc.
https://store.steampowered.com/springcleaning [External Link]
https://store.steampowered.com/springcleaning [External Link]
BattlEye now say they're working with Valve to support Steam Play
11 May 2019 at 12:45 am UTC Likes: 5
11 May 2019 at 12:45 am UTC Likes: 5
Quoting: KernelMustang917Think the upcoming Google Stadia is forcing devs to work on Linux alternatives now. I could see how this would be a good test for them on that front.I'd expect that Stadia won't allow execution of user supplied code, so there'll be no need of anti-cheat software to limit what such programs can do.
OpenXR from The Khronos Group and Monado from Collabora could unify VR & AR
20 Mar 2019 at 7:25 pm UTC
20 Mar 2019 at 7:25 pm UTC
There is a video [External Link] showing this working with a full open source stack - Linux, Mesa, libsurvive with experimental positional tracking of a Vive headset, Monado for OpenXR, Godot game engine.
I'm amazed at the progress. A couple of days ago I thought positional tracking didn't yet work, and while I hoped that OpenXR would be introduced at GDC that wasn't known and there was no hint of an open implementation.
I'm amazed at the progress. A couple of days ago I thought positional tracking didn't yet work, and while I hoped that OpenXR would be introduced at GDC that wasn't known and there was no hint of an open implementation.
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- Flathub moves to ban nearly all apps and submissions made with generative AI
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