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Latest Comments by Luke_Nukem
Feral have released the minimum and recommend system requirements for Mad Max on Linux
19 October 2016 at 4:15 am UTC

My i3 6100 seems to run on par with most i5 CPU, except if I'm compiling large programs but even then it's not that far off. Pretty sure it'll run this fine, it runs all the other ports very well.

Shallow Space open-world beta now on Linux, bringing it to Linux helped overall performance
15 October 2016 at 9:18 pm UTC

Quoting: chomwittthe battles are three dimensional.
The game seems too promising to mee .

My only argument is breaking the playable space in zones.
That's kind of a downer.
I mean space is one and united. Do we want to have 'roads' in space?

Cool.

More likely that's a logistics based thing. For example let's say we have x amount of space expressed by numbers. In a computer this would likely be a floating point number, and computers can only handle a certain size depending on architecture - not only that, but mathematical operations on these floating point numbers reduce the accuracy over time and size; this is why games like minecraft have their worlds split in to zones/chunks.

It could also be to do with data management too - an *infinitely* large play area with all its intricacies is going to generate a lot of data to compute; this will lead to slow downs. I'd be interested in what happens at borders between these zones, likely an object just translates from one zone to the other.

Shallow Space open-world beta now on Linux, bringing it to Linux helped overall performance
15 October 2016 at 10:34 am UTC

Are those actual three dimensional battles I'm seeing, or pseudo?

Shadow Warrior 2 should still be coming to Linux after all, was a miscommunication
15 October 2016 at 10:31 am UTC Likes: 1

Quoting: liamdawe
Quoting: Purple Library Guy
Quoting: minj:rolleyes:

Game level designers are not the sort of people to get platform news from, Liam.

You need engine devs for that. Or porters.
Why is some guy who hauls baggage supposed to know what's going on? ;)
If I was working at a game developer, I would still expect a level designer to at least know the platforms it was being released on, I mean why wouldn't they know unless the company is tight lipped to employees about such things?

They keep their level designers/makers chained to desks in the cellar and uninformed. I thought you knew this?

Through the Woods no longer coming to Linux due to platform-specific technology
13 October 2016 at 8:35 am UTC

QuoteHow not to be a good studio;
- Promise/guarantee cross-platform support.
- Take peoples money based on the above.
- Use middleware/libraries/plugins that lock you to one platform.
- Don't tell anyone until the last minute.

AMD Zen looks like it will release at CES in January 2017
11 October 2016 at 9:59 pm UTC Likes: 3

The last AMD CPU I had was a Bulldozer hexacore. It wasn't bad, but the power draw was insane! Constant 180w, all the time, I don't think it had power stepping or anything. Pretty stark contrast to the Intel i3 6100 I have now, with 20ish or less watt draw at idle, to 55ish at load. This plus the GTX950 gives me pretty good FPS in games while being low on power use.

If AMD get anywhere close to this, I may consider switching since they are typically more Linux friendly (in some ways).

Tomb Raider for Linux is currently super cheap on the Feral store
8 October 2016 at 12:52 am UTC

This game is well worth paying the full price for it.

Mad Max to release on 20th of October for Linux & SteamOS, being ported by Feral Interactive
5 October 2016 at 11:52 pm UTC Likes: 3

I think this will more than make up for not being able to play id Software's Rage on Linux.

YAY FERAL!!!