Patreon Logo Support us on Patreon to keep GamingOnLinux alive. This ensures all of our main content remains free for everyone. Just good, fresh content! Alternatively, you can donate through PayPal Logo PayPal. You can also buy games using our partner links for GOG and Humble Store.
Latest Comments by stickyparadigm
Akane is a violent arcade slasher giving you only one aim, to kill as many Yakuza
29 Aug 2018 at 12:29 pm UTC

Love the visuals and the music but the sound effects could really use some work.

Learning to game-dev on Linux: Resolutiion is a Zelda-like in the making
1 Mar 2018 at 3:11 pm UTC Likes: 1

This was so much fun to read and really got me interested in the game. I hope we can see more articles like this on this site.

Sudden Strike 4 looks like an amazing RTS that will have Linux support
5 Feb 2017 at 6:22 pm UTC

Quoting: Colombo
Quoting: liamdawe
Quoting: Colomboits not RTS, its not RTS, its RTT!
Perhaps, but I'm not pedantic enough to truly care all that much. It's still a strategy game, that's played in real time (with optional pause in single-player). We don't know if the online modes will have any base building or resource system, as they haven't said.

Either way, it looks amazing so far.
I must be pedantic, because I can't stand RTT, but I love RTS. I was born as zerg and zerging is the way I live. You can't obviously zerg in RTT:/
I have to agree. Knowing the difference between tactics and strategy can help determine which games you are more likely to enjoy. For instance, Dawn of War II was a bit of a let down for me because I was expecting a strategy game (it's mostly tactics though).

To those who are interested here [External Link] is an article explaining the difference.

The GOL website source is now open to everyone
23 Jan 2017 at 10:00 pm UTC Likes: 2

Respect for going opening the source! You continue to do the work of the lawd, Liam. Also it's cool to see some love for GitLab over GitHub.

Redout, a fantastic looking tribute to games like WipeOut could come to Linux, with enough interest
4 Dec 2016 at 8:29 pm UTC

It's awesome to see all the noise this article has generated. The Steam thread is on fire!

'VCMI' is an open-source engine for Heroes of Might and Magic 3
4 Nov 2016 at 6:10 pm UTC Likes: 1

I love these open-source re-implementations. Thanks for pointing this one out.

Steam Dev Days 2016 videos are now up, something to watch over the weekend
4 Nov 2016 at 5:43 pm UTC

I thought this bit about performance gains in the Talos Principle on Linux was really interesting:

https://www.youtube.com/watch?v=DWLkA6-wzj0&t=37m7s [External Link]

I won't pretend I understand the details but I think the gist of it is that they (Croteam) implemented Vulkan support as a kind of wrapper without any real kind of optimisation and still saw big performance gains on Linux, which (correct me if I'm wrong) points to the poor quality of GPU drivers on Linux.

Pharaonic, the side-scrolling RPG & action game is now available DRM free on GOG
25 Oct 2016 at 5:11 pm UTC

Quoting: liamdawe
Quoting: meggerman
Quoting: hardpenguinLiam's counter is everywhere :D
He cannot hide his obsession with the counter.
Days until I care: [timer=timerlol]2100-10-26 13:00:00[/timer]
This made my day XD

Aspyr Media are celebrating their 20th anniversary with a big sale
16 Sep 2016 at 5:16 pm UTC Likes: 1

The Bioshock Infinite Season Pass bundle looks like a great deal...


You can help fund the Unreal Engine Editor development specifically for Linux compatibility
13 Sep 2016 at 6:53 pm UTC Likes: 1

Quoting: salamanderrake
Quoting: stickyparadigmI'm kinda torn on this one. On the one hand I would love to support all efforts to improve the engine for GNUX (that is catchy), on the other hand this is a commercial product with a commercial licence so donating feels like throwing money at Epic for nothing. If they released it under a free licence (MIT/GPL/etc., not too picky) I would not hesitate.
You really just said a closed source engine is better then an engine you have code access to?
I don't understand how you came to that conclusion. It is the exact opposite of what I meant.

Quoting: tmtvlMight wanna highlight the part saying this is an independent dev in the article.

As in, this is not Epic Games who are asking for money (unless it's a front, but y'know).

I mean, seriously:

I am one of the community developer that contributed to the Unreal Engine 4
Learn to read, people.
I think most of us here can read just fine. But this is what I (and probably many others) see happening here:

1. Epic sells product
2. Developer spends time improving said product that neither he/she nor the community owns
3. Community spends money supporting dev from 2
4. Product improves
5. Epic can now do any of the following:
- raise prices - product is better now
- start tracking users and selling their data
- sell out to Microsoft, stop supporting GNUX
- make source code unavailable
- discontinue development
- go bankrupt - product is lost
- absolutely anything at all

Now you may not think any of the potential points are very likely (I don't think many of them are likely either) but that's not the point.

The point is: This is a commercial product that belongs to Epic. They have all the power, they make the choices on what happens and they are strengthened through the community's money. All positive side effects for the community depend entirely on the good will of Epic and will only last as long as that lasts.

This is what I meant when I said "throwing money at Epic for nothing".

This seems to be another one of those "free software vs. open source", "DRM-free vs. DRM", "offline vs. always-on" style debates and judging by the responses I've seen so far, it seems to be quite a polarising issue for the community here.