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Latest Comments by rkfg
Valve and others fined by the European Commission for 'geo-blocking' (updated)
20 January 2021 at 4:23 pm UTC Likes: 1

But still, take Rust for example: Poland is in the EU but the price there is 7% lower. So it's not a single line for all EU countries already.

Valve and others fined by the European Commission for 'geo-blocking' (updated)
20 January 2021 at 4:17 pm UTC Likes: 1

Quoting: LordDaveTheKind
Quoting: rkfgThis is very bad and stupid. They basically force Valve to set the same prices everywhere, no matter how strong economic is in certain countries.
The fine is related to EU countries, for which each company (regardless of the origin) must apply the same price in each of them if they want to sell.
If you check, EU countries always appear in one line, and if you buy in any of the EU countries that single line (as well as all the related promotions) must apply.
If that's the case then it makes sense.

Valve and others fined by the European Commission for 'geo-blocking' (updated)
20 January 2021 at 4:05 pm UTC Likes: 6

This is very bad and stupid. They basically force Valve to set the same prices everywhere, no matter how strong economic is in certain countries. I know that DRM is bad etc. but Valve really do a good job setting regional lower prices so that people actually buy games instead of pirating them. And without this geo-blocking it would be too easy to trick the system and buy in the cheapest regions instead even if you live in a 1st world country and $15 is pocket money for you. You can check the regional prices on, the range is pretty big and chosen accurately so the prices aren't high enough for people to be able and motivated to pay in every country and at the same time aren't too low for the developers to have profits. From what I read Valve actually propose these discounts to the developers but they're free to change them if they want.

If Valve ditch regional prices, everyone loses as a result. Developers lose sales in many poor countries (it might not be much but any sale is better than zero and serving content is dirt cheap anyway), Valve lose their cut, people go back to piracy (single player games will suffer most as they don't need constant updates/anticheats/etc.) Valve have the most ethical DRM out there and a really good price policy and now EU is ruining it all. I hope nothing will change for the customers as a result of it.

EDIT: it's not 100% clear but looks like they're talking about the countries that belong to the EU only and not the situation when a game is bought outside the EU and activated inside (or vice versa). So maybe it's not that bad.

Stellaris will get more mysterious with Intel gathering and Espionage systems
19 January 2021 at 1:17 pm UTC

I like how "Provocations" are explained recursively

AWS are now funding Blender development for three years
18 December 2020 at 11:21 am UTC Likes: 1

Best thing here is that the sponsors are legally unable to do any evil stunts like buying the company, luring away their staff, making the code proprietary or stuffing spyware into it and all those usual big corp tricks. It's just money well spent that will benefit absolutely everyone who has a computer, Internet access and will to learn and use Blender. So many people were worried when Facebook donated to Godot that even the lead programmer had to explain several times that it's absolutely fine to accept money from these guys and the project isn't endangered in any way. Worst they can do is shifting the developers focus to something they need but from what I saw the devs rather hire new people for that money or simply start paying those who already worked on that feature before.

Vulkan Ray Tracing becomes official with Vulkan 1.2.162 (updated)
23 November 2020 at 2:47 pm UTC Likes: 1

Quoting: CatKillerUgh. So they just told everyone not to use it for 8 months for literally no reason. Great.
They did because it could have changed during these 8 months. If anyone decided to use it in production then there would be more problems and frustration to solve for literally no reason because it wasn't standardized yet. And it was available before as vendor-specific extensions which are kind of "early access" as I understand it. Because in game engine you'd prefer a single code path instead of several vendor-specific ones, each with unique quirks as usual. That's what Khronos did, they unified all those and now it's guaranteed to be stable and ready to use (as soon as drivers are ready).

With deep sandbox building options and lots of content, From the Depths is out now
11 November 2020 at 11:55 am UTC Likes: 2

I first saw this game a few days ago in a Steam startup promo window (I don't know the exact name of this feature). Looks like it's quite a niche game, only 400 players on average but hey, I myself play a similarly niche game Natural Selection 2 for 7 years already and clocked more than 4000 hours

The reviews of "From the Depths" confirm this too, most players have hundreds and even thousands of hours! There are some recent complaints about developers "dumbing the game down" but another review mentions it's just a minor detail, they replaced ammo and fuel with a single "materials" resource and that's mostly it... I know very well how hardcore fans get disappointed if even a smallest complexity gets removed or streamlined, they needlessly take it to the heart, say it's a stupid gimmick to attract new players at the expense of veterans and so on. A relatively fresh example that comes to mind is Stellaris overhaul (2.0?) and many complaints about removing different engine types, resources etc. But after the dust settles the game usually becomes better. Because those removed features made game harder but were also adding unnecessary grind, imbalance or micromanagement, in other words nothing of real entertainment or strategic value. It requires insight, knowledge, and courage to admit and fix it (from the developers).

It's hard to tell from the promo videos what the game is about but it looks quite impressive! The art style reminds me of Planetary Annihilation (cartoonish and solid but not simplistic). In the game you can build at least 4 types of vehicles: ships, ground vehicles (cars, tanks, walking machines), flying vehicles (planes/helicopters) and even spaceships! So yeah, it's good and unique, at least from what I saw and read.

I'm certainly interested in From the Depths even though it's sometimes hard for me to dive into a new complex game and learn all the new mechanics and also I have another game to play currently. But I will definitely consider buying it in the near future!

Perception puzzler Superliminal comes to Steam in November, along with Linux support
10 October 2020 at 2:40 pm UTC Likes: 1

Quoting: Liam Dawe
Quoting: Comandante ÑoñardoVulkan?
It hasn't been noted anywhere I could see.
It's added now, Vulkan is required!

Perception puzzler Superliminal comes to Steam in November, along with Linux support
10 October 2020 at 1:44 pm UTC

Quoting: PhiladelphusWish the demo up on Steam wasn't just for Windows. And that Valve would get around to letting you download Windows demos and running them on Proton!
The demo works flawlessly on Proton, just click and play really.

Upcoming 'post-cyberpunk' RTS NeuroSlicers looks great, Steam page up
11 August 2020 at 6:04 am UTC Likes: 1

You can play it for free until Aug 13 by joining their playtest at, register and press "Get a game key" and it provides a Steam key to activate. Since it already has a Linux config (to address @Linuxer's concerns) it needs a "Force the use of a specific compatibility tool" override or else it downloads 0 bytes.

The game is Windows-only but works fine on Proton 5.9 GE, on the stock Proton the video cutscenes don't play (they can be skipped by holding a mouse button). It's an interesting take on RTS with focus on macro and even different "races" with their unique traits, abilities and playstyle, just like in my first RTS Starcraft. I like the cyberpunk style and music, plan to buy it on launch/EA if they push the Linux build.

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