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Latest Comments by rkfg
Stellaris 2.0 'Cherryh' patch & Stellaris: Apocalypse expansion released, over 1.5 million copies sold
22 February 2018 at 4:43 pm UTC

ezra-sinmediatly bought for Linux and under Linux upon release and having issues launching the game.

Hope verifying local files fix it.
Works fine here, should really be a local issue on your end.

Starmancer, a space station sim inspired by Dwarf Fortress will have Linux support, looks awesome
14 February 2018 at 7:06 pm UTC

Looks so familiar... I instantly remembered Spacebase DF9, but hopefully this one won't end up like that.

Rise of the Tomb Raider announced for Linux, port from Feral Interactive
13 February 2018 at 11:45 am UTC Likes: 9


Waited for so long and finally it's almost here! Instabuy for sure!

Looks like the Linux market share on Steam went up in January
8 February 2018 at 10:03 am UTC Likes: 1

liamdaweTo add my own experience, on Linux I've seen the survey maybe 3 times in 3 years and yes I also saw it a lot more on Windows. I don't know what that says, I don't know their methods or how they do their sampling.
I noticed that survey usually asks for things that can't be detected reliably enough, like your connection speed, microphone use, Steam Link ownership and such. I now strongly believe the survey has nothing to do with calcualting the market shares. As a developer, why would you show a user a survey only to account for their platform? It's already known to the Steam binary! So I think the survey itself is overrated and if you haven't got it even once in years it doesn't mean a thing.

It's time to bug Feral Interactive about future port requests once again
24 January 2018 at 11:16 am UTC Likes: 4

I understand their intent to make us choose the "most wanted one" and not spam them with long lists but still "If you could only have one new game for macOS, Linux or mobile in 2018" sounds a bit worrying.

My choice would be Rise of the Tomb Raider. As to why, well, the first game was awesome and I want to know the conclusion/continuation. The game has great graphics, interesting characters, story and gameplay. I quite like the "interactive movie" genre (in the case of TR it also adds action/RPG/puzzle mechanics) but don't want to buy a console that has plenty of such games. Linux is all I want and need.

Though I want LiS:BTS to be ported as well, it's on Unity and I suspect it would be easier/cheaper for the devs themselves port it. I also wonder if Feral always use their IndirectX framework for ports or they approach each game differently. For example, LiS is built on UE3 that already had a native Mac/Linux port so it's interesting to know if they reused it or wired the D3D version of the engine to their framework.

Star Traders: Frontiers released into Early Access, here’s a few thoughts
15 January 2018 at 3:52 pm UTC Likes: 1

For everybody concerned, there are tooltips now and the game is much easier to get into. It still lacks tutorial, gradual progression and other modern spoon feeding systems so it might be considered "hardcore". Oh well. I pretty much enjoy it as it's complex, innovative and just fun!

The Linux port of EVERSPACE is still being worked on
11 January 2018 at 11:32 am UTC

mirvI would be interested if anyone is running it with Mesa.

Some people run it without any workarounds, for others there are crashes on illegal instruction (but that seems to be a CPU lacking instruction sets issue, I saw something similar for another game and it's usually AMD CPU specific). A couple of positive responses regarding Mesa and AMDGPU support. Why not try it yourself? You can always refund or just wait until they properly support it, the dev seems to be committed to support Linux.

The Linux port of EVERSPACE is still being worked on
11 January 2018 at 10:49 am UTC

pete910To be frank both are far from perfect and anyone that is saying different is lying.
The blanket statement of "NV drivers are better than AMD" is just plain wrong and has been for some time!

I can't judge the drivers quality, no one saw the source of the NVIDIA blob and I'm not quite interested in reading Mesa's source. The facts are simple: there are games that work better or at all on NVIDIA than on AMD and I've never seen the opposite, i.e. games that work better on AMD or don't work on NVIDIA. It's not even the driver that matters, it's just the userbase and priorities. Game devs and porters are much likely to make the game work on NVIDIA first and on AMD later if they have resources (or it just happens naturally). Even here, on GOL, the AMD userbase is almost three times smaller than NVIDIA's. Can't really tell if it's representative, of course. Steam survey shows even bigger difference (on the graph), 8.9% vs 84.9% but that's across all platforms.

I compared GPUs to popular OSes exactly because of that, Windows has enormously larger userbase so it's expected that it has priority. But Linux is gaining more traction each year so it's also changing. Same happens to AMD. Part of the problem is the fact that Mesa is more tightly integrated with the underlying distro, it uses a lot of system libraries and if the game ships its own different versions, well, bad things could happen (that is, probably, the issue that some of the EVERSPACE players have). NVIDIA's blob is pretty self-contained as it should run everywhere so it has close to none external dependencies.

The Linux port of EVERSPACE is still being worked on
11 January 2018 at 6:46 am UTC

rkfgThey have some issues with AMD (as usual) and libraries versions. For some people it works with the shipped libraries, for others strictly with the system ones. The video cutscenes also don't work for everyone. I had almost no issues, except some Alt+Tab/Fullscreen crashes, maybe it's already fixed.

Ironic stating AMD (as usual) whilst in the same post stating your very own NV card also has issues
I'm not sure if crashes on window switching are GPU-specific. Maybe I wasn't clear enough, the game crashed when it was running in fullscreen and I tried to switch to another window. Not exactly using Alt-Tab because I'm on AwesomeWM so I switched to another tag but for brevity I usually call this Alt-Tab. And yet it doesn't contradict the statement that AMD, while making a lot of progress, still an underdog in modern games. It's usually either not supported (but the game could run just fine or it may not even launch for you), slower or has various glitches. I'm not shaming and it's not even bad, I'm all for a viable FOSS alternative to NVIDIA but it's just what things are right now.

I'd say AMD to NVIDIA is like Linux gaming to Windows gaming. You have lots of indie titles that work on both but if something visually stunning and GPU-intensive is supported on the former it's a "yay" moment, and if it's not no one's really surprised.

The Talos Principle updated with Vulkan improvements, OpenGL fixes and more, plus some benchmarks
11 January 2018 at 6:10 am UTC Likes: 2

jegmancsCroteam is pretty much indie, still, nowhere near AAA (activision, EA, bungie, ubisoft, etc.) They are not just indie at size, but at heart (lovely press at E3 )
Sure, technically they're not AAA but the line becomes blurry these days thanks to better engines, I think. Many indie games now have great visuals, proper voiceovers, original story and everything else we'd normally expect only from big studios. It would be easier to consider a title AAA if they have budget over X millions but I use The Jaw Metric. If my jaw drops after looking at the screenshots, it's AAA.

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