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Latest Comments by rkfg
Godot Engine was approved for an Epic MegaGrant
3 February 2020 at 5:16 pm UTC

Sslaxx
Eike
rkfgGood publicity (they really need it), competition is good for everyone. To name a few.

I never heard the thoery that competition is good for one of the competitors.
Having a monopoly is good for a competitor (which then stops to be a competitior, of course.)
Understand that it's not really about benefiting Godot, but about harming Unity. Clearly they feel the risk that some users might use Godot over Unity (and not UE4 over Unity) is outweighed by the benefits.
Exactly, they can't do much to harm Unity directly, it's too popular everywhere. So supporting competition in the indie market might benefit UE4. It's only relatively recently that UE4 has been adopted by indies but for years Unity was an obvious choice for any small company (and UE was for AAA games). Now Godot started to aggresively push Unity away having a lot of benefits and just a few downsides. Godot is easier to learn, it's completely free and open, its 2D engine is clearly superior (because it's specialized for 2D), it's small and pretty fast, and it keeps evolving quickly. The 3D part of the engine is not yet there (hope it will be in 4.0 with Vulkan) and there are much less samples, assets and info compared to Unity. But these points are so easier to fix than Unity's weaknesses.

As Russians say, "money doesn't smell" i.e. it doesn't matter what the money source is, it's still the same money with the same face value. And unless Godot becomes, god forbid, an EGS exclusive I couldn't care less.

Godot Engine was approved for an Epic MegaGrant
3 February 2020 at 3:15 pm UTC Likes: 3

SslaxxHow bizarre. Why would Epic want to support a rival project, commercial or not, open source or not?

Unless they're going by the "enemy of my enemy is my friend" principle to hurt Unity...
Good publicity (they really need it), competition is good for everyone. To name a few.

Dota Underlords looks like it will leave Early Access in February, big update coming
10 January 2020 at 3:31 pm UTC Likes: 1

I wouldn't say it's 99% RNG. You still make choices what heroes and alliances to pick, some work well together, some don't. Some alliances are primary, some fill the support role. You also choose whether to roll for heroes or save gold for additional income. Don't forget about positioning which is also important because assassins now jump a little later and can easily take out your ranged units from the back. The RNG factor is still important but consider the fact that there's ranked mode and some people have much higher rank than others so they definitely play better and RNG is exactly the same for everyone.

Dota Underlords looks like it will leave Early Access in February, big update coming
10 January 2020 at 2:47 pm UTC

Overall it's a great game and I found two of the newest modes the most interesting: knockout and duos. Duos is awesome with a friend, you can cooperate and strategize helping each other, sending heroes and money, leveling up together etc. Knockout is really good because it's fast and rewarding, you can finally see 3-star top tier heroes which is almost impossible in the classic mode; the games last from 10 to 20 minutes (if you're winning slowly). And the classic mode is the most boring and seemingly random, takes a lot of time and I personally get cornered too often if I keep losing rounds, can't roll the heroes I need and don't get much gold because can't play the economy game with the trash I get.

D9VK is no more as it merges with DXVK, making DXVK a D3D 9/10/11 to Vulkan layer
16 December 2019 at 1:43 pm UTC Likes: 1

Eike
rkfgYes, Wine is written in pure C.

No wonder it's a maintenance nightmare. ;)
Errrr, wasn't that quote about DXVK itself and not Wine? I'd like to read the whole story.

D9VK is no more as it merges with DXVK, making DXVK a D3D 9/10/11 to Vulkan layer
16 December 2019 at 1:29 pm UTC Likes: 1

Eike
rkfgDXVK has a "fundamental flaw" and that is the language it's written in. Wine doesn't accept C++ code, unfortunately.

Now I wondered what they're using.
Pure C?!?
Yes, Wine is written in pure C.

D9VK is no more as it merges with DXVK, making DXVK a D3D 9/10/11 to Vulkan layer
16 December 2019 at 1:01 pm UTC Likes: 2

TheSHEEEPGood. Now merge DXVK with Wine.
DXVK has a "fundamental flaw" and that is the language it's written in. Wine doesn't accept C++ code, unfortunately.

Hellpoint, the dark sci-fi action RPG from Cradle Games now launching in 2020 with new details
11 December 2019 at 12:21 pm UTC Likes: 1

From the videos it looks waaaaaay more like a dark fantasy RPG/slasher than sci-fi. Not so many aesthetic elements you'd expect in such games (like DOOM: sci-fi with demons). Still, looks interesting. Wishlisted.

It's already possible to play Halo: The Master Chief Collection on Linux with Steam Play
7 December 2019 at 11:32 am UTC

edo
rkfgReach is more like a set of missions without a structured story behind it (I get what's happening but can't say I care because the character's backgrounds don't exist and they die too fast lol). Good gunplay and some views but that's mostly it. People say it's a blast in multiplayer but... you know. We don't have a way to verify that claim for now. Other games are planned for 2020 but no exact release dates are set. Let's hope it will be faster now that they ported one game, and that we'll have no additional issues with them.

I love halo reach, I really do, but (there is always a but, this would have ended great without that but) I dont care about the characters. In Halo 1 I did care, but not here, I did not care that guy said than "Reach was good to me".

I still love the game, and I would like to play it again when I finish it, I like the halo universe a lot.
Yeah, there's certainly a unique atmosphere and scenes to remember, they're all different and interesting. But it could be so much more with better characters and more fleshed out story.

It's already possible to play Halo: The Master Chief Collection on Linux with Steam Play
6 December 2019 at 4:21 pm UTC Likes: 1

Mystical
rkfgPeople say it's a blast in multiplayer but... you know. We don't have a way to verify that claim for now.
Which features are enabled when EAC is off? Singleplayer campaign works but any chance for online co-op or customs etc.?
I don't know but you might be able to play with friends that also have EAC turned off. Matchmaking won't work for sure.

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