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Latest Comments by rkfg
Life is Strange: Before the Storm is now officially available on Linux
23 Sep 2018 at 4:31 pm UTC Likes: 1

From the stacktrace, it must be something wrong with resource deallocation. The crash happens in the multimap destructor. So if you turn the settings down the game might not load or use the offending DeferredSkinningOperation (which probably means "animation" ). The good thing is that if this is fixed, the Windows players would also benefit. I'd like to read about this issue if Feral solve it.

NVIDIA have released the 410.57 driver as well as a 396.54.06 Vulkan beta driver to help DXVK
21 Sep 2018 at 2:54 am UTC

BTW, a nasty bug was fixed in this 410.57. In Nier:Automata there were huge (half of the screen) white circle flickers on radiotransmissions (around the holographic image), it happened with 396.54 and seems to be fixed after the update.

EDIT: actually, no. The bug is tricky, I tried to record a video and it disappeared and hasn't surfaced yet even after several days. I used to have it right after starting the game if some character calls me and now it's just gone. It's been confirmed [External Link] even by a Valve developer but suddenly after that became hard to reproduce.

NVIDIA have released the 410.57 driver as well as a 396.54.06 Vulkan beta driver to help DXVK
20 Sep 2018 at 1:44 pm UTC Likes: 2

I would love it if NVIDIA made a SINGLE page for all their drivers. For now we have:
https://www.nvidia.com/object/unix.html [External Link]
https://www.geforce.com/Drivers [External Link]
https://developer.nvidia.com/vulkan-driver [External Link]

And very often the versions on those are not in sync. The newest driver version could be on any of these, you have to check them all! And now it became even worse because none of them has 410.57. It's posted on the forum...

Life is Strange: Before the Storm is now officially available on Linux
17 Sep 2018 at 2:12 pm UTC Likes: 1

So, Feral answered me regarding that crash. It seems to stem from the Windows version. I supposed so, as googling the stacktrace returns pretty many results about other games, could be even an engine issue.

Quoting: Guest
Quoting: Comandante ÑoñardoI didn't play the first game and now I don't need to play this, because I know who is the murderer..

So, if someday I want to play this franchise, the order is: THIS game first and the other game later.
So uh..

I didn't play the first game and now I don't need to play this, because I know who is the murderer..
This isn't a murder mystery. So you don't actually know what happened. Play the games and enjoy. They are a real treat.
Absolutely this. While knowing the murderer might spoil a little bit, it's not that important. The ride is much more valuable than the end goal. I remember myself when this had been revealed, I was like "huh? So that's it, ok". I don't remember caring that much about the murderer, it's always obvious it's someone you already know (or else what's the point of mystery). Could've been much more shocking if that was another character you really care about. Then these spoilers would kill a lot of game's value but it's not the case here. Go and play it!

For those on NVIDIA, the 396.54.05 driver seems to have some noteworthy performance improvements
16 Sep 2018 at 1:55 pm UTC

Tested it with GTA V, no visible improvement either. Maybe it's more CPU bound then.

Life is Strange: Before the Storm is now officially available on Linux
16 Sep 2018 at 1:03 am UTC

Ah yes, a small addition. I reviewed the choices and surprisingly some of them have 0% among other players (me included, i.e. I chose the way with 100% other players). I wonder how is that possible? Could this mean a technical bug in the game that blocks those choices for some reason? Because according to SteamSpy there are 200-500k owners and this just doesn't add up.

Life is Strange: Before the Storm is now officially available on Linux
16 Sep 2018 at 12:54 am UTC

Yeah, the series contain so many little details about the characters and the world they live in, you can't say they're not alive. I absolutely love how "unfiltered" these details are. They don't carry any political agenda, cheap morale or other bullshit. It's the profound feelings and words of people that are all around us.

What hit me the hardest is how actually good all these people are. Well, almost all of them. And they still can't find a common language because indeed life is so very strange. I understood the views of Chloe's parents and her own and I see why they're always fighting. And still I so want them to be at peace, together, it's even more desirable after the events of the first game when you get to know them better. This looks like a war with no winners at all, no one is at fault and that's why it's so sad.

Another strong moment (in a spoiler because it only works when you encounter it unprepared):
Spoiler, click me
at the junkyard in the first episode, when Chloe furiously smashes everything you're given 4 options but all of them are "Smash". Such a great message in the UI design, it even made me shiver a bit. The game implies you have a choice as usual but actually you don't have and don't want to have it. You only want to smash everything on your way. It's quite a rare technique but it works wonders when done right like this. I'm sure I saw the narrative appearing right in the UI you're used to in such a subtle way but can't remember what game was that. Anyway, it happened only once and it was great. Maybe, exactly because it wasn't overused.

A good parallel with the first game is the cataclysm event unfolding in the background. There are theories that Rachel might have posessed a supernatural power but it's not mentioned in the game. However, you can overhear some info which implies that.

The Rachel's robotic family is surely a letdown. I'm not sure if that's made on purpose or just bad voice acting and animations slipped through QA. Looks too unnatural compared to the rest of the game. Oh well, that was a great emotional rollercoaster anyway. Thanks Deck Nine, thanks Feral! The Chloe's house will be missed as it became my house as well. I can close my eyes and see her room with plenty of details like I actually lived there for a long time. And that means you, the developers, absolutely succeeded in you mission!

Now I only worry about LiS2 because as many others I'm not sure the story without girls among the main characters will be any exciting (read: oxytocin inducing). It might be intersting, adventurous, have plot twists and cliffhangers buuuuuut without "chemistry" between the characters it's not what I call exciting. And the last thing I want to see is that sort of chemistry between the brothers. Not my cup of tea, sorry.

Life is Strange: Before the Storm is now officially available on Linux
15 Sep 2018 at 6:40 pm UTC

Yep, the same crash I encountered. It's easy to pass if you just read the script and don't touch anything else, then leave.

Life is Strange: Before the Storm is now officially available on Linux
15 Sep 2018 at 2:09 am UTC Likes: 4

Just completed the second episode, wtf it's all so intense and alive! Absolutely on-par with the first game, maybe even better on the emotional side rather than on mystery/supernatural. I don't even care if the ending is good, bad or mediocre, these 2/3 of the ride are amazing. The episodes don't feel short as well, I spent 18.4 hours on LiS (5 episodes) and already clocked 9.1 on LiS:BtS (2 episodes) so not that bad at all!

I encountered a weird reproducible crash in one location (2nd episode, the tent before the play), if you examine certain objects and then proceed to the next location. The game tries to load it for some time and then crashes with a native (C++, not C#) backtrace in the log. Might be an engine issue. If you don't examine the items the game loads just fine. I sent the savegame, log and the reproducing steps to Feral, hope they can fix it so that others get a smoother experience.