Latest Comments by rkfg
Unknown Worlds are dumping the Linux version of Natural Selection 2
14 Sep 2019 at 10:50 am UTC
14 Sep 2019 at 10:50 am UTC
Quoting: F.UltraIt won't work on current Proton because it ships a slightly outdated Wine version. When they switch to a newer Wine NS2 will work fine (except for the issues I've described). For now there's a big memory leak in one of the Wine-provided functions, quoting the developer:Quoting: Sir_DiealotWell if "not working properly" is what they deem good enough for Linux folks then I still don't see how they would not have played this card without SteamPlay.Quoting: F.UltraEh, it *will* work through SteamPlay. Good enough for the Linux folks.Quoting: rkfgI have a feeling that as SteamPlay becomes more and more reliable this situation will become common. I wonder what Valve would do if anything at all.I hardly think that they pulled the native Linux build due to SteamPlay when you need a custom build of Proton to make it work.
The wine maintainers fixed the issues related to us (or better Luajit) using the 64 bit zero bit offset with NTAllocMemory with the release of 4.14
You need a custom proton build which is already based on wine 4.14
Unknown Worlds are dumping the Linux version of Natural Selection 2
13 Sep 2019 at 9:53 pm UTC
I just played several rounds using Proton 4.15 and it worked fine. One nasty issue is that the game doesn't like Alt-Tabbing, you might end up with a frozen window so the game has to be killed. It also spawns a Spark crash handler (their automatic report tool) that either doesn't work properly or just hangs so it should also be killed manually for the game to exit. And the game process stayed working after exit so I yet again had to kill it manually. All these issues can be considered minor and I hope they can be fixed on the UWE side.
13 Sep 2019 at 9:53 pm UTC
Quoting: MohandevirOnline games have always been Linux's weak spot. It's seems that maintaining a build for Windows and Linux, when you constantly update the game is hardly justifiable when you fail to attract enough players (all platforms accounted).All true, and the playerbase is tiny. Considering there's 215 players [External Link] playing at the same time and even if the Linux share is 3% (and that's usually A LOT) then there were only 6 Linux players tops. I know it's a peak number, not the amount of players overall but still it's pretty low. The community is very dedicated though and the game is still updated so cutting costs is a natural (heh) thing to do.
Quite sure that they would have dropped Linux support even if Proton wasn't a thing. They just might have waited a little longer...
It's just sad that an early Steam-Linux adopter like UW is giving up on us...
I just played several rounds using Proton 4.15 and it worked fine. One nasty issue is that the game doesn't like Alt-Tabbing, you might end up with a frozen window so the game has to be killed. It also spawns a Spark crash handler (their automatic report tool) that either doesn't work properly or just hangs so it should also be killed manually for the game to exit. And the game process stayed working after exit so I yet again had to kill it manually. All these issues can be considered minor and I hope they can be fixed on the UWE side.
Unknown Worlds are dumping the Linux version of Natural Selection 2
13 Sep 2019 at 7:41 pm UTC Likes: 2
13 Sep 2019 at 7:41 pm UTC Likes: 2
I have a feeling that as SteamPlay becomes more and more reliable this situation will become common. I wonder what Valve would do if anything at all.
Unknown Worlds are dumping the Linux version of Natural Selection 2
13 Sep 2019 at 7:24 pm UTC
13 Sep 2019 at 7:24 pm UTC
Yeah, it might be coordinate scaling of sorts. Though it's probably the other way, my whole visible screen is translated to that small 1280x720 box and the buttons then should be right below it so I physically can't reach them. Because I tried to move the mouse everywhere and if that were true the menu items were highlighted at least once. But you can do your own experiments. I hope it will be fixed eventually as they still have at least one Linux developer (but my information might be outdated).
Unknown Worlds are dumping the Linux version of Natural Selection 2
13 Sep 2019 at 7:09 pm UTC Likes: 5
13 Sep 2019 at 7:09 pm UTC Likes: 5
Okay, so I knew this for a couple of weeks already (was told by a developer who asked me to test the game on Proton) but since it's now official then here's some more info.
Regarding SteamPlay, yes, it works pretty good on Proton but it requires a newer Wine version, 4.14. The current Proton supplies 4.11 that has a non-fixed bug that prevents the game from working properly. There are custom newer Proton builds at https://github.com/GloriousEggroll/proton-ge-custom/releases [External Link] which I personally tested. There were some bugs with the game itself. For example, when it's run in low resolution 1280x720 (my native is 2560x1440) the mouse clicks weren't going through. I had a cursor and keyboard working but I couldn't click anything in the menu. Changing the resolution via the game's config file worked around this. There also was a silent crash after applying mods. No crashes in the actual game though. The FPS is good but it doesn't feel as snappy as in the native version. Maybe it's just my perception and/or a placebo effect.
On the bright side the Steam Overlay finally works again since it's been disabled on the game's side long ago. And this game doesn't use EAC so we're good in the long run. I don't think they would use anything aside VAC as the game has server hit detection (hence so many players complaining about bad reg).
As a side note, I was not able to refund Rust. Tried to do that twice and both times they refused telling me about 14 days and so on. I provided a link to the dev's blog but it was to no avail. Probably because I haven't run it for more than year. The refund money was insignificant anyway (about $6 in roubles) so I decided to stop bothering.
Regarding SteamPlay, yes, it works pretty good on Proton but it requires a newer Wine version, 4.14. The current Proton supplies 4.11 that has a non-fixed bug that prevents the game from working properly. There are custom newer Proton builds at https://github.com/GloriousEggroll/proton-ge-custom/releases [External Link] which I personally tested. There were some bugs with the game itself. For example, when it's run in low resolution 1280x720 (my native is 2560x1440) the mouse clicks weren't going through. I had a cursor and keyboard working but I couldn't click anything in the menu. Changing the resolution via the game's config file worked around this. There also was a silent crash after applying mods. No crashes in the actual game though. The FPS is good but it doesn't feel as snappy as in the native version. Maybe it's just my perception and/or a placebo effect.
On the bright side the Steam Overlay finally works again since it's been disabled on the game's side long ago. And this game doesn't use EAC so we're good in the long run. I don't think they would use anything aside VAC as the game has server hit detection (hence so many players complaining about bad reg).
As a side note, I was not able to refund Rust. Tried to do that twice and both times they refused telling me about 14 days and so on. I provided a link to the dev's blog but it was to no avail. Probably because I haven't run it for more than year. The refund money was insignificant anyway (about $6 in roubles) so I decided to stop bothering.
One of our favourite games Slay the Spire is getting even better on Linux with a new beta up
30 Aug 2019 at 12:24 pm UTC
30 Aug 2019 at 12:24 pm UTC
TIL Slay the Spire is written in Java. Mind=blown. I genuinely believed it's Unity because Java games usually don't look as good and/or work as smooth!
Great that they still update it, the game is a lot of fun and is very replayable because of many different items and cards that affect the gameplay. My best playthrough was using the green hero and a lot of poison cards. Poison is seriously overpowered because it gets through any armor and shields and hits the health bar directly and continuously. Some people might be annoyed by randomness of the cards and relics but that's part of the fun. If you want to carefully build your decks and pick cards by yourself try SteamWorld Quest: Hand of Gilgamech, also a deckbuilder/card-brawler but with a story, smaller decks and almost no randomness.
Great that they still update it, the game is a lot of fun and is very replayable because of many different items and cards that affect the gameplay. My best playthrough was using the green hero and a lot of poison cards. Poison is seriously overpowered because it gets through any armor and shields and hits the health bar directly and continuously. Some people might be annoyed by randomness of the cards and relics but that's part of the fun. If you want to carefully build your decks and pick cards by yourself try SteamWorld Quest: Hand of Gilgamech, also a deckbuilder/card-brawler but with a story, smaller decks and almost no randomness.
Post-apocalyptic road-trip strategy game Overland is releasing September 19th
30 Aug 2019 at 9:53 am UTC
30 Aug 2019 at 9:53 am UTC
Quoting: EhvisYep, but still they removed the original tweet that mentioned Linux so I'm a bit concerned. But maybe I'm overthinking this.Quoting: rkfgBut is it going to be released for Linux at the day one?Twitter may have been vague, but the Itch and Steam pages list all platforms.
Post-apocalyptic road-trip strategy game Overland is releasing September 19th
30 Aug 2019 at 9:40 am UTC Likes: 1
30 Aug 2019 at 9:40 am UTC Likes: 1
But is it going to be released for Linux at the day one? I saw the tweet you liked that mentioned it but the said tweet has been deleted then and this one was posted instead [External Link]. Which says "PC + Desktop" like wut? It's even more confusing than the usual PC/Mac/Linux.
EVERSPACE 2 announced, with more of a focus on exploration and it will release for Linux
22 Aug 2019 at 9:20 pm UTC
22 Aug 2019 at 9:20 pm UTC
That last scene... planetary battles? Now we're talking! Wishlisted, of course.
Confessing my continued love of the Steam Controller, a few years after release
8 Jun 2019 at 11:25 am UTC
At least once it happened in Rise of the Tomb Raider, my batteries were pretty low and the controller lost the signal so I had to kill the game even after it was back online.
8 Jun 2019 at 11:25 am UTC
Quoting: liamdaweMight not be that simple though. My controller turned off due to inactivity in some games (I left the game running and went away for a while) and when I turned it back on the game didn't recognize it so I had to restart it. I don't think it would be the same with every game but some engines might lose the controller device and don't "reopen" it if it disappears.Quoting: rkfgAnother great thing is that it works perfectly with a generic mini-USB cable. If your batteries ran out you can switch to the cable and continue playing.It's hilarious to think I never realise that if they run out during a Rocket League game, will have to keep one handy...
At least once it happened in Rise of the Tomb Raider, my batteries were pretty low and the controller lost the signal so I had to kill the game even after it was back online.
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