Latest Comments by rkfg
Valve's card game Artifact has lost almost all players and designer Richard Garfield has left
11 Mar 2019 at 5:27 pm UTC Likes: 2
11 Mar 2019 at 5:27 pm UTC Likes: 2
Quoting: DerpFoxJust saying "hey its us Valve we have a new game" doesn't work anymore, because people will look at it and say "its not HL3? pass".Well, 1.5kk units sold? That's a huge success by itself for a company that was so long selling hats and not making games. Add to that a niche CCG genre, NO regional discounts (it's a big deal for a lot of countries) and all this "pay to pay" controversy that was already known prior to launch. And still, despite all that they sold so many copies EXACTLY because it was a new Valve game. But now it seems that was the last time it worked for them.
Valve's card game Artifact has lost almost all players and designer Richard Garfield has left
11 Mar 2019 at 5:03 pm UTC Likes: 4
And maybe for some of them it worked like that. But things changed a lot and Valve seemingly didn't think it would apply to them as well. But it did. Now they're one of many and have to compete on their own platform, and they were not ready for that.
11 Mar 2019 at 5:03 pm UTC Likes: 4
Quoting: Purple Library GuyThey seem to think the Steam platform will just do it all for them, and evidently it isn't so.They're ironically caught in their own trap. I guess many indie devs thought the same way years ago. Like, "Whoa, I made it on Steam! My game's future is secured! Now, which yacht should I buy first..."
And maybe for some of them it worked like that. But things changed a lot and Valve seemingly didn't think it would apply to them as well. But it did. Now they're one of many and have to compete on their own platform, and they were not ready for that.
Valve's card game Artifact has lost almost all players and designer Richard Garfield has left
11 Mar 2019 at 12:56 pm UTC
11 Mar 2019 at 12:56 pm UTC
Quoting: EhvisSure, but there are two ways to acknowledge the issue: either fix it or give up. Valve can lose the trust these 1.5m put in them or regain it if they fix the game one way or another. I don't believe the appropriate response to players abandoning the game is doing the same from the developer side, at least not for a big company like Valve. For indies this really might be too much to handle and it might be the time when they sell their car and house to cover the debts and move to the mom's basement or wherever (can't blame anyone in such situation, it sucks but it happens). But Valve can do better.Quoting: rkfgWell, apparently the 1.5 million customers abandoned the game that they could have still been playing.Quoting: gradyvuckovicThe important thing is that they just brush it off and move onto the next idea to try.You mean, just abandon about 1.5m [External Link] customers? Not a good move from the business point of view. The brand loyalty is finite. Blizzard were known as a company that only makes great games, instant classics and so were Bioware. I hope Valve don't want to join them.
Valve's card game Artifact has lost almost all players and designer Richard Garfield has left
11 Mar 2019 at 12:09 pm UTC
11 Mar 2019 at 12:09 pm UTC
Quoting: gradyvuckovicThe important thing is that they just brush it off and move onto the next idea to try.You mean, just abandon about 1.5m [External Link] customers? Not a good move from the business point of view. The brand loyalty is finite. Blizzard were known as a company that only makes great games, instant classics and so were Bioware. I hope Valve don't want to join them.
Valve's card game Artifact has lost almost all players and designer Richard Garfield has left
11 Mar 2019 at 11:50 am UTC Likes: 2
On topic: I guess there's not many ways left for Valve to fix this. If they want the game to live they have to go F2P and monetize it as usual *tips fedora*. Or it will really die in a couple of months. I personally stopped playing because of the game pace. The timer is too quick and I need to make too many decisions getting all nervous and missing opportunities. I'm fine with RNG, lack of progression, paid cards etc. but I can't play it at this speed. And there's no relaxed play option. Also no casual draft mode which is plain stupid, you can only draft against randoms and not your friends.
11 Mar 2019 at 11:50 am UTC Likes: 2
Quoting: subNo, it's a bug. Open in incognito and check.Quoting: EikeI'm get a comment number one too high: "2 comments" in front of the subscribe button, while there's only sub's comment. (My block list, to my own surprise, is empty.)Probably we both are blocked by <OTHER PERSON>. ;)
On topic: I guess there's not many ways left for Valve to fix this. If they want the game to live they have to go F2P and monetize it as usual *tips fedora*. Or it will really die in a couple of months. I personally stopped playing because of the game pace. The timer is too quick and I need to make too many decisions getting all nervous and missing opportunities. I'm fine with RNG, lack of progression, paid cards etc. but I can't play it at this speed. And there's no relaxed play option. Also no casual draft mode which is plain stupid, you can only draft against randoms and not your friends.
Steam Play versus Linux Version, a little performance comparison and more thoughts
19 Jan 2019 at 11:49 am UTC Likes: 2
19 Jan 2019 at 11:49 am UTC Likes: 2
So I did some minor editing to one of your videos, I guess it became a bit less confusing now?
https://www.youtube.com/watch?v=haaCPz56rr0 [External Link]
EDIT: the alignment of "Steam Play/Linux" and the FPS counters is off and I'm too lazy to fix it, also the videos are slightly cropped (about 4 pixels) for sizes to match. And I added a low resolution background, couldn't find a high res picture, unfortunately. It's also possible to chromakey the FPS counters so only numbers are visible, I used that to make the background transparent but for whatever reason (probably a bug in KDEnlive) black chromakey also removes white labels. So I had to use "Color Selection" effect which removes only the selected color precisely.
Also, is it possible to embed a youtube video in a comment?
https://www.youtube.com/watch?v=haaCPz56rr0 [External Link]
EDIT: the alignment of "Steam Play/Linux" and the FPS counters is off and I'm too lazy to fix it, also the videos are slightly cropped (about 4 pixels) for sizes to match. And I added a low resolution background, couldn't find a high res picture, unfortunately. It's also possible to chromakey the FPS counters so only numbers are visible, I used that to make the background transparent but for whatever reason (probably a bug in KDEnlive) black chromakey also removes white labels. So I had to use "Color Selection" effect which removes only the selected color precisely.
Also, is it possible to embed a youtube video in a comment?
Unity have updated their Terms of Service and they seem a lot more fair
17 Jan 2019 at 7:59 am UTC Likes: 1
17 Jan 2019 at 7:59 am UTC Likes: 1
No, UE4 is a proprietary, source-available software [External Link].
Unity have updated their Terms of Service and they seem a lot more fair
16 Jan 2019 at 4:39 pm UTC
I skimmed through the showcase and unfortunately the Godot games are numerous but not very shiny, they're mostly 2D. Not that 2D is bad or anything but it doesn't look as exciting as another super cool action game with high res textures and bright bloom all over the place. The gameplay might be shit but it's not what people look for. They want to know if the engine is capable of producing high fidelity visuals (UE4 set the bar quite high and now when you hear about a new UE4 game you know it has to look great). On the main page Godot promises 'Gorgeous 3D' but there's nothing in the showcase to back that claim.
You might not even want or know how to create games but you'll remember that 'Godot = cool' and tell your friends that, and some of them might choose it for their first/next game. If the engine looks exciting it will be used more and then it would be able to compete with Unity, UE4 and CryEngine. Not just technologically but on the user base size level (which is even more important I think). Again, IMO.
16 Jan 2019 at 4:39 pm UTC
Quoting: eldakingAnyway, it is certainly an advancement on one front, but proprietary software is still a huge liability.That's true. It seems that Godot lacks the publicity level the major engines have and also cool (if not AAA) games made on it. Open the main page [External Link]. Can you see the showcase? Because that's usually what you'd want to see first though I can only talk for myself of course. The showcase should, well, showcase the engine so you'd know the game quality that can be achieved. For that the engine developers might want to pick the best looking games. So, I need to make two clicks to reach that page, it's in "Community" for some reason.
As for the other companies involved, you know what would be actually cool? If Epic, instead of opportunistically giving money for people to use their (equally proprietary) engine, open sourced Unreal to actually solve the issue. Or if Improbable partnered with Godot instead.
I skimmed through the showcase and unfortunately the Godot games are numerous but not very shiny, they're mostly 2D. Not that 2D is bad or anything but it doesn't look as exciting as another super cool action game with high res textures and bright bloom all over the place. The gameplay might be shit but it's not what people look for. They want to know if the engine is capable of producing high fidelity visuals (UE4 set the bar quite high and now when you hear about a new UE4 game you know it has to look great). On the main page Godot promises 'Gorgeous 3D' but there's nothing in the showcase to back that claim.
You might not even want or know how to create games but you'll remember that 'Godot = cool' and tell your friends that, and some of them might choose it for their first/next game. If the engine looks exciting it will be used more and then it would be able to compete with Unity, UE4 and CryEngine. Not just technologically but on the user base size level (which is even more important I think). Again, IMO.
Unity have updated their Terms of Service and they seem a lot more fair
16 Jan 2019 at 4:06 pm UTC Likes: 1
16 Jan 2019 at 4:06 pm UTC Likes: 1
And that's why competition is so important. Unity and UE4 are so close that Epic's migration initiative could really harm Unity's business. So they pulled back and everyone won because of that (except maybe Epic).
NVIDIA to support VESA Adaptive Sync with 'G-SYNC Compatible' branding
7 Jan 2019 at 6:19 pm UTC
The G-Sync indicator appears in the top right corner, it's a green label that says "G-SYNC" in a thin ugly (for my taste) font, nothing fancy like in the Windows driver. If it's not there (and the option in nvidia-settings is on) you probably don't have G-Sync enabled and only have the regular V-Sync.
7 Jan 2019 at 6:19 pm UTC
Quoting: slaapliedjeFrom all I've seen, G-Sync works fine on both monitors, though I never got the 'gsync indicator' to work, it's been there long before the 4xx drivers though, contrary to the other person that said that.Are you sure it works? What does the Graphics API Indicator say? I said it appeared in 4xx because a friend of mine tested 396.54 (IIRC) and there were no indicator options at all in nvidia-settings, and that's the last 3xx branch version.
The G-Sync indicator appears in the top right corner, it's a green label that says "G-SYNC" in a thin ugly (for my taste) font, nothing fancy like in the Windows driver. If it's not there (and the option in nvidia-settings is on) you probably don't have G-Sync enabled and only have the regular V-Sync.
Quoting: dpanterTLDR: Multi-monitor G-Sync in Linux sucks goat nads. My next card will be AMD. Period.Is Freesync better in this regard? I thought it's a display hardware or Xorg's limitation as it's all the same on Windows. But I haven't researched that.
- Nexus Mods retire their in-development cross-platform app to focus back on Vortex
- Windows compatibility layer Wine 11 arrives bringing masses of improvements to Linux
- GOG plan to look a bit closer at Linux through 2026
- European Commission gathering feedback on the importance of open source
- Hytale has arrived in Early Access with Linux support
- > See more over 30 days here
- Venting about open source security.
- LoudTechie - Weekend Players' Club 2026-01-16
- Mustache Gamer - Welcome back to the GamingOnLinux Forum
- simplyseven - A New Game Screenshots Thread
- JohnLambrechts - Will you buy the new Steam Machine?
- mr-victory - See more posts
How to setup OpenMW for modern Morrowind on Linux / SteamOS and Steam Deck
How to install Hollow Knight: Silksong mods on Linux, SteamOS and Steam Deck