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Latest Comments by Furious
Unreal Tournament updated, weapon animations overhauled and AI improvements
30 Mar 2017 at 6:46 pm UTC Likes: 1

Quoting: neowiz73
Quoting: liamdawe
Quoting: neowiz73
Quoting: liamdawe
Quoting: FuriousI don't have Vulkan capable GPU, but maybe someone try -vulkan -sm5 ?
Vulkan last I checked with Epic is not in the Linux builds.
I tried ./UE4-Linux-Test UnrealTournament -vulkan and i see in terminal LogRHI: GL_NV_draw_vulkan_image is loaded. but I tried UE4-Linux-Test without the -vulkan flag and noticed the vulkan image is now loaded by default.
I also get 60 to 80 fps with max settings using a gtx 780 ti on my system.

I was getting 30 to 45 frames at max settings with the original default setup.

I also see GL_NV_draw_vulkan_image is loaded with ./UE4-Linux-Shipping UnrealTournament -vulkan as well. the fps aren't quite as stable as the test version. I get framerate lag spikes more-so than on test. mainly when picking up new weapons. but overall it stays 60 to 80fps, but the lag spikes drop it down to the ~20s but it quickly jumps back after the weapon pickup.
That GL_NV_draw_vulkan_image shows up even when not adding a Vulkan flag. It's an OpenGL extension.

I see no difference when adding the "-vulkan" flag, and as I said last time I spoke to Epic, Vulkan was not enabled in the Linux builds.
GL_NV_draw_vulkan_image is a vulkan api. it was introduced in the 1.0 spec. This extension provides DrawVkImageNV() for drawing a rectangle to display some/all of the contents of a two-dimensional Vulkan VkImage.
it is an opengl extension.

This extension also provides functions for synchronizing drawing between Vulkan and OpenGL. Basically the extension provides a way for presenting rendered Vulkan content within an OpenGL context.

I think -vulkan and -opengl4 must change the renderer to the same config. because I had horrible fps on the default config (i'm assuming it was opengl3)and I've only tried the vulkan flag so far.
I got the Vulkan info from here -> https://twitter.com/maciej_mark/status/834890293728129029 [External Link]

Unreal Tournament updated, weapon animations overhauled and AI improvements
28 Mar 2017 at 8:45 pm UTC

I don't have Vulkan capable GPU, but maybe someone try -vulkan -sm5 ?

The open source Vulkan driver for AMD 'radv' has been merged into Mesa
7 Oct 2016 at 11:03 pm UTC

Quoting: swickYou guys seem to believe that long compilation is responsible for stutter. This is true for OpenGL because the pipeline in OpenGL is only known when a draw command is issued. Compiling the shaders in gallium3d is then done in worker threads, so you already have threading but it doesn't help that much because the driver needs the compiled shader *now*.

In Vulkan you can construct a pipeline without context (so you can construct it on arbitrary threads) and then compile the shader (again, threading if you want) without there ever being a draw command that uses the compiled shader. This means that you can create the pipeline and compile the shader before you actually need it.

edit:

It's good if developers know that and implement such caching. Do actual current Vulkan games implement it?
Pretty sure they do but I haven't looked into it - mostly because I don't have any Vulkan games installed
Watch the "best practises for vulkan" from khronos youtube chanel. Epic and Doom devs are talking exactly about your concenrs (Im pretty sure).

Mesa patches greatly improve Bioshock Infinite performance for the RadeonSI AMD driver
2 Aug 2016 at 8:01 pm UTC Likes: 1

Quoting: veccheri own a r9 270, i'm actually pretty disappointed for their support for linux, i installed ubuntu 16.04 then i've discovered that AMD drivers (the private drivers) don't works on 16.04, then i've installed 15.04 and the driver didn't work (black screen at log in) then i've installed 14.04 and again black screen at log in, glad to see the open driver evolving they're my only hope.
I bet you have Intel CPU with integrated graphics. Disable them in UEFI first and then try to install propriety drivers. I had the same issue last month when I installed ubuntu 15.10 on my GF PC.
The reason for this is probably system unable to properly blacklist intel graphics driver.

PS. Also recommend Penguins Recordings Radeon driver installation guide.

SpeedRunners exits Early Access with official Linux support
20 Apr 2016 at 11:53 am UTC

Speed Runners are so FUN! So competitive and exciting. Everyone who wants a demanding competition with clear rules and noncommittal playstyle.

Police Infinity, an interesting looking FPS coming to Early Access & Linux soon
5 Mar 2016 at 10:05 pm UTC Likes: 2

6:20 (flashlight)- I hate when they do this. Light doesn't work this way!!!!

Batman: Arkham Knight Will Be Available On Linux And SteamOS In Spring 2016
29 Oct 2015 at 4:14 pm UTC

Quoting: linuxgamer
Quoting: Mountain ManWouldn't it be ironic if Feral managed to get this running better on Linux than on Windows? Here's hoping.
I seriously doubt this, as they (probably) aren't wizards. There's a chance if they will use Vulkan (don't really believe in AAA Vulkan ports until Q2/16) and if they don't rely too much on the crappy Win port.
I wouldn't be so pesimistic about this. There is a chance they will port the game with console version as a base. In general windows version problems come from poor comsole-windows porting. I hope it will run great ;)

Ps. Are you THE linux gamer? ;)

Tactical FPS 'Insurgency' Now Available on Linux In Beta Form, Woohoo
22 Oct 2015 at 10:04 pm UTC

Quoting: mulletdeathI'm actually the opposite-- I don't like "realistic" or "tactical" shooters at all, so I'm guessing this wouldn't be right for me. I would rather play intense twitch shooters where you're a bullet sponge unless you get snipe headshots or dead-on shotgun or rocket launcher hits. I hate dying from one bullet, health that doesn't recover, and similar stupid crap. I've never found any kind of replacement for Gears of War on Linux. I wait patiently for such a thing to exist.

I will say that it's great that we're getting more shooters at all, though.
UnrealTournament.com ...I'm just gonna leave it here...

Another SIGGRAPH 2015 Video Talks About Vulkan & OpenGL, Valve Talk Source 2
24 Sep 2015 at 2:08 pm UTC

Just wanted to say that this presentation has been already on the internet few weeks ago. But it was from different angle, like it wasn't the official one. Worth mentioning before someone will waste 2 hrs of their lives again ;) Either way, I don't think we will know anything more untill release. On every further presentation we got the same informations.