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Latest Comments by Werzaz
Come win a key for the upcoming fantasy city-builder Songs of Syx
11 Sep 2020 at 4:55 pm UTC

This looks awesome. I wouldn't mind a key at all.

We've teamed up with GOG for another fantastic giveaway: Surviving Mars & Iconoclasts
14 Jun 2018 at 1:33 pm UTC

Surviving Mars, please.

Linux and Windows were fighting a battle. Soon, Linux won. When Tux was asked how they won so readily, he said "We can customize our Colonels."

The developers of 'Ticket to Ride' have abandoned Linux support for their game
29 Mar 2017 at 3:11 pm UTC Likes: 1

Quoting: const
Quoting: Werzaz
Quoting: constI'm actually working on a little Unity2D implementation of an online-multiplayer table, that will let you create and import basically every card/boardgame (that's not physics based) but will hopefully have a cleaner interface and should work on mobile and desktop all the same. No 3D/physics, as I consider those unnecessary for this type of games. Basic online cardgaming already works, but I'll take my time to properly finish it.
As an alternative to Tabletop Simulator, there is always the VASSAL engine, which sounds very similar to what you are working on. The interface isn't always super clean but that depends more on the design of the board game module.
Didn't know this exist. Will take a look.

Edit: did take a look and it's absolutely not what I'm working on. My implementation should let users create the games themselves, share them how they like and looks like 20 years younger :)
Well, I agree that the graphics could be more modern but users can in fact create their own game modules (not sure where you got the impression they couldn't), which are just files that can easily be distributed.

The developers of 'Ticket to Ride' have abandoned Linux support for their game
29 Mar 2017 at 1:07 pm UTC Likes: 1

Quoting: constI'm actually working on a little Unity2D implementation of an online-multiplayer table, that will let you create and import basically every card/boardgame (that's not physics based) but will hopefully have a cleaner interface and should work on mobile and desktop all the same. No 3D/physics, as I consider those unnecessary for this type of games. Basic online cardgaming already works, but I'll take my time to properly finish it.
As an alternative to Tabletop Simulator, there is always the VASSAL engine, which sounds very similar to what you are working on. The interface isn't always super clean but that depends more on the design of the board game module.

GOL Survey Results: October
20 Oct 2015 at 7:34 am UTC

i3wm user (and first-time commenter) here. I was always surprised that there are so many of us. However, I have replied "None/Custom" since it was pointed out some months ago. Before that I replied i3wm because I figured that was the interesting information in that question. I was well aware that it is not a DE but then the Steam Big Picture mode is not a DE either imho. After all whether DE or not, the choice can affect how games run, e.g. sometimes fullscreen does not work well in i3.

I don't wish to change anything about the survey since I don't care much about this question. I'm just trying to give some insight as to why one might reply i3 or openbox.

Edit: forgot a "not"... fullscreen can be weird in i3