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Latest Comments by Seegras
Debian 10 "Buster" has finally been released
8 July 2019 at 3:09 pm UTC Likes: 1

dvdThe Nvidia driver that is in the non-free repos is two months old.
418.74 in stable, and 430.26 in experimental.

I do have unstable in general, with experimental pinned to a low value, default would be 500. Here's part of my /etc/apt/preferences.d/pinning.pref
Package: *
Pin: release o=Debian,a=unstable
Pin-Priority: 700

Package: *
Pin: release o=Debian,a=experimental
Pin-Priority: 20

Debian 10 "Buster" has finally been released
8 July 2019 at 4:51 am UTC Likes: 1

For those living on the edge, this is a good thing too, because those running Debian sid/unstable now again get loads of new software coming in (due to how Debian development works, the influx of new packages dies down on unstable as well, when the testing distribution goes into feature freeze).

Oh, and for those that want a (mostly) rolling release, sid/unstable is stable enough to run on my workstation. Has been for years. And it's usually even more up-to-date than Ubuntu ;).

Paradox Interactive on Linux support, it's being done on a "case by case basis"
1 July 2019 at 4:22 pm UTC

PatolaLolwut. Paradox publishes mostly strategy games (Stellaris, Heart of Irons, Crusader Kings, Europa Universalis, Steel Division, Warlock 2, Age of Wonders III, Cities in Motion, Sword of the Stars, Sengoku, etc.), with RPGs in second place. And the Shadowrun series is comprised of RPGs, not strategy games. Aren't you switching genres in what you said? As in, how's it possible that you have all of the ones that came for Linux and don't play strategy games for the most part (considering you play your games, of course)?
Shadowrun is mostly strategy IMHO. Yes, it comes from a Pen & Paper RPG I even used to play, but the computer games are rather strategy-heavy.

All else, see for yourself:
https://steamcommunity.com/id/seegras1/

Paradox Interactive on Linux support, it's being done on a "case by case basis"
1 July 2019 at 5:03 am UTC

I have all of them that came out for Linux, except the two newer strategy ones (Battletech and Surviving Mars), which I probably won't buy, because, actually, I don't play strategy games for the most part (I played the Shadowrun ones, but that's it).

What are you playing this weekend and what do you think about it? It's mostly Dota Underlords for me
23 June 2019 at 2:34 pm UTC

Stoney_FishI did find this :
Steam does not connect on kernels newer than 2019-06-17 #6326

I'm expecting there to be a kernel patch soon.

As it says in the issue, the patch is already here:
https://patchwork.ozlabs.org/patch/1120222/raw/
Works on 5.1.12.

Edit: And on 5.1.13, which you must also patch yourself, if you use mainline (and not distribution) kernels.

What are you playing this weekend and what do you think about it? It's mostly Dota Underlords for me
23 June 2019 at 2:06 pm UTC

I was wondering how you could play Raft, since it crashes on me with UnityPlayer.dll caused an Access Violation (0xc0000005) in module UnityPlayer.dll at 0023:106b6d17.

Then I found out, I could run it with "PROTON_USE_WINED3D=1 %command%" as launch command.

Still, why don't you need to set this?

Reports: Valve making their own VR HMD and apparently a new VR Half-Life
12 November 2018 at 7:05 pm UTC

slaapliedjeThe nausea issue is different per person for sure. Like I can handle some of the worse offenders (like Windlands where you can shoot out claws like in Bionic Commando and swing from tree to tree) Mostly it's the motion of going forward when your body physically is not that makes people want to spew.

Somebody thought implementing "Segway-Style" controls in CaveQuake (Roomsize) was a good idea. Which actually makes me nauseous. No problem with Vivecraft (keyboard-style motion control) however.

Reports: Valve making their own VR HMD and apparently a new VR Half-Life
12 November 2018 at 6:54 pm UTC

kuhpunktIt seems like you've never experienced VR. Correct me if I'm wrong... but playing VR games with keyboard and mouse aren't really good. Just explain to me how you're supposed to aim, view and turn around with a VR headset and keyboard mouse.

I correct you ;). I had a Vive (until I broke the base stations and didn't bother to replace it). The headset you use for head movement exclusively, movement with keys, and aiming with the mouse. And the only thing that's really troublesome is the keyboard.

Maybe something like a strap-on version of this would work: https://www.aliexpress.com/item/T9-One-Hand-Hand-Keyboard-One-Hand-Gaming-Keyboard-Single-Hand-Gaming-Keyboard-LED-Backlight-Professional/32705825192.html Probably with less keys, and with the keys braill'ed so you can find them by touch alone.

Reports: Valve making their own VR HMD and apparently a new VR Half-Life
11 November 2018 at 11:32 pm UTC

kuhpunkt
SeegrasEvery first-person perspective game would be basically better with VR, unless it needs a lot of GUI.

That is far from the truth. Imagine Quake 3 in VR. How are you supposed to move? That just doesn't work. VR is its own thing.
How am I moving when using a normal screen? Exactly.

Yes, there's a problem because you don't know where your fingers on the keyboard are, thus some kind of controller would help; but otherwise this works as expected.

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