Every article tag can be clicked to get a list of all articles in that category. Every article tag also has an RSS feed! You can customize an RSS feed too!
Latest Comments by Seegras
Deus Ex: Mankind Divided looks like it may be getting a Linux & SteamOS release
26 August 2016 at 9:36 am UTC Likes: 1

Quoting: TemplateRBefore Square Enix is thinking about a SteamOS-/Linux-Version of "DeusEx Mankind Dvided" , they should port the predecessor "Deus Ex: Human Revolution Director's Cut" first.

I think they should release this one first, officially, because it already runs, albeit badly:

"Deus Ex The Fall", uses Unity 4.3.4f1, needs LD_LIBRARY_PATH for libsteam.api.so; Wwise sound engine wrong version, playable

Valve turns 20 years old today, happy birthday! A brief look at their Linux history
25 August 2016 at 7:31 am UTC

Quoting: MikePrior to the Steam client on Linux I was dualbooting with Windows. Since 2013, I use only Linux to work and play. Even if barely 25% of my Steam library is available on Tux's OS, those 56 games are enough to keep me entertained.
I've been using the Windows steam-client with wine on Linux. Initially about a third of my collection on steam ran on Linux (mostly steam-keys from humble bundle and such), but now two thirds run natively. And of the rest, around 80% runs with wine.

Anyway, thank you Valve!

Epic Games founder thinks Microsoft will essentially break Steam in later versions of Windows 10
15 August 2016 at 5:49 pm UTC

Who ever gets into bed with Microsoft either ends up bought or dead.

So I'm not really feeling compassionate for Epic, as it isn't even trying to get out of Microsofts bed, as evidenced by their lacklustre Linux-support.

Physics-based 3D puzzler Human: Fall Flat released on Steam for Linux
26 July 2016 at 5:38 am UTC Likes: 1

I have it, and played a few levels, and they're far from directionless. Yes, you can do what you want, but ultimately you want to find the exit, and this means to solve puzzles.

I like it. Had it not been for Shadows of Kurgansk (Of which I now played the whole first setting through), I would have played this more.

Cheese Talks: Porting Games to Linux & Day of the Tentacle
25 July 2016 at 1:17 pm UTC

Very much appreciated.

I dabbled in porting as well (you know, these things somebody open sources, and you realize it's all Win32-code? And even worse, thousands of buffer-overflows, off-by-one-errors and memory leaks. needless to say, I didn't get anywhere. Kudos if you can name the game involved ;)); plus some smaller console-oriented utilities.

The curious tale of vanishing Linux & SteamOS ports, a status on a few of them
18 July 2016 at 8:24 pm UTC Likes: 1

Quoting: GuestFirst it was missing/transparent textures, now it's everything being too bright like the world lighting was kicked into overdrive.

Shaders. I've got a list of Unity-games that don't really work on Linux because of broken shaders:

* Astral Terra (5.1.2f1 Shader Problems)
* Avenging Angel (5.1.0f3 Shader problems)
* Godus Wars (5.2.2f1 Shader problems)
* GunsNZombies (5.2.2f1 Shader problems, crashes)
* Reign Of Kings (5.1.1p2 Shader problems)
* StarForge (4.5.5f1 Shader problems)
* The Forest (5.1.3p3 Shader problems)
* The Tower (5.1.2f1 Shader problems)
* Treeker – The Lost Glasses (5.1.2f1 Shader problems, playable)

All of these weren't even released for Linux.

The curious tale of vanishing Linux & SteamOS ports, a status on a few of them
18 July 2016 at 6:46 am UTC Likes: 2

Quoting: dlfWith Witcher 3 getting a GOTY edition I'd assume since it's (witcher 3) is pretty much final code it'd be easier to port to Linux . . . .
Porting is exactly when you find all the bugs, even ones that also affect all other platforms. Because porting is also quality assurance. So no, "final code" is what you'll have after porting. See Neverwinter Nights, they fixed hundreds of bugs in the Windows version they found while porting to Linux

The curious tale of vanishing Linux & SteamOS ports, a status on a few of them
18 July 2016 at 6:40 am UTC Likes: 1

Quoting: hardpenguinI kinda believe that the story behind Mad Max is the lack of Denuvo on Linux...

Wait, you're telling me the reason of a lack of a port is a totally superfluous piece of crap DRM software? You know, the reason number one that some game does not work on some machines (or on wine)?

No sympathy at all in that case.

Developer breaks silence about 'The Silent Age', a point-and-click adventure for which a Linux port was promised
30 June 2016 at 5:10 pm UTC Likes: 1

Naming and shaming.

Anyone who owns that software on a different platform can find out which middleware is involved, and can call out the name of the producers, so anyone knows which incompetent nincompoops are responsible, and so every other developer will know which morons they have to avoid.

Anyway, I can't see anything resembling "middleware" here. It's plain Unity with the Steamworks.NET plugin. I only see broken shaders. No idea, maybe they've been produced with that broken "middleware".