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Latest Comments by Seegras
Valve & HTC launch the Vive VR device, without Linux & SteamOS support
6 April 2016 at 9:05 am UTC Likes: 1

Quoting: EndeavourAccuracyI pre-ordered an HTC Vive on the first day that was possible. I've been using GNU/Linux only since 1997, and I have no plans to move to Windows.
I've been wanting a VR Headset ever since I wore that pre-version of the Oculus Rift, on Linux, no less. And I've been using GNU/Linux only since 1996, and I have bloody no intention to run that inferior MacOS-crap, or that abysmal piece of Windows-shit, just because some VR headset producers can't get their shit together.

I don't bitch about the price. But if you're not delivering for Linux, you might as well not exist in my universe.

Of course, the whole issue is somewhat moot right now, because I'm not going to order directly from the US, and my hardware retailer says "delivery date unknown"; so I expect Linux support to exist when they can deliver here.

Sword Coast Legends developer n-space has closed up shop
4 April 2016 at 7:10 am UTC

Quoting: SuperTuxThis is it, they killed the game as it was advertised quite heavily that it was a streamlined action RPG (it was obvious to me this is what they were going to deliver). We're not likely to see another NWN style game with D&D rules for the foreseeable future, especially not on Linux.

I actually like it. And the reason may well be that it does NOT adhere strictly to D&D rules. Yes, they've patched them around the last few decades, but the core D&D is bad, incoherent, messy, ill-suited for _role_-playing games and ill-suited for computer games.

D&D is the Microsoft Windows of RPG rule-sets. (Before you think I don't know what I'm talking about: I know at least one set of RPG rules from 1978 which is everything that D&D is not. The Unix of RPG engines in other words ;)).

Unity3D game engine hardware statistics updated, shows Linux is very low
1 April 2016 at 7:08 am UTC

Quoting: aienabledSteam HW survey is better http://store.steampowered.com/hwsurvey - Linux share is 0.91% (February 2016). This is much closer to the real market - most Steam games have Linux share 1.5-5% of total sales (I think median is 3%). The explanation is simple - not every game is available for Linux - only about 30% of them (I used SteamDB https://steamdb.info/instantsearch/ ). So 30%*3% is 0.9%, very close to the HW survey stats.

It's probably not really the availability why its off, but Steams bias to count everything it doesn't know exactly as windows. Including wine. But I agree with you that it's too low, my calculations (somewhere here on this site) put it around 2%.

Developers of ARK: Survival Evolved facing a lawsuit from the Dungeon Defenders devs
29 March 2016 at 12:16 pm UTC Likes: 2

Quoting: KeyrockI agree a 3 year non-compete is excessive and ridiculous. That said, if he signed that non-compete and then went on to work on another game before the duration expired, then Jeremy is very clearly in the wrong here and I fully expect him to be prosecuted to the full extent of the law.

You're assuming such a contract is even legal. And go read the Kotaku article, the whole issue is much more convoluted.

Dying Light finally adds a Chromatic Aberration toggle in the latest patch
23 March 2016 at 2:57 pm UTC Likes: 3

I totally don't understand why anyone would try to replicate the shortcomings of another medium in computer games. I want a computer game, not a movie-emulation.
- Chromatic Aberration
- Motion Blur
- Film Grain
- Lens Flare
- Dirty Lenses (including water droplets)
- Depth of field
All of these are total bullshit and need to be disposed of.
See also http://www.pcgamer.com/six-terrible-graphical-effects-that-need-to-stop/

Some others are a bit more ambivalent, like bloom, which can be nice if used sparse.

And I'm not quite sure where the annoying head-bobbing fits in. I just looked at some footage I took with my GoPro on my Helmet, and the bobbing is there, but nearly not noticeable when walking, it only becomes pronounced when running. But then, my brain filters this out, so just as with depth of field, replicating it in a game becomes solely annoying.

Want to use dual monitors but don't have enough desk space? I found a great monitor arm for you
23 March 2016 at 11:21 am UTC

Quoting: maodzedunAwwww, doesn't ship to Bulgaria. And the cheapest one there is twice that price :(((.

And the bloody buggers don't even ship to Switzerland. Bums!

GOL Asks: What have you been playing recently?
17 March 2016 at 12:53 pm UTC

- Minecraft. https://minecraft.net/ 1.9 is out, that's why...
- A special Minecraft map, Hermit Chunk Challenge: http://snocrash.com/
- A Minecraft Mod: http://homac.cakelab.org/projects/litwrl/index.html

How big is Linux gaming? Some estimates
17 March 2016 at 11:34 am UTC

Quoting: Xpanderso if we know that we are ~1% in steam and on average every game has ~3% sales for linux users we can calculate how many people are likely buying a game

Yes, but that number could imply something else, which I think is actually more likely: This Steam 1% number is too low. And there are several reasons for that
- Counting wine-users as Windows-users
- Biased distribution of survey
- SteamOS not being counted
- Linux users not using Steam (because of DRM? Anyway, Humble Bundle's 4.7% Linux users seems to imply that).

Furthermore, on Steam, due to the way sales are counted, a lot of sales that would actually be Linux sales get counted as Windows sales. And the above ~3% number is not from Valve, but individual publishers.

Going from the actual ratio of Linux sales vs. payments, you'd get a ratio of 1:1.468, implying Linux users might be able to pay for 46.8% more games than the average Windows user. Which would mean, for an average of 3.2% sales for Linux, an actual population of around 2.2% Linux users would be responsible. And this I consider the much more likely correct number than Valves 1%.

How big is Linux gaming? Some estimates
17 March 2016 at 11:12 am UTC

Quoting: NyapI'm switching to debian - is there anything I should know? :D

Yes. Don't use the stable distro for workstations. Use "testing".

Linux usage on Steam is better than people think
7 March 2016 at 1:38 pm UTC Likes: 1

The numbers are too low anyway
- Use of wine on MacOS X or Linux counts as Windows.

And for individual games as well:
- Buying a game before its available for MacOS X or Linux counts as Windows sale.
- Not playing a game on MacOS X or Linux the first two weeks counts as Windows sale, unless bought with the Steam client. Buying on the Web page thus counts automatically for Windows, even if the browser runs on Linux.

Basically, the statistics are stacked towards the incumbent.