Latest Comments by soulsource
DOOM: The Dark Ages needs workarounds on Linux with AMD GPUs, a fix has been merged into Mesa
13 May 2025 at 11:23 am UTC
13 May 2025 at 11:23 am UTC
I don't know Direct3D well enough (by heart) to make any definite statements, but this sounds like a game bug being worked around (namely that a certain memory layout is assumed instead of queried - not sure if this is only an OpenGL thing or also needed in Direct3D). If that's the case, the game might break on Windows too, with future GPU driver updates...
The Elder Scrolls 4: Oblivion Remastered revealed, it's out now and Steam Deck Verified
22 Apr 2025 at 5:49 pm UTC Likes: 2
However, heise (a German computer magazine publisher) wrote that supposedly the Creation Engine is still used under the hood of the remaster - if that is true, it might (warning: my own speculation) mean that the gameplay scripting is still done with Creation Engine, while Unreal is used for visuals.
22 Apr 2025 at 5:49 pm UTC Likes: 2
Quoting: CaldathrasDo we even know if it will be possible to mod in Oblivion Remastered?I have meanwhile also found a source that explicitly states that the remaster does not have modding support: https://help.bethesda.net/#en/answer/69672 [External Link]
Quoting: R Daneel Olivawthe original was made with their own creation engine and this remaster is made in unreal engineYeah, see above. Modding is not supported in Oblivion Remaster.
However, heise (a German computer magazine publisher) wrote that supposedly the Creation Engine is still used under the hood of the remaster - if that is true, it might (warning: my own speculation) mean that the gameplay scripting is still done with Creation Engine, while Unreal is used for visuals.
The Elder Scrolls 4: Oblivion Remastered revealed, it's out now and Steam Deck Verified
22 Apr 2025 at 4:08 pm UTC Likes: 4
22 Apr 2025 at 4:08 pm UTC Likes: 4
I just bought the original Oblivion again - this time for PC. Not because of the game itself, which I had already played a lot on Xbox 360, but because of the mods.
I recently read that Sir Terry Pratchett contributed to the companion mod Vilja, and that this mod helped him enjoy the game despite his illness (Vilja can lead the way out of dungeons, for instance). This got me curious.
If the remaster would support the original mods, it would be an insta-buy. However, unless there is an official statement that this is the case, I strongly doubt it.
I recently read that Sir Terry Pratchett contributed to the companion mod Vilja, and that this mod helped him enjoy the game despite his illness (Vilja can lead the way out of dungeons, for instance). This got me curious.
If the remaster would support the original mods, it would be an insta-buy. However, unless there is an official statement that this is the case, I strongly doubt it.
Sadly the RoadCraft demo is currently broken on Steam Deck / Linux
24 Feb 2025 at 6:11 pm UTC
24 Feb 2025 at 6:11 pm UTC
A complete shot in the dark: Does it maybe work with llvm instad of aco (RADV_DEBUG=llvm %command%)?
(No, I don't really expect this to work, but it might be worth a try.)
(No, I don't really expect this to work, but it might be worth a try.)
Warner Bros platform fighter MultiVersus goes offline for good in May
2 Feb 2025 at 12:48 pm UTC Likes: 1
2 Feb 2025 at 12:48 pm UTC Likes: 1
The game is made with Unreal Engine...
It would be comparably easy to add support for the `null` OnlineSubsystem, making it playable over LAN or DirectIP. Most work would need to go into making a UI to work with this, as the `null` OSS does (iirc) not offer any matchmaking. That would be very much doable though - if the publisher just wanted.
It would be comparably easy to add support for the `null` OnlineSubsystem, making it playable over LAN or DirectIP. Most work would need to go into making a UI to work with this, as the `null` OSS does (iirc) not offer any matchmaking. That would be very much doable though - if the publisher just wanted.
Palworld gets a roadmap including co-op crossplay, world transfers for Pals and an ending
27 Jan 2025 at 12:11 pm UTC
27 Jan 2025 at 12:11 pm UTC
I've been playing multiplayer client on the SteamDeck for quite a while now, and the game has been working mostly good for me.
I am using the FSR mod [External Link] with the fix for the dungeon graphics detailed by elpattos, (can be found on the bugs page [External Link] ), and this gives me near perfectly stable 40 fps outside of the bases - I was even able to tweak up some of the graphics settings. The only big issue that I am still seeing is that after exiting a dungeon the FPS permanently drop drastically, until I go back to the main menu and re-join the game.
Apart from that, the FSR mod has the drawback that skeletal meshes (pals, characters) get a bit blurry - it seems that Unreal does not write correct velocity information for them. However, that's a small visual glitch that is easily outweighed by the (near) stable 40 FPS.
I am using the FSR mod [External Link] with the fix for the dungeon graphics detailed by elpattos, (can be found on the bugs page [External Link] ), and this gives me near perfectly stable 40 fps outside of the bases - I was even able to tweak up some of the graphics settings. The only big issue that I am still seeing is that after exiting a dungeon the FPS permanently drop drastically, until I go back to the main menu and re-join the game.
Apart from that, the FSR mod has the drawback that skeletal meshes (pals, characters) get a bit blurry - it seems that Unreal does not write correct velocity information for them. However, that's a small visual glitch that is easily outweighed by the (near) stable 40 FPS.
Intel and NVIDIA drivers holding back a public SteamOS release, Valve not trying to compete with Windows
15 Jan 2025 at 3:26 pm UTC Likes: 21
15 Jan 2025 at 3:26 pm UTC Likes: 21
And yet, most Windows users I have talked to recently fail to see any issues with ads showing up in their application launcher, or in their notifications. Or stuff randomly breaking. Or...
At this point I have given up on trying to convince people to switch. They obviously enjoy sitting on a cactus.
At this point I have given up on trying to convince people to switch. They obviously enjoy sitting on a cactus.
The Dark Eye: Chains of Satinav adventure game from Daedalic added Linux / Steam Deck support
13 Jan 2025 at 9:45 am UTC Likes: 3
13 Jan 2025 at 9:45 am UTC Likes: 3
I enjoyed this game a lot on the switch, and therefore I expect it to be quite enjoyable on the Steam Deck too.
And I have to agree that the protagonist is insufferable, quite similar to Rufus from the Deponia series. However, unlike Deponia, this game has a much more serious tone. Playing a selfish <beep> kinda works in a relatively lighthearted game like Deponia. In the Dark Eye setting it is depressing. Knowing that you have to hurt people in order to progress the story...
Still, the game is pretty good, and I do recommend it - if one can accept playing a story in which the main character isn't likeable.
And I have to agree that the protagonist is insufferable, quite similar to Rufus from the Deponia series. However, unlike Deponia, this game has a much more serious tone. Playing a selfish <beep> kinda works in a relatively lighthearted game like Deponia. In the Dark Eye setting it is depressing. Knowing that you have to hurt people in order to progress the story...
Still, the game is pretty good, and I do recommend it - if one can accept playing a story in which the main character isn't likeable.
The Witcher IV revealed with Ciri as the protagonist
14 Dec 2024 at 4:44 pm UTC Likes: 1
Also, I am pretty sure we see her using Witcher Signs and drawing power from the water in the trailer. Even if we do not count Witcher Signs as magic-use, drawing power from the water is quite obviously in conflict with her having forsworn magic.
I must say, the people who made the trailer are geniuses - stirring speculation and piquing interest this way.
14 Dec 2024 at 4:44 pm UTC Likes: 1
Quoting: StellaAll signs point to her having undergone the mutations
Quoting: ShmerlCiri went through trial of the grassesI wonder how that is going to be explained character-development-wise. In the books Geralt was always pretty convinced that Ciri would not have to undergo mutations in order to become a Witcher due to her heritage (though I haven't finished the last book yet - might be that there were developments I am not aware of).
Also, I am pretty sure we see her using Witcher Signs and drawing power from the water in the trailer. Even if we do not count Witcher Signs as magic-use, drawing power from the water is quite obviously in conflict with her having forsworn magic.
I must say, the people who made the trailer are geniuses - stirring speculation and piquing interest this way.
Inspired by Disco Elysium and Fallout, Weather Factory announce Travelling at Night
12 Dec 2024 at 7:57 pm UTC
12 Dec 2024 at 7:57 pm UTC
I'm hyped. More than hyped.
I wonder how the continuity of the setting is handled this time. That the Worms seem to play an important role, the way the aftermath of WW2 is described, and that a screenshot of the prototype shows a destroyed church of the Church of the Unconquered Sun makes me wonder if this game might be going to be set in the Third History.
I wonder how the continuity of the setting is handled this time. That the Worms seem to play an important role, the way the aftermath of WW2 is described, and that a screenshot of the prototype shows a destroyed church of the Church of the Unconquered Sun makes me wonder if this game might be going to be set in the Third History.
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