Latest Comments by Gobo
The puzzle game 'Robo Instructus' will have you control a robot with simple programming
5 Mar 2019 at 9:08 pm UTC Likes: 1
5 Mar 2019 at 9:08 pm UTC Likes: 1
*rubs eyes*
A programming game without three diagrams showing your performance at the end of a level? Blasphemous!
Honestly, bring on the code instead of lightbot clones. And I'm interested in your stats about the operating system ratio of the players of programming game.
A programming game without three diagrams showing your performance at the end of a level? Blasphemous!
Honestly, bring on the code instead of lightbot clones. And I'm interested in your stats about the operating system ratio of the players of programming game.
Deep Rock Galactic, a 1-4 player co-op FPS with a destructible environment works great in Steam Play
4 Mar 2019 at 1:19 pm UTC Likes: 2
4 Mar 2019 at 1:19 pm UTC Likes: 2
Played it for over 8 hours as well after having watched some co-op videos from closed alpha about two years ago. I especially liked the utility of the Bosco drone that accompanies you in single player mode. It's just a bit sad that they didn't implement more navigational tools beside from a push-and-hold mini map and non descriptive marker system in what is an exploration game at heart. I would have loved to get a spherical compass with horizon display and maybe even a depth meter. That could be an awesome wrist gadget. Also, a way to bring up current mission status with a rundown on stuff collected instead of having to pick something up and interact with the mule would be a welcome addition as well.
While I like the game interfaces presented by terminals in the main hub, I'd like them to differ some more, to tell them apart more easily. And please make the game explain progression better! There seems to be a difference between character and player levels, but while you can see character level progression as the top chevron at the red level sign, the blue player level remains a mystery. Even the highest rated and extensive community guide did not cover that.
I had one major technical issue with the game after about 90 minutes into one mission. I guess the mouse focus on the full screen game display got lost, as it started to stutter badly and bring up minimized windows on my secondary screen or even the normal steam friend list and chat windows right over that game display. I did not want to lose my haul, so I endured slowdowns as bad as one frame per several seconds with constant sound loops, even survived a critter wave that way. That payed off, as the game recovered to normal speed after about 20 minutes of painstaking poor progress through difficult terrain under those circumstances and I was able to reach the drop ship and escape. Luckily I did not push the call escape pod button before the lag fest, as I knew it was a long way back to the top and worked my way back up without the donkey guiding me under the pressure of the 5 minute timeout.
While I like the game interfaces presented by terminals in the main hub, I'd like them to differ some more, to tell them apart more easily. And please make the game explain progression better! There seems to be a difference between character and player levels, but while you can see character level progression as the top chevron at the red level sign, the blue player level remains a mystery. Even the highest rated and extensive community guide did not cover that.
I had one major technical issue with the game after about 90 minutes into one mission. I guess the mouse focus on the full screen game display got lost, as it started to stutter badly and bring up minimized windows on my secondary screen or even the normal steam friend list and chat windows right over that game display. I did not want to lose my haul, so I endured slowdowns as bad as one frame per several seconds with constant sound loops, even survived a critter wave that way. That payed off, as the game recovered to normal speed after about 20 minutes of painstaking poor progress through difficult terrain under those circumstances and I was able to reach the drop ship and escape. Luckily I did not push the call escape pod button before the lag fest, as I knew it was a long way back to the top and worked my way back up without the donkey guiding me under the pressure of the 5 minute timeout.
What have you been playing recently and what do you think of it?
17 Feb 2019 at 6:55 pm UTC Likes: 1
17 Feb 2019 at 6:55 pm UTC Likes: 1
I was gifted a copy of Grey Goo and the same issues with video playback like the rest of the commenters on protondb.com. I'm only three missions in, so there is still a lot left to discover.
I also got SEUM: Speedrunners from Hell and it is awesome! That game got me a lot of flashbacks to Quake Defrag and Warsow Race mode. And it's nice to work your way up the leader boards, my best rank so far was 79 after just two hours in the game. I'll definitely be going back to this one :)
I also got SEUM: Speedrunners from Hell and it is awesome! That game got me a lot of flashbacks to Quake Defrag and Warsow Race mode. And it's nice to work your way up the leader boards, my best rank so far was 79 after just two hours in the game. I'll definitely be going back to this one :)
Anodyne 2: Return to Dust will have Linux support at launch
6 Jan 2019 at 11:39 am UTC
6 Jan 2019 at 11:39 am UTC
I like how they blend 2D and 3D gameplay with the new title!
Some thoughts on Linux gaming in 2018, an end of year review
20 Dec 2018 at 2:40 pm UTC
20 Dec 2018 at 2:40 pm UTC
If you look at it from a "small world" perspective, the release of Proton/Steam Play this suddenly and quickly advancing it in the open just a few months before Epic announced their store is remarkable.
Both companies have engines that are capable of running on Linux natively, but Proton is some kind of lighthouse project that shines on Steam alone for the time being. Maybe that is the reason Epic only vaguely hints at open platform support in the future. Maybe that one even delayed their release.
One of the strongest points for Proton in my book: it will register the game as a Linux sale for the developer, if you spent about 2 hours in the game with it. I guess those numbers will open some eyes or at least raise some brows.
I don't intend to sound greedy or ungrateful, but how about a technology to enable Android software on Steam next?
Both companies have engines that are capable of running on Linux natively, but Proton is some kind of lighthouse project that shines on Steam alone for the time being. Maybe that is the reason Epic only vaguely hints at open platform support in the future. Maybe that one even delayed their release.
One of the strongest points for Proton in my book: it will register the game as a Linux sale for the developer, if you spent about 2 hours in the game with it. I guess those numbers will open some eyes or at least raise some brows.
I don't intend to sound greedy or ungrateful, but how about a technology to enable Android software on Steam next?
Liftoff, a drone racing game that launched this year has Linux support
18 Dec 2018 at 4:57 pm UTC
18 Dec 2018 at 4:57 pm UTC
Quoting: g000hI'm quite interested in this but would be particularly interested if you could use it with an official R.C. Remote, e.g. Spektrum DX6i using USB link cable. In my cursory look over the Steam page. I didn't spot anything to indicate that you'd get proper kit to work on it.Their homepage [External Link] promises "support for a wide range of controllers" and FPV goggles, so I guess you're good to go. And the steam page reminds you that it "requires a remote or controller to play".
Reports: Valve making their own VR HMD and apparently a new VR Half-Life
11 Nov 2018 at 7:50 pm UTC
On the other hand, there are vision defects like Amblyopia (lazy eye), where your eyeballs are not aligned within certain limits, so your brain is unable to compute both 2D inputs to 3D vision. People with Ambliopia will therefore be able to see images displayed on the screens, but lack the 3D sensation.
So yes, there are biological barriers of entry to this tech.
11 Nov 2018 at 7:50 pm UTC
Quoting: MayeulCThere are videos about the automated assembly line Valve put together to fabricate the Steam Controller, so I guess they will be able to produce some PCBs in-house. Plus there are NDAs to help with leaks. Help with, not prevent all possible leaks.Quoting: linux_gamerWhy the heck print the Logo on the PCB of a pre-series device? To me that seems to be quite negligent. The project code name and the hw revision should be well enough as only the project team and suppliers need to know.Fair point, although that's probably better for copyright protection. I know I always write it, or the name of the company. Plys, who knows? That could be a near-final run?
Quoting: MayeulCEdit: about glasses, I am pretty sure most vision defects could be accounted for by the headset itself, by adjusting the focal point of the lenses, and the transform algorithm.Current HMDs are OK to use with glasses. If your specs are to huge to fit the visor, most folks will be able to use contacts instead.
On the other hand, there are vision defects like Amblyopia (lazy eye), where your eyeballs are not aligned within certain limits, so your brain is unable to compute both 2D inputs to 3D vision. People with Ambliopia will therefore be able to see images displayed on the screens, but lack the 3D sensation.
So yes, there are biological barriers of entry to this tech.
Reports: Valve making their own VR HMD and apparently a new VR Half-Life
11 Nov 2018 at 4:23 pm UTC Likes: 2
11 Nov 2018 at 4:23 pm UTC Likes: 2
You are derailing the whole discussion, the article clearly states that this is not about HL3.
And even your newest "argument" is pointless. HL2 dates back more than a decade, of course players are expected to bring new hardware to run a new title in the series. You are contradicting yourself.
And even your newest "argument" is pointless. HL2 dates back more than a decade, of course players are expected to bring new hardware to run a new title in the series. You are contradicting yourself.
Reports: Valve making their own VR HMD and apparently a new VR Half-Life
11 Nov 2018 at 3:57 pm UTC Likes: 2
Or as an analogy: you liked the Legend of Zelda game? Well, then you have to adopt new base hardware for every other title. If you owned a NES, there are only two titles the box is able to run. Want to play A Link to the Past or Link's Awakening? Either buy the newer consoles or miss out.
11 Nov 2018 at 3:57 pm UTC Likes: 2
Quoting: kuhpunktYou're derailing my argument, because you speak so much about the hardware. I'm speaking about HL3. That was the only thing I brought up.If you want to look at the software independent of the hardware, all half-life titles would have to run on 1998 hardware.
Or as an analogy: you liked the Legend of Zelda game? Well, then you have to adopt new base hardware for every other title. If you owned a NES, there are only two titles the box is able to run. Want to play A Link to the Past or Link's Awakening? Either buy the newer consoles or miss out.
Reports: Valve making their own VR HMD and apparently a new VR Half-Life
11 Nov 2018 at 11:13 am UTC Likes: 2
Bundle the new HMD with other hardware like controllers, steam link, a steam box with the most prominent games store and you will be able to build your own eco system.
Might not be the most possible way to work out in this case, but it's certainly not unheard of.
11 Nov 2018 at 11:13 am UTC Likes: 2
Quoting: kuhpunktI'm still baffled how many people think that HL3 would be a VR game. That makes no sense and would be a very very dumb idea.No, it's a decades old practice called "system seller".
Bundle the new HMD with other hardware like controllers, steam link, a steam box with the most prominent games store and you will be able to build your own eco system.
Might not be the most possible way to work out in this case, but it's certainly not unheard of.
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