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Latest Comments by lejimster
A three-way look at Rocket League on Linux, with D9VK versus Linux Native
2 August 2019 at 10:08 pm UTC Likes: 11

What I love about d9vk is even thought it's not mature yet, some titles like Left 4 Dead which hadn't been ported to Linux and didn't work with SteamPlay, work really well with d9vk. I haven't tried a recent build of Black Mesa, but the native port had been broken for some time. I've seen people playing it through d9vk flawlessly.

Great project, linux gaming goes from strength to strength. Back a couple of years ago, never thought I'd see the day when a compatibility layer was this good. Thanks to the hard work put into dxvk and now d9vk, amazing.

Valve add additional titles to the Steam Play Whitelist
2 August 2019 at 11:05 am UTC Likes: 2

Quoting: WorMzyHnnn, I'm really tempted to pick up Cuphead, but I don't want to buy "new" games to play in Proton. In my opinion it encourages devs to be lazy and treat Linux users as second class citizens (at best). I'd rather buy games from devs that actually support Linux directly.

I understand your feeling, but the only way they're going to know you exist is if you buy the game through steam and play it through proton. That way they can see it's actually a Linux sale and you are now visible to them.

I used to work in the games industry and just developing for one platform is hard enough, it's a highly stressful environment trying to hit deadlines. In many cases doing the Linux build is because somebody in the company loves Linux and puts the extra hours (often their own time) supporting us. This was the case with iD in the past, as soon as those one or two programmers left the company the linux builds dried up.

Steam Play Proton 4.11 released, a pretty huge release pulling in D9VK and a replacement for esync
31 July 2019 at 11:45 am UTC Likes: 6

This is really good to see d9vk, not only funded by Valve... But already a part of proton (albeit experimental). It's exciting times all the progress being made on Linux and the ever expanding Valve team are doing some fantastic work.

It feels like all the work that is being done on VR, Proton etc is leading to some kind of product launch. I just hope whatever it is, they've learned from the mistakes of SteamOS and get it right this time.

Valve's new "ACO" Mesa shader compiler for AMD GPUs now has vertex shader support
31 July 2019 at 11:36 am UTC Likes: 6

Quoting: X6205Not sure if i understand this.. It surely looks great, but if shaders are compiled only on first run and Steam client has even his own shader cache for distributing shaders, why they are putting man-hours into this? Does it improve also in-game performace after all shaders are compiled?

As fatino said, the shaders are not only compiled faster, but are more efficient which results in higher frame rates. Also, features such as early discard in DXVK/D9VK works with ACO, boosting performance and reducing stutter.

Some games are totally unplayable with LLVM because of stuter are starting to become playable because of valves work with ACO. Long may it continue =D.

D9VK 0.13 "Hypnotoad" is out, further advancing the D3D9 to Vulkan layer for Wine
11 July 2019 at 5:55 pm UTC

Quoting: YoRHa-2B
QuoteI had to revert back to normal mesa because I was experiencing issues with chrome.
Unless Chrome uses Vulkan for something, this has nothing to do with ACO specifically, but upstream Mesa. You should definitely file a bug against mesa then, since that's going to break in 19.2 otherwise.

Ahh, thanks I forgot it was just Vulkan only at this stage, I will go back and test it later this weekend with the latest ACO/mesa build.

D9VK 0.13 "Hypnotoad" is out, further advancing the D3D9 to Vulkan layer for Wine
11 July 2019 at 3:31 pm UTC

Quoting: massatt212im using Steam Mesa ACO Driver when i install kernal 5.1 im getting really bad performance. can some one tell me if im doing something wrong when updating Kernel

ACO compiler is a still in the early stages and can cause instability and poor performance in some cases.

I had to revert back to normal mesa because I was experiencing issues with chrome. Hope to test it again in a few months once it's had more work done it.

Speculation: Dying Light 2 may come to Linux after all
10 June 2019 at 2:55 pm UTC

I wonder if they're doing a Stadia build targeting Vulkan + Linux, if so it would make sense to release a native version on Steam as well. We can hope anyway =).

Dying Light is still seeing updates years after release and my love of it continues
6 June 2019 at 3:08 pm UTC

Reading another article about DX12 and possibly supporting google Stadia, it makes me hopeful there will be a Vulkan port of DL2 and if not a native Linux version it should run quite well with Proton. Ive not tested any DX12 games in wine, but I'm hopeful that worst comes to the worst that performs well in Proton too.

SteamOS had another beta update recently, new Steam Play Proton version 4.2-4 is out
17 May 2019 at 11:58 am UTC

Quoting: F.Ultra
Quoting: lejimster
Quoting: F.UltraThe inclusion of DXVK 1.1.1 is kind of a bummer since it requires VK_EXT_host_query_reset without plummeting performance in some games and that is not available in any of the stable versions of Mesa yet.

For me Vampyr just took a nose dive performance wise when Steam updated Proton to 4.2-4 today.

I've decided to stay on mesa-git. For the most part it's been stable and while dxvk/d9vk etc are being developed it works best with them. Maybe when these projects mature and settle down stable will be a good option, but for right now..

Do you compile yourself? I used to be on the Padoka unstable PPA but was burned for far too many times when his scripts released some binaries when others failed which lead to weeks without X on some occasions.

One could have hoped that DXVK would have kept the old code path when it detects that the necessary extension is not found and then remove that code path altogether once it's been in mesa stable for some time but I guess that it was too cumbersome.

I use Arch, there are mesa-git in the AUR that would allow me to compile it easily. But I prefer to use the unofficial mesa-git repo that is very well maintained.
I have had the odd niggling issues in the past with the development builds, but not for at least a year.. Atleast that I remember. If I ever do run into issues... Thats what the downgrade tool is for, I just revert back to an earlier working version.

SteamOS had another beta update recently, new Steam Play Proton version 4.2-4 is out
15 May 2019 at 6:43 pm UTC Likes: 1

Quoting: F.UltraThe inclusion of DXVK 1.1.1 is kind of a bummer since it requires VK_EXT_host_query_reset without plummeting performance in some games and that is not available in any of the stable versions of Mesa yet.

For me Vampyr just took a nose dive performance wise when Steam updated Proton to 4.2-4 today.

I've decided to stay on mesa-git. For the most part it's been stable and while dxvk/d9vk etc are being developed it works best with them. Maybe when these projects mature and settle down stable will be a good option, but for right now..