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Latest Comments by lejimster
Psyonix are ending support for Rocket League on both Linux and macOS (updated)
23 Jan 2020 at 7:49 pm UTC Likes: 5

I haven't played Rocket League very much, but this just stinks after how long it took to get a good port on Linux. I knew Epic buying them out was bad news. Yes we have proton that will probably be able to get the game running on Linux long term, but this is a massive step backwards.

Valve give a little more info on what 'Gamescope' actually does for Linux gaming
16 Jan 2020 at 3:04 pm UTC Likes: 1

Am I understanding that correctly? Can it run alongside a Gnomes mutter compositor, so that regular gnome desktop users can reap the benefits too?

The first DXVK release of 2020 is here with plenty of D3D9 improvements
10 Jan 2020 at 7:03 pm UTC Likes: 1

The major issues with Starcraft 2 appear to be fixed now. (Certain glitches, shadows missing etc) Still experience some crashes with custom maps, but haven't had any issues with the campaign mode and official maps.
Great work by Joshua & Philip as always, much appreciated! :woot::D

Prepare for Half-Life: Alyx with the full and complete Beta of Half-Life recreation Black Mesa out now
8 Dec 2019 at 7:44 pm UTC Likes: 1

Quoting: t3gI heard that the native version has FPS issues and you get better performance by installing the Windows version with Proton and D9VK.
Last time I tried native with Xen update it didn't work at all. I did try briefly d9vk and that seems to run really well. I've been waiting for the entire project to be complete before I started my play through.

In The Valley of Gods from the Firewatch devs 'on hold', working at Valve on other projects
4 Dec 2019 at 1:48 pm UTC Likes: 8

Quoting: poke86That statement makes it sound like they got bored of their own game...
I think it sounds more like excitement over working on a Half Life project.

Epic Games have awarded the FOSS game manager Lutris with an Epic MegaGrant
3 Dec 2019 at 1:54 am UTC Likes: 2

It's weird, I used to be a massive fan of Epic games, right from the days of Epic Pinball, Jazz Jackrabbit and the original Unreal. They had people working there back then that cared about Linux and supported it to some degree, but as they've grown, they've lost their way, sold out to foreign investors and generally not a nice company they once were. I'm not saying they owe the Linux community anything, but they've invested about as little as possible into Vulkan and Linux with their own Unreal Engine, it's took outside developers to come in and fix things up for them. So while it's nice Lutris has some money for a well deserved project, this really is chump change to Epic.

Google reveal Stadia will only have 12 games available at launch, more later in the year
12 Nov 2019 at 1:53 pm UTC Likes: 1

Quoting: RussianNeuroMancerSo they ported Red Dead Redemption 2...
Maybe they're just using something like Proton with the games Vulkan renderer for this title.

It's nice to see more games come out with Vulkan renderer as an option, although I do wish it was the default api.

Dying Light has a Left 4 Dead crossover event happening right now
25 Oct 2019 at 2:56 pm UTC

Quoting: seamooseI'm so close to buying Dying Light but I'm afraid my old rig won't run it. I'm still on an i5-3570K CPU and a GTX660 (not even TI...) GPU. Can I run this game even on medium settings?
Probably struggle with native Linux version. With proton version you might be OK.

Buy it and get a refund if its not good enough (assuming your getting steam version)

Dying Light has a Left 4 Dead crossover event happening right now
24 Oct 2019 at 8:55 pm UTC Likes: 1

Dying Light is a decent game, need to get back to it. But I would prefer a proper Left 4 Dead sequel, so much fun on multiplayer.

Mesa 19.2 released to push open source graphics drivers
26 Sep 2019 at 12:34 am UTC Likes: 1

Quoting: linuxcityI have the Mesa aco drivers should I stick with that or go with this one
Personally I would stick with what you have, if you are using valves repo/ppa, you get access to the updates before they're upstreamed and from my personal experience it's working very well already. It's easy enough to disable aco in favour of llvm on a per game basis with RADV_PERFTEST=llvm if you do encounter any problems.

When the project has matured more and is enabled by default in mesa, then I will probably switch back to mesa stable or mesa-git.