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Latest Comments by nox
Multiplayer narrative escape puzzler 'Mad Experiments: Escape Room' is out now
13 Nov 2020 at 3:58 pm UTC Likes: 3

This game is absolutely fantastic and I highly recommend it!
The dev has also been pretty nice and open, and linux and mac seems to have a healthy priority for them.

2D isometric adventure 'BEAUTIFUL DESOLATION' now has a Linux Beta available
7 Mar 2020 at 9:10 pm UTC

If anyone manages to get the videos to play on an arch-based distro: Please tell me what you installed to make it work. I cannot for the life of me get them to play in-game!

The sad case of Trine on Mesa and Linux in 2019
20 Nov 2019 at 7:53 pm UTC

I may not have read the article well enough, but Trine and Trine 2 renders fine on my system with Mesa Aco. I guess there are fixes not in a release yet?

vkBasalt, an open source Vulkan post processing layer for Contrast Adaptive Sharpening
21 Oct 2019 at 9:02 pm UTC

Quoting: sub
Quoting: Liam Dawe
Quoting: sub
Quoting: Liam Dawe
Quoting: NeoTheFoxGreat job on that sliding preview, it really works well for side-by-side. You are very good at this Liam.
Can't take all credit. I implemented it using https://github.com/koenoe/cocoen [External Link], no point reinventing the wheel :)
Nice feature, Liam.

Do you notice a slight misalignment between the two pictures?
I wonder if this is due to the source material slightly shifted,
the post-processing or the implementation of the new feature?
I don't see any misalignment? Can you point it out?
Here it's just a pixel or so.
If I quickly move the slider, so that it's like swapping the images,
it clearly looks like the post-processed image is slightly shifted downwards.

Wait, this is strange. :)

When I freshly open the page, it looks fine.
Once I go to another comment page this misalignment occurs and stays until I freshly open the article,
say in another tab.

Firefox on Fedora.

Yet, it's really not a big thing.

Can you reproduce that?
I'm getting this consistently. Seems like the post-processed image is ~2 pixels further down, but it's barely noticeable.

vkBasalt, an open source Vulkan post processing layer for Contrast Adaptive Sharpening
21 Oct 2019 at 8:40 pm UTC

This is a really sweet tip, thanks Liam! :D

Make some of the rather lackluster parts of FFXIV much nicer to look at.
Spoiler, click me

Combination of in-game filters and vkbasalt.

DXVK 0.70 is out with support for Direct3D 10 over Vulkan in Wine
17 Aug 2018 at 10:17 pm UTC Likes: 1

WoW no longer requires the "DXVK_FAKE_DX10_SUPPORT" to run! :D

Facepunch are no longer selling the Linux version of the survival game Rust (updated)
6 Aug 2018 at 8:18 pm UTC Likes: 3

Quoting: joaojottaWrong? For more than once I had to go on Windows do play Rust. A thing that pushed me away from the game.
That’s true.
A Unity problem? But the game I bought is from Facepunch. I don’t care about what engine they use. My “contract” is with them, not Unity.

What lies are you talking about?
That they have more abandoned projects than completed ones? That the game was never very stable? That updates more often than not actually break the game (OK, I’ll give that one as I stopped playing the game so it could be better now).

Nox, I love you man, but don’t call me a liar. I spoke of my personal experience as a customer and that is what should be considered. I didn’t make up anything.
I don’t even hate them. Just got burned, don’t want to get burned again. That’s why they’re blacklisted for me.

They were failing to deliver. Period.
Let’s just hope they keep supporting the game for Linux long enough to actually bring it back for sale.
Honestly, both for Linux gamers and their business (more sales).
Alright, the way you put it made it seem like linux users in general had to hope that new updates didn't make the game worse for them. If that's your personal experience, that's fine, but the way you said it made that statement incorrect.

So; When I said partially lies I was talking about the points where you projected your own personal experience onto other users.

Let me put this straight though: It's not a perfect game, nor a perfect studio. They do have stuff to fix, on all platforms.

Now, regarding unity/Rust, I guess that's a matter of perspective. In my eyes a engine is more like an OS. If that OS ends up breaking something which makes whatever process not run anymore it's likely the fault of the OS and not the devs of the process. Of course, if they could easily work around it and fix it and didn't, then I would agree. But they can't. It's a bug in the engine where they have no way of properly fixing it without waiting for unity updates.
Yes, you did buy the game from them, but you also know about the dependency that is Unity. As a Linux user this should be a pretty common concept.

But, regardless, it's okay to have different opinions and experiences, just don't project them as something everyone experienced.

DXVK, the Vulkan-based layer for Direct3D 11 with Wine has another fresh release
3 Aug 2018 at 10:46 pm UTC Likes: 1

Quoting: GuestAlso dying to have Crash Bandicoot playable on linux, seems to get alot of bug fixes and I've seen people playing it.. But for me it always just hangs right at the start .. Anyway to get Crash Bandicoot to work?
Does it hang on/after the "Press any button to continue" screen?
If yes; I had to switch steam to offline mode to get it past that screen. (As in proper offline mode: Top left -> Go offline)

After that it has worked really well for me!

Indie FPS 'Ballistic Overkill' updated with a new 'Rounds' game mode
3 Aug 2018 at 10:23 am UTC Likes: 1

Little problem for those of us who play on 2560x1440. The UI elements are now scaled for 1080p it seems like. Reported it.

Facepunch are no longer selling the Linux version of the survival game Rust (updated)
3 Aug 2018 at 9:09 am UTC Likes: 1

Quoting: joaojottaCurrent version of Unity?!? Since when did Rust become a stable game?
Update after update Linux users chew their nails in hope for the game to even start.
That sounds like an excuse.
Regret buying the game.

Facepunch (according to their website) have more abandoned projects than finished/under development and prototypes combined so yeah, I’d say there’s more to it than just “Unity is broken for Linux”.

I could be wrong but I think there’s more to it.

Meanwhile, Facepunch Studios is on my black list.
Honestly, a lot of the issues for the past few months has been entirely caused by unity and nvidia issues. That's not on them.
They also don't have a history with linux problems after updates, unless you are talking about the system requirements going up.

Jotta, you are being too negative here.

Don't get me wrong here, I don't know what their long term plans are and I do not know if they'll let quality go even further down, but what you are saying is 1) factually wrong and 2) partially lies.