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Latest Comments by ZodiacMentor
Feral Interactive have released a new teaser for a Linux & Mac port to come
7 Apr 2017 at 3:18 pm UTC Likes: 1

...and besides, a really great way to increase hype and get some free marketing before the announce.

As for what this is, I'm pretty sure it's Shadow Warrior (1 or 2), as "Made to Wade" and the japanese tea company would direct. I have only a mild interest on Shadow Warrior, and no interest at all to Total War: Shogun, so I might possibly pick up Shadow Warrior if it turns out to be it.

Shadow of War, a sequel to Shadow of Mordor announced, no word on Linux yet
28 Feb 2017 at 4:42 am UTC Likes: 1

Shadow of Mordor was one of the few games I got really excited about, and have played a lot of. Also, the only game I have ever bought at launch price on Steam. Currently I have 40 hours on the game, and I'm betting some a few more are coming on top of that as I'm in the process of playing it again, as I recently upgraded my CPU and GPU, and the AMD drivers are FINALLY optimized enough to run it properly. I might even try to 100% it.

Other games I've liked recently enough to get huge amounts of hours in Steam (anything over 30 is a lot for me, I like to try out a lot of games and rarely have the patience to keep on playing the same game forever). Tomb Raider was one such game, the first game I ever 100% (although I don't have all the achievements)-

Unfortunately I bought both games when I was still gaming on Windows, around 2013-2014. I changed to Linux when Windows 10 was released (I used it a day and decided that eff it, and what I've seen myself at work and read and hear, I made the right choice).

I've contributed to Linux ports though: The odd one out here is Rocket League which I started playing at work on a PS4, and I instantly bought it when the Linux beta was released. That game (the only non-singleplayer game I have played as much since my teenage Quake2 summer of binge - I probably clocked nearly 1000 hours just during the few months of the summer vacation) is so awesome!

And yeah, Mad Max. That I bought for Linux as well. Very nice. I have more hours on it than Shadow of Mordor.

So definitely. For me, games like Mad Max, Shadow of Mordor, Tomb Raider etc. fit like a glove. I feel they have a good story, awesome game mechanics (they are fun to play even if you do repetitive tasks), lot's of stuff to do and collect - and the stuff usually has some reason to be there, game-world wise, even though they usually are tacked on just for the sake of having collectables.

If Shadow of War is anything like those, gimme gimme gimme!

BTW. Is it just me, or did they change Talion's face in the Shadow of War trailer?

Mesa now has a shader cache in Mesa-git for r600/radeonsi
24 Feb 2017 at 8:43 pm UTC Likes: 1

Quoting: M@yeulCAs for rocket league, most of my problems (including loading time, audio problems, etc) were solved recently. It might be due to an update or to me upgrading from 4GB of RAM to 8. I think it definitely made a difference for the sound, since I get a lot less garbage out of my speakers since this RAM upgrade (tip for PulseAudio users).
Not that long ago (perhaps 2 weeks?), there was a mesa radeonsi update on memory buffer handling code, and not long after that, there was a Rocket League linux-client update that changed the assetloader-thread code to a different memory buffer handling approach. Both of these changes fixed the radeonsi multisecond lag issue on their own, so if you have updated either Mesa or kept the Steam client online (and thus updated Rocket League), you should have either or both of these fixes.

Ram does help though, in many ways, so it's not a bad update, even though it isn't the cause here for you increased performance in Rocket League.

EDIT: Fixed a stray ä replacing a '

Timothee Besset is working on fixing the long 'hangs' Mesa users get in Rocket League
25 Jan 2017 at 5:19 pm UTC Likes: 1

Unfotunately, straight from the bug report from Timothee Besset:

"... when running with radeonsi, the async I/O thread is performing very poorly."
and
"At this point of the investigation, and due to scheduling constraints, I am likely only going to come back to this once Timothy Arceri has a shader cache implementation available."

The async IO thread in question is the Rocket League's asset streaming IO thread, which apparently is the cause for the hiccups. Other, good news though is that Timothy Arceri is starting on soon bringing the on-disk shader cache to radeonsi, which might help with this issue as well (although the more it is investigated, the more it seems to point that it is not). Well, at least it should help with other games if not RL.

Rocket League officially confirmed for Linux with the next update, a beta version that is
3 Sep 2016 at 1:52 pm UTC

Quoting: nepo"Also, this update will introduce their micro-transaction crate/key model." :sick:

This is indeed a reason not to play or support the game (for me, of course), but because I own it anyway (Steam Controller) I'll test it. Why not more paid DLCs? Why a random, lottery like model? I really dislike it - this is a bad kind of "low level psychology". I don't see any benefits. Do you like crate/keys - and if, why?
From the release itself:
If the Crates and Keys system isn’t for you, then you can turn it off with a prompt the first time a Crate is dropped in-game or at any time via the Options menu. Should you decide to opt out, you will still receive random Crates when they occur, but you will not be notified, nor will they be displayed in your inventory unless you choose to turn the system back on.
Also reading the release, it seems most of the key proceeds go to future esports events.

I'm not seeing the crate/key system as a bad move.

EDIT: Added article quote in a quote block plus forgot to say that I've been waiting for this so long that the instant it's officially shown on steam, I'm gonna buy it! Absolutely wonderful news (and absolutely atrocious communication from Psyonix, but we don't know what are the reasons for the silence and constant yanking the chain, so I don't really mind)

Tomb Raider, the awesome 2013 version looks like it's heading to SteamOS & Linux
2 Feb 2016 at 11:05 pm UTC

HOLY SHIT YES!

I think the 2013 Tomb Raider was one of the best games since Beyond Good & Evil. Those both games happen to also be the only games I've 100%

I've been waiting to play TR again...