Patreon Logo Support us on Patreon to keep GamingOnLinux alive. This ensures all of our main content remains free for everyone. Just good, fresh content! Alternatively, you can donate through PayPal Logo PayPal. You can also buy games using our partner links for GOG and Humble Store.
Latest Comments by jo3fis
Chivalry: Medieval Warfare on Linux with the Steam Controller (video and thoughts)
19 Apr 2016 at 12:20 pm UTC

Interested in getting one of these since they first announced them but have been waiting to see how they pan out. Also they're not released in my country yet either :P so if I wanted one before official New Zealand release I would have to buy overseas.

Very fun game too btw for anyone watching, well worth it. Its an absolute blast with a few mates and hilarious to watch.

Nekro has been abandoned by one of the creators, the story isn't so clear
19 Apr 2016 at 12:03 pm UTC Likes: 1

There are always two sides to every story for sure but one things for certain, its going to get both messy and complicated by the looks of it. Every backer is going to want it finished so he is going to have a lot of vocal support. Scott's comments on the forums don't help matters much either. I couldn't help but laugh when I saw the "Because that's how it's being done." line.

Like the comments above, the really sad consequence of this sort of thing is that it erodes people's confidence and trust in this sort of development.

Show us your gaming desk setup, here's ours
19 Apr 2016 at 8:45 am UTC Likes: 2



Here we go, nothing much to see here. ^_^

Some early The Talos Principle Vulkan benchmarks
13 Apr 2016 at 10:34 pm UTC

Quoting: Purple Library Guy
Quoting: KimyrielleNice to see it outperforming OpenGL (was there any doubt that it would btw.?) But the much more important question is...will it outperform DX12? Because if it doesn't devs will go "Why would we add a Vulkan render path for these 1% that use Linux?" To succeed on the market, being the second fastest API won't be good enough when the fastest one already controls 90% of the market.
Definitely an important question. Seems like so far we're looking at rapid improvement, so good sign there. From what I've heard about how similar they are, though, I have this feeling they'll end up at rough parity.
I'm thinking if I were making the decision of DX12 vs Vulkan as someone wanting to sell a game (once Vulkan is properly off the ground), it would come down to "Do I want DX12 for Windows and Xbox, or Vulkan for Windows and (everything else)?" And probably my answer would be "I'll just use an engine that does both and get all of the above for almost free."
This to me is the answer. Whatever will reduce development time and give them easier platform options. Linux might be only 1% but android on the other hand...

Banished Linux port is pretty much complete, OpenGL performing well
30 Mar 2016 at 6:16 pm UTC Likes: 1

Awesome, given a copy of this bit can't play as it's currently windows.

Cossacks 3 shows off old style diplomacy in a new teaser video
11 Mar 2016 at 7:06 am UTC

I remember getting given a copy of one of the previous games and I was excited to try it however the version I had turned out to be Russian so I couldn't even get past the menu haha

Will be excited to add this to my library!

Interstellar Marines seeking funding again as they let staff go
11 Mar 2016 at 6:54 am UTC

Have played a reasonable amount of this and it is fairly good, it really does have a lot of potential if they could only finish it! Will have to purchase a couple of copies for friends.