Latest Comments by Mal
Paradox are now doing their own game client for downloads, cloud saves, statistics and so on
11 Aug 2017 at 11:58 am UTC
11 Aug 2017 at 11:58 am UTC
I use Steam so this thing has not much value for me. I understand though that they'd like to have Steam services also on other (un)platforms they sell on to and I welcomed their company wide infrastructural projects.
The thing is I don't like launchers. It's an additional click away from my game, launchers go against every modern rule of usability and user friendliness. I can't really understand why game houses are so stubborn with them. Old management I guess. I doubt a millenial would come out with such an idea. Anyway Paradox already uses launchers for each one of their games so I guess in the end having a unified one instead of many will not change anything compared to now.
So in the end I'm just disappointed that they didn't used this chance to get rid of launchers entirely.
The thing is I don't like launchers. It's an additional click away from my game, launchers go against every modern rule of usability and user friendliness. I can't really understand why game houses are so stubborn with them. Old management I guess. I doubt a millenial would come out with such an idea. Anyway Paradox already uses launchers for each one of their games so I guess in the end having a unified one instead of many will not change anything compared to now.
So in the end I'm just disappointed that they didn't used this chance to get rid of launchers entirely.
Editorial: No, Valve is not killing SteamOS or the Steam Controller
19 Jul 2017 at 8:42 am UTC Likes: 4
19 Jul 2017 at 8:42 am UTC Likes: 4
Why do you take it so personally? It's just trash press. It's not meant to divulge any new or useful information. Nor to provide hindsight in the future market trends. The aim of the writer is only to leverage human weaknesses. He writes articles that implicitly praises the vast majority of the readers (after all 95% of users are on Windows, and so are the potential readers) for their shopping choices, confirming that they did right choice, that they are smart, and thus prompting their brains to release dopamine so they may come back another day for another dose.
This is the age of smartphones and news aggregators: try to fight those guys and you will end like Don Quixote.
This is the age of smartphones and news aggregators: try to fight those guys and you will end like Don Quixote.
Crypt of the NecroDancer: AMPLIFIED grooves its way out of Early Access
15 Jul 2017 at 7:24 pm UTC
15 Jul 2017 at 7:24 pm UTC
Ok then. For the time being I will play it with two controllers.
Crypt of the NecroDancer: AMPLIFIED grooves its way out of Early Access
14 Jul 2017 at 10:06 am UTC
The dream would be to co op with two dancepads once I have the space to do it. But I keep finding bad linux reviews for what concerns user controls for the vanilla version of this game. I wanted to know if something changed with the DLC.
14 Jul 2017 at 10:06 am UTC
Quoting: Purple PuddingIf you manage to play the game with it stream It on twitch for your fellow penguins!Sure. But I need a proper house first. And a job to sustain it... Later this year hopefully. XD
The dream would be to co op with two dancepads once I have the space to do it. But I keep finding bad linux reviews for what concerns user controls for the vanilla version of this game. I wanted to know if something changed with the DLC.
Crypt of the NecroDancer: AMPLIFIED grooves its way out of Early Access
14 Jul 2017 at 9:42 am UTC
14 Jul 2017 at 9:42 am UTC
Anyone tried this with a dancepad?
Move or Die could quite easily be my new favourite game, it's absolutely nuts
6 Jul 2017 at 7:29 pm UTC
6 Jul 2017 at 7:29 pm UTC
Quoting: tumocsWhat actually makes the game nuts for me is:I wanted to rant this as well. But their support for workshop is excellent so overall it's irritating but tolerable (I can still find skins and costumes to use during actual parties).
You only gain experience and level up in online play.
The system is put in place that way to prevent local exploits.
~finch
Becayse why the fuck would I want to play a party game online...
Made me uninstall that game quite fast.
Steam just keeps growing according to a presentation Valve did recently, UI update is coming
5 Jul 2017 at 5:55 pm UTC Likes: 2
5 Jul 2017 at 5:55 pm UTC Likes: 2
Quoting: Duke TakeshiOceania beats latin america in sales oOConsidering how much companies overcharge prices in that region it is not that surprising at all.
Steam is now available as a Flatpak app via Flathub
21 Jun 2017 at 5:30 pm UTC
21 Jun 2017 at 5:30 pm UTC
Quoting: natewardawgI doubt it since Valve only allows one login per IP address. If somehow contained applications allow for virtual networking in the future it might work then. I don't believe that's available now.Virtual networking? Why? Shouldn't a sandbox just have some configurable ports to open or re direct? It's all that is needed.
Quoting: natewardawgEven still, Valve only allows one game to be played per account, so you'd need two IPs, two accounts, and therefore two copies of the game to get this desired setup to work.There is a misunderstanding. What you say only holds for the on-line status: on a cloud service you are supposed to have one account per user which imho is totally reasonable (and also much more technically manageable). But here I'm talking about splitting screen among local users. No cloud involved. On my windows partition for instance I used to run 3 instances of borderlands off line and play splitscreen using the LAN multiplayer. But my windows partition is long gone, it's not going to be necromanced back but I'm still looking to finish that game one day or another.
Steam is now available as a Flatpak app via Flathub
21 Jun 2017 at 4:26 pm UTC
21 Jun 2017 at 4:26 pm UTC
Assuming that this thing works correctly eventually, do you think it will be possible in future to run two sandboxed instances of the same game at the same time? Borderlands 2 in my library still cries for some splitscreen (also because it's so damn boring to play alone).
Steam is now available as a Flatpak app via Flathub
19 Jun 2017 at 6:14 pm UTC Likes: 1
19 Jun 2017 at 6:14 pm UTC Likes: 1
Quoting: g000hWaiting for the day that Steam client for Linux is 64 bit..Dunno. The day the steam client will need more than 4 Gb of ram I may start to have an issue with it in the first place.